replicant-frameworks_native/libs/surfaceflinger/GPUHardware/GPUHardware.cpp
Jean-Baptiste Queru 9660d304ae donut snapshot
2009-05-20 11:28:04 -07:00

586 lines
17 KiB
C++

/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "SurfaceFlinger"
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <math.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/ioctl.h>
#include <cutils/log.h>
#include <cutils/properties.h>
#include <utils/IBinder.h>
#include <utils/MemoryDealer.h>
#include <utils/MemoryBase.h>
#include <utils/MemoryHeapPmem.h>
#include <utils/MemoryHeapBase.h>
#include <utils/IPCThreadState.h>
#include <utils/StopWatch.h>
#include <ui/ISurfaceComposer.h>
#include "VRamHeap.h"
#include "GPUHardware.h"
#if HAVE_ANDROID_OS
#include <linux/android_pmem.h>
#endif
#include "GPUHardware/GPUHardware.h"
/*
* Manage the GPU. This implementation is very specific to the G1.
* There are no abstraction here.
*
* All this code will soon go-away and be replaced by a new architecture
* for managing graphics accelerators.
*
* In the meantime, it is conceptually possible to instantiate a
* GPUHardwareInterface for another GPU (see GPUFactory at the bottom
* of this file); practically... doubtful.
*
*/
namespace android {
// ---------------------------------------------------------------------------
class GPUClientHeap;
class GPUAreaHeap;
class GPUHardware : public GPUHardwareInterface, public IBinder::DeathRecipient
{
public:
static const int GPU_RESERVED_SIZE;
static const int GPUR_SIZE;
GPUHardware();
virtual ~GPUHardware();
virtual void revoke(int pid);
virtual sp<MemoryDealer> request(int pid);
virtual status_t request(int pid,
const sp<IGPUCallback>& callback,
ISurfaceComposer::gpu_info_t* gpu);
virtual status_t friendlyRevoke();
virtual void unconditionalRevoke();
virtual pid_t getOwner() const { return mOwner; }
// used for debugging only...
virtual sp<SimpleBestFitAllocator> getAllocator() const;
private:
enum {
NO_OWNER = -1,
};
struct GPUArea {
sp<GPUAreaHeap> heap;
sp<MemoryHeapPmem> clientHeap;
sp<IMemory> map();
};
struct Client {
pid_t pid;
GPUArea smi;
GPUArea ebi;
GPUArea reg;
void createClientHeaps();
void revokeAllHeaps();
};
Client& getClientLocked(pid_t pid);
status_t requestLocked(int pid);
void releaseLocked();
void takeBackGPULocked();
void registerCallbackLocked(const sp<IGPUCallback>& callback,
Client& client);
virtual void binderDied(const wp<IBinder>& who);
mutable Mutex mLock;
sp<GPUAreaHeap> mSMIHeap;
sp<GPUAreaHeap> mEBIHeap;
sp<GPUAreaHeap> mREGHeap;
KeyedVector<pid_t, Client> mClients;
DefaultKeyedVector< wp<IBinder>, pid_t > mRegisteredClients;
pid_t mOwner;
sp<MemoryDealer> mCurrentAllocator;
sp<IGPUCallback> mCallback;
sp<SimpleBestFitAllocator> mAllocator;
Condition mCondition;
};
// size reserved for GPU surfaces
// 1200 KB fits exactly:
// - two 320*480 16-bits double-buffered surfaces
// - one 320*480 32-bits double-buffered surface
// - one 320*240 16-bits double-buffered, 4x anti-aliased surface
const int GPUHardware::GPU_RESERVED_SIZE = 1200 * 1024;
const int GPUHardware::GPUR_SIZE = 1 * 1024 * 1024;
// ---------------------------------------------------------------------------
/*
* GPUHandle is a special IMemory given to the client. It represents their
* handle to the GPU. Once they give it up, they loose GPU access, or if
* they explicitly revoke their access through the binder code 1000.
* In both cases, this triggers a callback to revoke()
* first, and then actually powers down the chip.
*
* In the case of a misbehaving app, GPUHardware can ask for an immediate
* release of the GPU to the target process which should answer by calling
* code 1000 on GPUHandle. If it doesn't in a timely manner, the GPU will
* be revoked from under their feet.
*
* We should never hold a strong reference on GPUHandle. In practice this
* shouldn't be a big issue though because clients should use code 1000 and
* not rely on the dtor being called.
*
*/
class GPUClientHeap : public MemoryHeapPmem
{
public:
GPUClientHeap(const wp<GPUHardware>& gpu,
const sp<MemoryHeapBase>& heap)
: MemoryHeapPmem(heap), mGPU(gpu) { }
protected:
wp<GPUHardware> mGPU;
};
class GPUAreaHeap : public MemoryHeapBase
{
public:
GPUAreaHeap(const wp<GPUHardware>& gpu,
const char* const vram, size_t size=0, size_t reserved=0)
: MemoryHeapBase(vram, size), mGPU(gpu) {
if (base() != MAP_FAILED) {
if (reserved == 0)
reserved = virtualSize();
mAllocator = new SimpleBestFitAllocator(reserved);
}
}
virtual sp<MemoryHeapPmem> createClientHeap() {
sp<MemoryHeapBase> parentHeap(this);
return new GPUClientHeap(mGPU, parentHeap);
}
virtual const sp<SimpleBestFitAllocator>& getAllocator() const {
return mAllocator;
}
private:
sp<SimpleBestFitAllocator> mAllocator;
protected:
wp<GPUHardware> mGPU;
};
class GPURegisterHeap : public GPUAreaHeap
{
public:
GPURegisterHeap(const sp<GPUHardware>& gpu)
: GPUAreaHeap(gpu, "/dev/hw3d", GPUHardware::GPUR_SIZE) { }
virtual sp<MemoryHeapPmem> createClientHeap() {
sp<MemoryHeapBase> parentHeap(this);
return new MemoryHeapRegs(mGPU, parentHeap);
}
private:
class MemoryHeapRegs : public GPUClientHeap {
public:
MemoryHeapRegs(const wp<GPUHardware>& gpu,
const sp<MemoryHeapBase>& heap)
: GPUClientHeap(gpu, heap) { }
sp<MemoryHeapPmem::MemoryPmem> createMemory(size_t offset, size_t size);
virtual void revoke();
private:
class GPUHandle : public MemoryHeapPmem::MemoryPmem {
public:
GPUHandle(const sp<GPUHardware>& gpu,
const sp<MemoryHeapPmem>& heap)
: MemoryHeapPmem::MemoryPmem(heap),
mGPU(gpu), mOwner(gpu->getOwner()) { }
virtual ~GPUHandle();
virtual sp<IMemoryHeap> getMemory(
ssize_t* offset, size_t* size) const;
virtual void revoke() { };
virtual status_t onTransact(
uint32_t code, const Parcel& data,
Parcel* reply, uint32_t flags);
private:
void revokeNotification();
wp<GPUHardware> mGPU;
pid_t mOwner;
};
};
};
GPURegisterHeap::MemoryHeapRegs::GPUHandle::~GPUHandle() {
//LOGD("GPUHandle %p released, revoking GPU", this);
revokeNotification();
}
void GPURegisterHeap::MemoryHeapRegs::GPUHandle::revokeNotification() {
sp<GPUHardware> hw(mGPU.promote());
if (hw != 0) {
hw->revoke(mOwner);
}
}
sp<IMemoryHeap> GPURegisterHeap::MemoryHeapRegs::GPUHandle::getMemory(
ssize_t* offset, size_t* size) const
{
sp<MemoryHeapPmem> heap = getHeap();
if (offset) *offset = 0;
if (size) *size = heap !=0 ? heap->virtualSize() : 0;
return heap;
}
status_t GPURegisterHeap::MemoryHeapRegs::GPUHandle::onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
status_t err = BnMemory::onTransact(code, data, reply, flags);
if (err == UNKNOWN_TRANSACTION && code == 1000) {
int callingPid = IPCThreadState::self()->getCallingPid();
//LOGD("pid %d voluntarily revoking gpu", callingPid);
if (callingPid == mOwner) {
revokeNotification();
// we've revoked the GPU, don't do it again later when we
// are destroyed.
mGPU.clear();
} else {
LOGW("%d revoking someone else's gpu? (owner=%d)",
callingPid, mOwner);
}
err = NO_ERROR;
}
return err;
}
// ---------------------------------------------------------------------------
sp<MemoryHeapPmem::MemoryPmem> GPURegisterHeap::MemoryHeapRegs::createMemory(
size_t offset, size_t size)
{
sp<GPUHandle> memory;
sp<GPUHardware> gpu = mGPU.promote();
if (heapID()>0 && gpu!=0) {
#if HAVE_ANDROID_OS
/* this is where the GPU is powered on and the registers are mapped
* in the client */
//LOGD("ioctl(HW3D_GRANT_GPU)");
int err = ioctl(heapID(), HW3D_GRANT_GPU, base());
if (err) {
// it can happen if the master heap has been closed already
// in which case the GPU already is revoked (app crash for
// instance).
LOGW("HW3D_GRANT_GPU failed (%s), mFD=%d, base=%p",
strerror(errno), heapID(), base());
}
memory = new GPUHandle(gpu, this);
#endif
}
return memory;
}
void GPURegisterHeap::MemoryHeapRegs::revoke()
{
MemoryHeapPmem::revoke();
#if HAVE_ANDROID_OS
if (heapID() > 0) {
//LOGD("ioctl(HW3D_REVOKE_GPU)");
int err = ioctl(heapID(), HW3D_REVOKE_GPU, base());
LOGE_IF(err, "HW3D_REVOKE_GPU failed (%s), mFD=%d, base=%p",
strerror(errno), heapID(), base());
}
#endif
}
/*****************************************************************************/
GPUHardware::GPUHardware()
: mOwner(NO_OWNER)
{
}
GPUHardware::~GPUHardware()
{
}
status_t GPUHardware::requestLocked(int pid)
{
const int self_pid = getpid();
if (pid == self_pid) {
// can't use GPU from surfaceflinger's process
return PERMISSION_DENIED;
}
if (mOwner != pid) {
if (mREGHeap != 0) {
if (mOwner != NO_OWNER) {
// someone already has the gpu.
takeBackGPULocked();
releaseLocked();
}
} else {
// first time, initialize the stuff.
if (mSMIHeap == 0)
mSMIHeap = new GPUAreaHeap(this, "/dev/pmem_gpu0");
if (mEBIHeap == 0)
mEBIHeap = new GPUAreaHeap(this,
"/dev/pmem_gpu1", 0, GPU_RESERVED_SIZE);
mREGHeap = new GPURegisterHeap(this);
mAllocator = mEBIHeap->getAllocator();
if (mAllocator == NULL) {
// something went terribly wrong.
mSMIHeap.clear();
mEBIHeap.clear();
mREGHeap.clear();
return INVALID_OPERATION;
}
}
Client& client = getClientLocked(pid);
mCurrentAllocator = new MemoryDealer(client.ebi.clientHeap, mAllocator);
mOwner = pid;
}
return NO_ERROR;
}
sp<MemoryDealer> GPUHardware::request(int pid)
{
sp<MemoryDealer> dealer;
Mutex::Autolock _l(mLock);
Client* client;
LOGD("pid %d requesting gpu surface (current owner = %d)", pid, mOwner);
if (requestLocked(pid) == NO_ERROR) {
dealer = mCurrentAllocator;
LOGD_IF(dealer!=0, "gpu surface granted to pid %d", mOwner);
}
return dealer;
}
status_t GPUHardware::request(int pid, const sp<IGPUCallback>& callback,
ISurfaceComposer::gpu_info_t* gpu)
{
if (callback == 0)
return BAD_VALUE;
sp<IMemory> gpuHandle;
LOGD("pid %d requesting gpu core (owner = %d)", pid, mOwner);
Mutex::Autolock _l(mLock);
status_t err = requestLocked(pid);
if (err == NO_ERROR) {
// it's guaranteed to be there, be construction
Client& client = mClients.editValueFor(pid);
registerCallbackLocked(callback, client);
gpu->count = 2;
gpu->regions[0].region = client.smi.map();
gpu->regions[1].region = client.ebi.map();
gpu->regs = client.reg.map();
gpu->regions[0].reserved = 0;
gpu->regions[1].reserved = GPU_RESERVED_SIZE;
if (gpu->regs != 0) {
//LOGD("gpu core granted to pid %d, handle base=%p",
// mOwner, gpu->regs->pointer());
}
mCallback = callback;
} else {
LOGW("couldn't grant gpu core to pid %d", pid);
}
return err;
}
void GPUHardware::revoke(int pid)
{
Mutex::Autolock _l(mLock);
if (mOwner > 0) {
if (pid != mOwner) {
LOGW("GPU owned by %d, revoke from %d", mOwner, pid);
return;
}
//LOGD("revoke pid=%d, owner=%d", pid, mOwner);
// mOwner could be <0 if the same process acquired the GPU
// several times without releasing it first.
mCondition.signal();
releaseLocked();
}
}
status_t GPUHardware::friendlyRevoke()
{
Mutex::Autolock _l(mLock);
//LOGD("friendlyRevoke owner=%d", mOwner);
takeBackGPULocked();
releaseLocked();
return NO_ERROR;
}
void GPUHardware::takeBackGPULocked()
{
sp<IGPUCallback> callback = mCallback;
mCallback.clear();
if (callback != 0) {
callback->gpuLost(); // one-way
mCondition.waitRelative(mLock, ms2ns(250));
}
}
void GPUHardware::releaseLocked()
{
//LOGD("revoking gpu from pid %d", mOwner);
if (mOwner != NO_OWNER) {
// this may fail because the client might have died, and have
// been removed from the list.
ssize_t index = mClients.indexOfKey(mOwner);
if (index >= 0) {
Client& client(mClients.editValueAt(index));
client.revokeAllHeaps();
}
mOwner = NO_OWNER;
mCurrentAllocator.clear();
mCallback.clear();
}
}
GPUHardware::Client& GPUHardware::getClientLocked(pid_t pid)
{
ssize_t index = mClients.indexOfKey(pid);
if (index < 0) {
Client client;
client.pid = pid;
client.smi.heap = mSMIHeap;
client.ebi.heap = mEBIHeap;
client.reg.heap = mREGHeap;
index = mClients.add(pid, client);
}
Client& client(mClients.editValueAt(index));
client.createClientHeaps();
return client;
}
// ----------------------------------------------------------------------------
// for debugging / testing ...
sp<SimpleBestFitAllocator> GPUHardware::getAllocator() const {
Mutex::Autolock _l(mLock);
return mAllocator;
}
void GPUHardware::unconditionalRevoke()
{
Mutex::Autolock _l(mLock);
releaseLocked();
}
// ---------------------------------------------------------------------------
sp<IMemory> GPUHardware::GPUArea::map() {
sp<IMemory> memory;
if (clientHeap != 0 && heap != 0) {
memory = clientHeap->mapMemory(0, heap->virtualSize());
}
return memory;
}
void GPUHardware::Client::createClientHeaps()
{
if (smi.clientHeap == 0)
smi.clientHeap = smi.heap->createClientHeap();
if (ebi.clientHeap == 0)
ebi.clientHeap = ebi.heap->createClientHeap();
if (reg.clientHeap == 0)
reg.clientHeap = reg.heap->createClientHeap();
}
void GPUHardware::Client::revokeAllHeaps()
{
if (smi.clientHeap != 0)
smi.clientHeap->revoke();
if (ebi.clientHeap != 0)
ebi.clientHeap->revoke();
if (reg.clientHeap != 0)
reg.clientHeap->revoke();
}
void GPUHardware::registerCallbackLocked(const sp<IGPUCallback>& callback,
Client& client)
{
sp<IBinder> binder = callback->asBinder();
if (mRegisteredClients.add(binder, client.pid) >= 0) {
binder->linkToDeath(this);
}
}
void GPUHardware::binderDied(const wp<IBinder>& who)
{
Mutex::Autolock _l(mLock);
pid_t pid = mRegisteredClients.valueFor(who);
if (pid != 0) {
ssize_t index = mClients.indexOfKey(pid);
if (index >= 0) {
//LOGD("*** removing client at %d", index);
Client& client(mClients.editValueAt(index));
client.revokeAllHeaps(); // not really needed in theory
mClients.removeItemsAt(index);
if (mClients.size() == 0) {
//LOGD("*** was last client closing everything");
mCallback.clear();
mAllocator.clear();
mCurrentAllocator.clear();
mSMIHeap.clear();
mREGHeap.clear();
// NOTE: we cannot clear the EBI heap because surfaceflinger
// itself may be using it, since this is where surfaces
// are allocated. if we're in the middle of compositing
// a surface (even if its process just died), we cannot
// rip the heap under our feet.
mOwner = NO_OWNER;
}
}
}
}
// ---------------------------------------------------------------------------
sp<GPUHardwareInterface> GPUFactory::getGPU()
{
sp<GPUHardwareInterface> gpu;
if (access("/dev/hw3d", F_OK) == 0) {
gpu = new GPUHardware();
}
return gpu;
}
// ---------------------------------------------------------------------------
}; // namespace android