92dc3fc52c
- Fix format (print/scanf) - Suppress unused argument warning messages (bonus) Change-Id: I05c7724d2aba6da1e82a86000e11f3a8fef4e728
373 lines
11 KiB
C++
373 lines
11 KiB
C++
/*
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**
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** Copyright 2007 The Android Open Source Project
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**
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** Licensed under the Apache License Version 2.0(the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing software
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** distributed under the License is distributed on an "AS IS" BASIS
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#define LOG_TAG "FramebufferNativeWindow"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <errno.h>
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#include <cutils/log.h>
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#include <cutils/atomic.h>
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#include <utils/threads.h>
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#include <utils/RefBase.h>
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#include <ui/ANativeObjectBase.h>
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#include <ui/Fence.h>
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#include <ui/FramebufferNativeWindow.h>
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#include <ui/Rect.h>
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#include <EGL/egl.h>
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#include <hardware/hardware.h>
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#include <hardware/gralloc.h>
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// ----------------------------------------------------------------------------
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namespace android {
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// ----------------------------------------------------------------------------
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class NativeBuffer
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: public ANativeObjectBase<
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ANativeWindowBuffer,
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NativeBuffer,
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LightRefBase<NativeBuffer> >
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{
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public:
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NativeBuffer(int w, int h, int f, int u) : BASE() {
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ANativeWindowBuffer::width = w;
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ANativeWindowBuffer::height = h;
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ANativeWindowBuffer::format = f;
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ANativeWindowBuffer::usage = u;
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}
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private:
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friend class LightRefBase<NativeBuffer>;
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~NativeBuffer() { }; // this class cannot be overloaded
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};
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/*
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* This implements the (main) framebuffer management. This class is used
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* mostly by SurfaceFlinger, but also by command line GL application.
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*
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* In fact this is an implementation of ANativeWindow on top of
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* the framebuffer.
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*
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* Currently it is pretty simple, it manages only two buffers (the front and
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* back buffer).
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*
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*/
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FramebufferNativeWindow::FramebufferNativeWindow()
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: BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false)
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{
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hw_module_t const* module;
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if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
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int stride;
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int err;
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int i;
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err = framebuffer_open(module, &fbDev);
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ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
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err = gralloc_open(module, &grDev);
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ALOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err));
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// bail out if we can't initialize the modules
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if (!fbDev || !grDev)
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return;
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mUpdateOnDemand = (fbDev->setUpdateRect != 0);
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// initialize the buffer FIFO
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if(fbDev->numFramebuffers >= MIN_NUM_FRAME_BUFFERS &&
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fbDev->numFramebuffers <= MAX_NUM_FRAME_BUFFERS){
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mNumBuffers = fbDev->numFramebuffers;
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} else {
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mNumBuffers = MIN_NUM_FRAME_BUFFERS;
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}
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mNumFreeBuffers = mNumBuffers;
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mBufferHead = mNumBuffers-1;
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/*
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* This does not actually change the framebuffer format. It merely
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* fakes this format to surfaceflinger so that when it creates
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* framebuffer surfaces it will use this format. It's really a giant
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* HACK to allow interworking with buggy gralloc+GPU driver
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* implementations. You should *NEVER* need to set this for shipping
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* devices.
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*/
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#ifdef FRAMEBUFFER_FORCE_FORMAT
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*((uint32_t *)&fbDev->format) = FRAMEBUFFER_FORCE_FORMAT;
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#endif
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for (i = 0; i < mNumBuffers; i++)
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{
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buffers[i] = new NativeBuffer(
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fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
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}
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for (i = 0; i < mNumBuffers; i++)
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{
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err = grDev->alloc(grDev,
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fbDev->width, fbDev->height, fbDev->format,
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GRALLOC_USAGE_HW_FB, &buffers[i]->handle, &buffers[i]->stride);
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ALOGE_IF(err, "fb buffer %d allocation failed w=%d, h=%d, err=%s",
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i, fbDev->width, fbDev->height, strerror(-err));
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if (err)
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{
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mNumBuffers = i;
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mNumFreeBuffers = i;
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mBufferHead = mNumBuffers-1;
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break;
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}
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}
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const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags;
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const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi;
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const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi;
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const_cast<int&>(ANativeWindow::minSwapInterval) =
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fbDev->minSwapInterval;
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const_cast<int&>(ANativeWindow::maxSwapInterval) =
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fbDev->maxSwapInterval;
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} else {
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ALOGE("Couldn't get gralloc module");
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}
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ANativeWindow::setSwapInterval = setSwapInterval;
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ANativeWindow::dequeueBuffer = dequeueBuffer;
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ANativeWindow::queueBuffer = queueBuffer;
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ANativeWindow::query = query;
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ANativeWindow::perform = perform;
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ANativeWindow::dequeueBuffer_DEPRECATED = dequeueBuffer_DEPRECATED;
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ANativeWindow::lockBuffer_DEPRECATED = lockBuffer_DEPRECATED;
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ANativeWindow::queueBuffer_DEPRECATED = queueBuffer_DEPRECATED;
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}
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FramebufferNativeWindow::~FramebufferNativeWindow()
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{
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if (grDev) {
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for(int i = 0; i < mNumBuffers; i++) {
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if (buffers[i] != NULL) {
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grDev->free(grDev, buffers[i]->handle);
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}
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}
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gralloc_close(grDev);
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}
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if (fbDev) {
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framebuffer_close(fbDev);
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}
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}
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status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
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{
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if (!mUpdateOnDemand) {
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return INVALID_OPERATION;
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}
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return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
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}
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status_t FramebufferNativeWindow::compositionComplete()
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{
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if (fbDev->compositionComplete) {
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return fbDev->compositionComplete(fbDev);
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}
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return INVALID_OPERATION;
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}
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int FramebufferNativeWindow::setSwapInterval(
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ANativeWindow* window, int interval)
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{
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framebuffer_device_t* fb = getSelf(window)->fbDev;
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return fb->setSwapInterval(fb, interval);
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}
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void FramebufferNativeWindow::dump(String8& result) {
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if (fbDev->common.version >= 1 && fbDev->dump) {
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const size_t SIZE = 4096;
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char buffer[SIZE];
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fbDev->dump(fbDev, buffer, SIZE);
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result.append(buffer);
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}
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}
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// only for debugging / logging
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int FramebufferNativeWindow::getCurrentBufferIndex() const
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{
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Mutex::Autolock _l(mutex);
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const int index = mCurrentBufferIndex;
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return index;
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}
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int FramebufferNativeWindow::dequeueBuffer_DEPRECATED(ANativeWindow* window,
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ANativeWindowBuffer** buffer)
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{
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int fenceFd = -1;
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int result = dequeueBuffer(window, buffer, &fenceFd);
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sp<Fence> fence(new Fence(fenceFd));
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int waitResult = fence->wait(Fence::TIMEOUT_NEVER);
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if (waitResult != OK) {
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ALOGE("dequeueBuffer_DEPRECATED: Fence::wait returned an "
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"error: %d", waitResult);
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return waitResult;
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}
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return result;
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}
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int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
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ANativeWindowBuffer** buffer, int* fenceFd)
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{
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FramebufferNativeWindow* self = getSelf(window);
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Mutex::Autolock _l(self->mutex);
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framebuffer_device_t* fb = self->fbDev;
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int index = self->mBufferHead++;
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if (self->mBufferHead >= self->mNumBuffers)
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self->mBufferHead = 0;
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// wait for a free non-front buffer
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while (self->mNumFreeBuffers < 2) {
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self->mCondition.wait(self->mutex);
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}
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ALOG_ASSERT(self->buffers[index] != self->front);
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// get this buffer
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self->mNumFreeBuffers--;
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self->mCurrentBufferIndex = index;
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*buffer = self->buffers[index].get();
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*fenceFd = -1;
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return 0;
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}
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int FramebufferNativeWindow::lockBuffer_DEPRECATED(ANativeWindow* /*window*/,
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ANativeWindowBuffer* /*buffer*/)
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{
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return NO_ERROR;
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}
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int FramebufferNativeWindow::queueBuffer_DEPRECATED(ANativeWindow* window,
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ANativeWindowBuffer* buffer)
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{
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return queueBuffer(window, buffer, -1);
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}
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int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
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ANativeWindowBuffer* buffer, int fenceFd)
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{
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FramebufferNativeWindow* self = getSelf(window);
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Mutex::Autolock _l(self->mutex);
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framebuffer_device_t* fb = self->fbDev;
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buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
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sp<Fence> fence(new Fence(fenceFd));
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fence->wait(Fence::TIMEOUT_NEVER);
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const int index = self->mCurrentBufferIndex;
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int res = fb->post(fb, handle);
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self->front = static_cast<NativeBuffer*>(buffer);
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self->mNumFreeBuffers++;
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self->mCondition.broadcast();
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return res;
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}
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int FramebufferNativeWindow::query(const ANativeWindow* window,
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int what, int* value)
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{
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const FramebufferNativeWindow* self = getSelf(window);
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Mutex::Autolock _l(self->mutex);
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framebuffer_device_t* fb = self->fbDev;
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switch (what) {
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case NATIVE_WINDOW_WIDTH:
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*value = fb->width;
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return NO_ERROR;
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case NATIVE_WINDOW_HEIGHT:
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*value = fb->height;
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return NO_ERROR;
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case NATIVE_WINDOW_FORMAT:
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*value = fb->format;
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return NO_ERROR;
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case NATIVE_WINDOW_CONCRETE_TYPE:
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*value = NATIVE_WINDOW_FRAMEBUFFER;
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return NO_ERROR;
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case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
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*value = 0;
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return NO_ERROR;
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case NATIVE_WINDOW_DEFAULT_WIDTH:
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*value = fb->width;
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return NO_ERROR;
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case NATIVE_WINDOW_DEFAULT_HEIGHT:
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*value = fb->height;
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return NO_ERROR;
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case NATIVE_WINDOW_TRANSFORM_HINT:
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*value = 0;
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return NO_ERROR;
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}
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*value = 0;
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return BAD_VALUE;
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}
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int FramebufferNativeWindow::perform(ANativeWindow* /*window*/,
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int operation, ...)
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{
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switch (operation) {
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case NATIVE_WINDOW_CONNECT:
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case NATIVE_WINDOW_DISCONNECT:
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case NATIVE_WINDOW_SET_USAGE:
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case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
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case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS:
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case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
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case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
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case NATIVE_WINDOW_API_CONNECT:
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case NATIVE_WINDOW_API_DISCONNECT:
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// TODO: we should implement these
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return NO_ERROR;
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case NATIVE_WINDOW_LOCK:
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case NATIVE_WINDOW_UNLOCK_AND_POST:
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case NATIVE_WINDOW_SET_CROP:
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case NATIVE_WINDOW_SET_BUFFER_COUNT:
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case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP:
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case NATIVE_WINDOW_SET_SCALING_MODE:
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return INVALID_OPERATION;
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}
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return NAME_NOT_FOUND;
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}
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// ----------------------------------------------------------------------------
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}; // namespace android
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// ----------------------------------------------------------------------------
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using namespace android;
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EGLNativeWindowType android_createDisplaySurface(void)
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{
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FramebufferNativeWindow* w;
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w = new FramebufferNativeWindow();
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if (w->getDevice() == NULL) {
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// get a ref so it can be destroyed when we exit this block
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sp<FramebufferNativeWindow> ref(w);
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return NULL;
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}
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return (EGLNativeWindowType)w;
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}
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