replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian f0480de374 fix crash when validating an invalid EGL objects
the code that validated EGL objects dereferenced the object
to access its EGLDisplay -- needed for validation (!).
This was wrong for two reasons, first we dereferenced the object
before validating it (potentially leading to a crash), secondly
we didn't validate that the object existed in the right EGLDisplay.

We now use the EGLDisplay passed by the user API.

Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138
2011-11-14 17:40:21 -08:00
..
egl_cache.cpp
egl_cache.h
egl_display.cpp fix crash when validating an invalid EGL objects 2011-11-14 17:40:21 -08:00
egl_display.h fix crash when validating an invalid EGL objects 2011-11-14 17:40:21 -08:00
egl_entries.in
egl_object.cpp fix crash when validating an invalid EGL objects 2011-11-14 17:40:21 -08:00
egl_object.h fix crash when validating an invalid EGL objects 2011-11-14 17:40:21 -08:00
egl_tls.cpp
egl_tls.h
egl.cpp fix crash when validating an invalid EGL objects 2011-11-14 17:40:21 -08:00
eglApi.cpp fix crash when validating an invalid EGL objects 2011-11-14 17:40:21 -08:00
egldefs.h
getProcAddress.cpp
Loader.cpp
Loader.h
trace.cpp