2c9b11f029
We replace the blank/unblank calls in surfaceFlinger with a more generic setPowerMode() routine. Some displays support different power modes (for example, with reduced color palettes). Depending on the use case we should be able to toggle these modes, so as to achieve incremental power savings. Initially, three power modes will be supported: - HWC_POWER_MODE_OFF - HWC_POWER_MODE_DOZE - HWC_POWER_MODE_NORMAL HWC_POWER_MODE_OFF will correspond to blanking the display, while HWC_POWER_MODE_NORMAL will correspond to unblanking. HWC_POWER_MODE_DOZE will put the display into a low power setting, if it is supported in hardware. If such a low power mode is not supported, it should be treated as a call to set the mode to HWC_POWER_MODE_NORMAL. As a consequence of adding the mPowerMode field, the mScreenAcquired is no longer required, and thus references to it are removed and replaced equivalent references to mPowerMode. We also add the glue code to connect the services invocation of setting a power mode and the HAL implementation in HWComposer. Bug: 13472578 Change-Id: I431595ecf16d2f2c94259272db3dd42f29636204 Signed-off-by: Prashant Malani <pmalani@google.com>
482 lines
15 KiB
C++
482 lines
15 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <cutils/properties.h>
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#include <utils/RefBase.h>
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#include <utils/Log.h>
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#include <ui/DisplayInfo.h>
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#include <ui/PixelFormat.h>
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#include <gui/Surface.h>
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#include <hardware/gralloc.h>
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#include "DisplayHardware/DisplaySurface.h"
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#include "DisplayHardware/HWComposer.h"
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#include "RenderEngine/RenderEngine.h"
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#include "clz.h"
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#include "DisplayDevice.h"
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#include "SurfaceFlinger.h"
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#include "Layer.h"
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// ----------------------------------------------------------------------------
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using namespace android;
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// ----------------------------------------------------------------------------
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/*
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* Initialize the display to the specified values.
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*
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*/
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DisplayDevice::DisplayDevice(
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const sp<SurfaceFlinger>& flinger,
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DisplayType type,
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int32_t hwcId,
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int format,
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bool isSecure,
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const wp<IBinder>& displayToken,
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const sp<DisplaySurface>& displaySurface,
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const sp<IGraphicBufferProducer>& producer,
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EGLConfig config)
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: mFlinger(flinger),
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mType(type), mHwcDisplayId(hwcId),
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mDisplayToken(displayToken),
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mDisplaySurface(displaySurface),
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mDisplay(EGL_NO_DISPLAY),
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mSurface(EGL_NO_SURFACE),
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mDisplayWidth(), mDisplayHeight(), mFormat(),
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mFlags(),
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mPageFlipCount(),
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mIsSecure(isSecure),
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mSecureLayerVisible(false),
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mLayerStack(NO_LAYER_STACK),
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mOrientation(),
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mPowerMode(HWC_POWER_MODE_OFF)
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{
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mNativeWindow = new Surface(producer, false);
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ANativeWindow* const window = mNativeWindow.get();
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/*
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* Create our display's surface
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*/
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EGLSurface surface;
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EGLint w, h;
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (config == EGL_NO_CONFIG) {
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config = RenderEngine::chooseEglConfig(display, format);
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}
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surface = eglCreateWindowSurface(display, config, window, NULL);
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eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
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eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
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// Make sure that composition can never be stalled by a virtual display
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// consumer that isn't processing buffers fast enough. We have to do this
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// in two places:
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// * Here, in case the display is composed entirely by HWC.
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// * In makeCurrent(), using eglSwapInterval. Some EGL drivers set the
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// window's swap interval in eglMakeCurrent, so they'll override the
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// interval we set here.
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if (mType >= DisplayDevice::DISPLAY_VIRTUAL)
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window->setSwapInterval(window, 0);
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mDisplay = display;
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mSurface = surface;
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mFormat = format;
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mPageFlipCount = 0;
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mViewport.makeInvalid();
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mFrame.makeInvalid();
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// virtual displays are always considered enabled
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mPowerMode = (mType >= DisplayDevice::DISPLAY_VIRTUAL) ?
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HWC_POWER_MODE_NORMAL : HWC_POWER_MODE_OFF;
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// Name the display. The name will be replaced shortly if the display
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// was created with createDisplay().
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switch (mType) {
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case DISPLAY_PRIMARY:
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mDisplayName = "Built-in Screen";
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break;
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case DISPLAY_EXTERNAL:
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mDisplayName = "HDMI Screen";
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break;
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default:
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mDisplayName = "Virtual Screen"; // e.g. Overlay #n
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break;
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}
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// initialize the display orientation transform.
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setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);
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}
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DisplayDevice::~DisplayDevice() {
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if (mSurface != EGL_NO_SURFACE) {
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eglDestroySurface(mDisplay, mSurface);
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mSurface = EGL_NO_SURFACE;
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}
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}
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void DisplayDevice::disconnect(HWComposer& hwc) {
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if (mHwcDisplayId >= 0) {
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hwc.disconnectDisplay(mHwcDisplayId);
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if (mHwcDisplayId >= DISPLAY_VIRTUAL)
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hwc.freeDisplayId(mHwcDisplayId);
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mHwcDisplayId = -1;
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}
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}
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bool DisplayDevice::isValid() const {
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return mFlinger != NULL;
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}
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int DisplayDevice::getWidth() const {
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return mDisplayWidth;
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}
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int DisplayDevice::getHeight() const {
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return mDisplayHeight;
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}
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PixelFormat DisplayDevice::getFormat() const {
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return mFormat;
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}
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EGLSurface DisplayDevice::getEGLSurface() const {
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return mSurface;
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}
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void DisplayDevice::setDisplayName(const String8& displayName) {
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if (!displayName.isEmpty()) {
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// never override the name with an empty name
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mDisplayName = displayName;
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}
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}
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uint32_t DisplayDevice::getPageFlipCount() const {
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return mPageFlipCount;
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}
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status_t DisplayDevice::compositionComplete() const {
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return mDisplaySurface->compositionComplete();
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}
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void DisplayDevice::flip(const Region& dirty) const
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{
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mFlinger->getRenderEngine().checkErrors();
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EGLDisplay dpy = mDisplay;
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EGLSurface surface = mSurface;
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#ifdef EGL_ANDROID_swap_rectangle
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if (mFlags & SWAP_RECTANGLE) {
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const Region newDirty(dirty.intersect(bounds()));
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const Rect b(newDirty.getBounds());
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eglSetSwapRectangleANDROID(dpy, surface,
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b.left, b.top, b.width(), b.height());
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}
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#else
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(void) dirty; // Eliminate unused parameter warning
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#endif
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mPageFlipCount++;
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}
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status_t DisplayDevice::beginFrame(bool mustRecompose) const {
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return mDisplaySurface->beginFrame(mustRecompose);
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}
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status_t DisplayDevice::prepareFrame(const HWComposer& hwc) const {
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DisplaySurface::CompositionType compositionType;
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bool haveGles = hwc.hasGlesComposition(mHwcDisplayId);
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bool haveHwc = hwc.hasHwcComposition(mHwcDisplayId);
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if (haveGles && haveHwc) {
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compositionType = DisplaySurface::COMPOSITION_MIXED;
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} else if (haveGles) {
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compositionType = DisplaySurface::COMPOSITION_GLES;
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} else if (haveHwc) {
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compositionType = DisplaySurface::COMPOSITION_HWC;
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} else {
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// Nothing to do -- when turning the screen off we get a frame like
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// this. Call it a HWC frame since we won't be doing any GLES work but
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// will do a prepare/set cycle.
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compositionType = DisplaySurface::COMPOSITION_HWC;
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}
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return mDisplaySurface->prepareFrame(compositionType);
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}
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void DisplayDevice::swapBuffers(HWComposer& hwc) const {
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// We need to call eglSwapBuffers() if:
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// (1) we don't have a hardware composer, or
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// (2) we did GLES composition this frame, and either
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// (a) we have framebuffer target support (not present on legacy
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// devices, where HWComposer::commit() handles things); or
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// (b) this is a virtual display
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if (hwc.initCheck() != NO_ERROR ||
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(hwc.hasGlesComposition(mHwcDisplayId) &&
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(hwc.supportsFramebufferTarget() || mType >= DISPLAY_VIRTUAL))) {
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EGLBoolean success = eglSwapBuffers(mDisplay, mSurface);
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if (!success) {
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EGLint error = eglGetError();
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if (error == EGL_CONTEXT_LOST ||
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mType == DisplayDevice::DISPLAY_PRIMARY) {
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LOG_ALWAYS_FATAL("eglSwapBuffers(%p, %p) failed with 0x%08x",
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mDisplay, mSurface, error);
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} else {
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ALOGE("eglSwapBuffers(%p, %p) failed with 0x%08x",
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mDisplay, mSurface, error);
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}
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}
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}
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status_t result = mDisplaySurface->advanceFrame();
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if (result != NO_ERROR) {
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ALOGE("[%s] failed pushing new frame to HWC: %d",
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mDisplayName.string(), result);
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}
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}
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void DisplayDevice::onSwapBuffersCompleted(HWComposer& hwc) const {
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if (hwc.initCheck() == NO_ERROR) {
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mDisplaySurface->onFrameCommitted();
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}
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}
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uint32_t DisplayDevice::getFlags() const
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{
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return mFlags;
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}
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EGLBoolean DisplayDevice::makeCurrent(EGLDisplay dpy, EGLContext ctx) const {
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EGLBoolean result = EGL_TRUE;
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EGLSurface sur = eglGetCurrentSurface(EGL_DRAW);
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if (sur != mSurface) {
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result = eglMakeCurrent(dpy, mSurface, mSurface, ctx);
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if (result == EGL_TRUE) {
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if (mType >= DisplayDevice::DISPLAY_VIRTUAL)
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eglSwapInterval(dpy, 0);
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}
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}
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setViewportAndProjection();
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return result;
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}
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void DisplayDevice::setViewportAndProjection() const {
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size_t w = mDisplayWidth;
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size_t h = mDisplayHeight;
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Rect sourceCrop(0, 0, w, h);
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mFlinger->getRenderEngine().setViewportAndProjection(w, h, sourceCrop, h, false);
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}
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// ----------------------------------------------------------------------------
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void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp<Layer> >& layers) {
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mVisibleLayersSortedByZ = layers;
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mSecureLayerVisible = false;
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size_t count = layers.size();
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for (size_t i=0 ; i<count ; i++) {
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const sp<Layer>& layer(layers[i]);
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if (layer->isSecure()) {
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mSecureLayerVisible = true;
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}
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}
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}
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const Vector< sp<Layer> >& DisplayDevice::getVisibleLayersSortedByZ() const {
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return mVisibleLayersSortedByZ;
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}
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bool DisplayDevice::getSecureLayerVisible() const {
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return mSecureLayerVisible;
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}
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Region DisplayDevice::getDirtyRegion(bool repaintEverything) const {
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Region dirty;
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if (repaintEverything) {
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dirty.set(getBounds());
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} else {
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const Transform& planeTransform(mGlobalTransform);
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dirty = planeTransform.transform(this->dirtyRegion);
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dirty.andSelf(getBounds());
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}
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return dirty;
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}
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// ----------------------------------------------------------------------------
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void DisplayDevice::setPowerMode(int mode) {
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mPowerMode = mode;
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}
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int DisplayDevice::getPowerMode() const {
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return mPowerMode;
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}
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bool DisplayDevice::isDisplayOn() const {
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return (mPowerMode != HWC_POWER_MODE_OFF);
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}
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// ----------------------------------------------------------------------------
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void DisplayDevice::setLayerStack(uint32_t stack) {
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mLayerStack = stack;
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dirtyRegion.set(bounds());
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}
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// ----------------------------------------------------------------------------
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uint32_t DisplayDevice::getOrientationTransform() const {
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uint32_t transform = 0;
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switch (mOrientation) {
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case DisplayState::eOrientationDefault:
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transform = Transform::ROT_0;
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break;
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case DisplayState::eOrientation90:
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transform = Transform::ROT_90;
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break;
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case DisplayState::eOrientation180:
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transform = Transform::ROT_180;
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break;
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case DisplayState::eOrientation270:
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transform = Transform::ROT_270;
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break;
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}
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return transform;
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}
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status_t DisplayDevice::orientationToTransfrom(
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int orientation, int w, int h, Transform* tr)
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{
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uint32_t flags = 0;
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switch (orientation) {
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case DisplayState::eOrientationDefault:
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flags = Transform::ROT_0;
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break;
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case DisplayState::eOrientation90:
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flags = Transform::ROT_90;
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break;
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case DisplayState::eOrientation180:
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flags = Transform::ROT_180;
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break;
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case DisplayState::eOrientation270:
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flags = Transform::ROT_270;
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break;
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default:
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return BAD_VALUE;
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}
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tr->set(flags, w, h);
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return NO_ERROR;
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}
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void DisplayDevice::setProjection(int orientation,
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const Rect& newViewport, const Rect& newFrame) {
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Rect viewport(newViewport);
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Rect frame(newFrame);
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const int w = mDisplayWidth;
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const int h = mDisplayHeight;
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Transform R;
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DisplayDevice::orientationToTransfrom(orientation, w, h, &R);
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if (!frame.isValid()) {
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// the destination frame can be invalid if it has never been set,
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// in that case we assume the whole display frame.
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frame = Rect(w, h);
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}
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if (viewport.isEmpty()) {
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// viewport can be invalid if it has never been set, in that case
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// we assume the whole display size.
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// it's also invalid to have an empty viewport, so we handle that
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// case in the same way.
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viewport = Rect(w, h);
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if (R.getOrientation() & Transform::ROT_90) {
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// viewport is always specified in the logical orientation
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// of the display (ie: post-rotation).
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swap(viewport.right, viewport.bottom);
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}
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}
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dirtyRegion.set(getBounds());
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Transform TL, TP, S;
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float src_width = viewport.width();
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float src_height = viewport.height();
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float dst_width = frame.width();
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float dst_height = frame.height();
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if (src_width != dst_width || src_height != dst_height) {
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float sx = dst_width / src_width;
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float sy = dst_height / src_height;
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S.set(sx, 0, 0, sy);
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}
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float src_x = viewport.left;
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float src_y = viewport.top;
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float dst_x = frame.left;
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float dst_y = frame.top;
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TL.set(-src_x, -src_y);
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TP.set(dst_x, dst_y);
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// The viewport and frame are both in the logical orientation.
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// Apply the logical translation, scale to physical size, apply the
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// physical translation and finally rotate to the physical orientation.
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mGlobalTransform = R * TP * S * TL;
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const uint8_t type = mGlobalTransform.getType();
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mNeedsFiltering = (!mGlobalTransform.preserveRects() ||
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(type >= Transform::SCALE));
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mScissor = mGlobalTransform.transform(viewport);
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if (mScissor.isEmpty()) {
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mScissor = getBounds();
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}
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mOrientation = orientation;
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mViewport = viewport;
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mFrame = frame;
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}
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void DisplayDevice::dump(String8& result) const {
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const Transform& tr(mGlobalTransform);
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result.appendFormat(
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"+ DisplayDevice: %s\n"
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" type=%x, hwcId=%d, layerStack=%u, (%4dx%4d), ANativeWindow=%p, orient=%2d (type=%08x), "
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"flips=%u, isSecure=%d, secureVis=%d, powerMode=%d, numLayers=%zu\n"
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" v:[%d,%d,%d,%d], f:[%d,%d,%d,%d], s:[%d,%d,%d,%d],"
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"transform:[[%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f]]\n",
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mDisplayName.string(), mType, mHwcDisplayId,
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mLayerStack, mDisplayWidth, mDisplayHeight, mNativeWindow.get(),
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mOrientation, tr.getType(), getPageFlipCount(),
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mIsSecure, mSecureLayerVisible, mPowerMode, mVisibleLayersSortedByZ.size(),
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mViewport.left, mViewport.top, mViewport.right, mViewport.bottom,
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mFrame.left, mFrame.top, mFrame.right, mFrame.bottom,
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mScissor.left, mScissor.top, mScissor.right, mScissor.bottom,
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tr[0][0], tr[1][0], tr[2][0],
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tr[0][1], tr[1][1], tr[2][1],
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tr[0][2], tr[1][2], tr[2][2]);
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String8 surfaceDump;
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mDisplaySurface->dump(surfaceDump);
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result.append(surfaceDump);
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}
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