replicant-frameworks_native/include/ui
Dianne Hackborn 4d96bb6ae3 First stab at attaching native event dispatching.
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.

Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).

Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
2010-06-22 11:21:50 -07:00
..
egl
android_native_buffer.h
DisplayInfo.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
EGLNativeSurface.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
EGLUtils.h added EGLUtils::strerror 2009-08-07 16:37:21 -07:00
EventHub.h Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
FramebufferNativeWindow.h
GraphicBuffer.h split surface management from surface's buffers management 2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.h fix [2167050] glTexImage2D code path buggy in SurfaceFlinger 2009-10-06 17:00:25 -07:00
Input.h First stab at attaching native event dispatching. 2010-06-22 11:21:50 -07:00
InputDispatcher.h More native input event dispatching. 2010-06-21 13:59:34 -07:00
InputManager.h More native input event dispatching. 2010-06-21 13:59:34 -07:00
InputReader.h More work in progress on native events. 2010-06-15 16:43:18 -07:00
InputTransport.h First stab at attaching native event dispatching. 2010-06-22 11:21:50 -07:00
IOverlay.h move libbinder's header files under includes/binder 2009-05-20 12:55:03 -07:00
KeyCharacterMap.h
KeycodeLabels.h
Overlay.h Adding resizeInput and setAttributes for overlay 2009-07-29 17:53:38 -07:00
PixelFormat.h
Point.h minor clean-up to Rect and Point. 2009-05-26 17:47:39 -07:00
Rect.h oops forgot these changes in the previous merge. fixes build 2009-05-27 15:02:35 -07:00
Region.h