5466c3d20d
1) Limit maxEventsToWrite depending on the size of the socket buffer allocated (Fix for write failure on manta). 2) Do not call flush() if the sensor is not activated (OEM issue). Change-Id: I81ea78dbdef3a3773af505ca1c9a5e39492c0b48
249 lines
10 KiB
C++
249 lines
10 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SENSOR_SERVICE_H
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#define ANDROID_SENSOR_SERVICE_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Vector.h>
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#include <utils/SortedVector.h>
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#include <utils/KeyedVector.h>
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#include <utils/threads.h>
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#include <utils/AndroidThreads.h>
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#include <utils/RefBase.h>
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#include <utils/Looper.h>
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#include <binder/BinderService.h>
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#include <gui/Sensor.h>
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#include <gui/BitTube.h>
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#include <gui/ISensorServer.h>
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#include <gui/ISensorEventConnection.h>
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#include "SensorInterface.h"
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// ---------------------------------------------------------------------------
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#define DEBUG_CONNECTIONS false
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// Max size is 100 KB which is enough to accept a batch of about 1000 events.
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#define MAX_SOCKET_BUFFER_SIZE_BATCHED 100 * 1024
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// For older HALs which don't support batching, use a smaller socket buffer size.
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#define SOCKET_BUFFER_SIZE_NON_BATCHED 4 * 1024
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struct sensors_poll_device_t;
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struct sensors_module_t;
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namespace android {
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// ---------------------------------------------------------------------------
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class SensorService :
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public BinderService<SensorService>,
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public BnSensorServer,
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protected Thread
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{
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friend class BinderService<SensorService>;
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static const char* WAKE_LOCK_NAME;
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static char const* getServiceName() ANDROID_API { return "sensorservice"; }
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SensorService() ANDROID_API;
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virtual ~SensorService();
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virtual void onFirstRef();
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// Thread interface
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virtual bool threadLoop();
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// ISensorServer interface
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virtual Vector<Sensor> getSensorList();
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virtual sp<ISensorEventConnection> createSensorEventConnection();
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virtual status_t dump(int fd, const Vector<String16>& args);
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class SensorEventConnection : public BnSensorEventConnection, public LooperCallback {
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friend class SensorService;
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virtual ~SensorEventConnection();
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virtual void onFirstRef();
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virtual sp<BitTube> getSensorChannel() const;
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virtual status_t enableDisable(int handle, bool enabled, nsecs_t samplingPeriodNs,
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nsecs_t maxBatchReportLatencyNs, int reservedFlags);
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virtual status_t setEventRate(int handle, nsecs_t samplingPeriodNs);
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virtual status_t flush();
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// Count the number of flush complete events which are about to be dropped in the buffer.
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// Increment mPendingFlushEventsToSend in mSensorInfo. These flush complete events will be
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// sent separately before the next batch of events.
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void countFlushCompleteEventsLocked(sensors_event_t* scratch, int numEventsDropped);
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// Check if there are any wake up events in the buffer. If yes, return the index of the
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// first wake_up sensor event in the buffer else return -1. This wake_up sensor event will
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// have the flag WAKE_UP_SENSOR_EVENT_NEEDS_ACK set. Exactly one event per packet will have
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// the wake_up flag set. SOCK_SEQPACKET ensures that either the entire packet is read or
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// dropped.
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int findWakeUpSensorEventLocked(sensors_event_t const* scratch, int count);
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// Send pending flush_complete events. There may have been flush_complete_events that are
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// dropped which need to be sent separately before other events. On older HALs (1_0) this
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// method emulates the behavior of flush().
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void sendPendingFlushEventsLocked();
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// Writes events from mEventCache to the socket.
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void writeToSocketFromCacheLocked();
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// Compute the approximate cache size from the FIFO sizes of various sensors registered for
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// this connection. Wake up and non-wake up sensors have separate FIFOs but FIFO may be
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// shared amongst wake-up sensors and non-wake up sensors.
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int computeMaxCacheSizeLocked() const;
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// When more sensors register, the maximum cache size desired may change. Compute max cache
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// size, reallocate memory and copy over events from the older cache.
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void reAllocateCacheLocked(sensors_event_t const* scratch, int count);
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// LooperCallback method. If there is data to read on this fd, it is an ack from the
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// app that it has read events from a wake up sensor, decrement mWakeLockRefCount.
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// If this fd is available for writing send the data from the cache.
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virtual int handleEvent(int fd, int events, void* data);
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sp<SensorService> const mService;
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sp<BitTube> mChannel;
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uid_t mUid;
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mutable Mutex mConnectionLock;
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// Number of events from wake up sensors which are still pending and haven't been delivered
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// to the corresponding application. It is incremented by one unit for each write to the
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// socket.
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int mWakeLockRefCount;
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struct FlushInfo {
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// The number of flush complete events dropped for this sensor is stored here.
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// They are sent separately before the next batch of events.
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int mPendingFlushEventsToSend;
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// Every activate is preceded by a flush. Only after the first flush complete is
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// received, the events for the sensor are sent on that *connection*.
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bool mFirstFlushPending;
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FlushInfo() : mPendingFlushEventsToSend(0), mFirstFlushPending(false) {}
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};
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// protected by SensorService::mLock. Key for this vector is the sensor handle.
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KeyedVector<int, FlushInfo> mSensorInfo;
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sensors_event_t *mEventCache;
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int mCacheSize, mMaxCacheSize;
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#if DEBUG_CONNECTIONS
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int mEventsReceived, mEventsSent, mEventsSentFromCache;
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int mTotalAcksNeeded, mTotalAcksReceived;
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#endif
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public:
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SensorEventConnection(const sp<SensorService>& service, uid_t uid);
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status_t sendEvents(sensors_event_t const* buffer, size_t count,
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sensors_event_t* scratch);
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bool hasSensor(int32_t handle) const;
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bool hasAnySensor() const;
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bool addSensor(int32_t handle);
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bool removeSensor(int32_t handle);
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void setFirstFlushPending(int32_t handle, bool value);
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void dump(String8& result);
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bool needsWakeLock();
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uid_t getUid() const { return mUid; }
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};
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class SensorRecord {
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SortedVector< wp<SensorEventConnection> > mConnections;
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// A queue of all flush() calls made on this sensor. Flush complete events will be
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// sent in this order.
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Vector< wp<SensorEventConnection> > mPendingFlushConnections;
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public:
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SensorRecord(const sp<SensorEventConnection>& connection);
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bool addConnection(const sp<SensorEventConnection>& connection);
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bool removeConnection(const wp<SensorEventConnection>& connection);
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size_t getNumConnections() const { return mConnections.size(); }
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void addPendingFlushConnection(const sp<SensorEventConnection>& connection);
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void removeFirstPendingFlushConnection();
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SensorEventConnection * getFirstPendingFlushConnection();
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};
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class SensorEventAckReceiver : public Thread {
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sp<SensorService> const mService;
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public:
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virtual bool threadLoop();
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SensorEventAckReceiver(const sp<SensorService>& service): mService(service) {}
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};
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String8 getSensorName(int handle) const;
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bool isVirtualSensor(int handle) const;
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Sensor getSensorFromHandle(int handle) const;
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bool isWakeUpSensor(int type) const;
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void recordLastValueLocked(const sensors_event_t* buffer, size_t count);
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static void sortEventBuffer(sensors_event_t* buffer, size_t count);
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Sensor registerSensor(SensorInterface* sensor);
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Sensor registerVirtualSensor(SensorInterface* sensor);
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status_t cleanupWithoutDisable(
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const sp<SensorEventConnection>& connection, int handle);
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status_t cleanupWithoutDisableLocked(
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const sp<SensorEventConnection>& connection, int handle);
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void cleanupAutoDisabledSensorLocked(const sp<SensorEventConnection>& connection,
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sensors_event_t const* buffer, const int count);
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static bool canAccessSensor(const Sensor& sensor);
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static bool verifyCanAccessSensor(const Sensor& sensor, const char* operation);
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// SensorService acquires a partial wakelock for delivering events from wake up sensors. This
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// method checks whether all the events from these wake up sensors have been delivered to the
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// corresponding applications, if yes the wakelock is released.
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void checkWakeLockState();
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void checkWakeLockStateLocked();
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bool isWakeUpSensorEvent(const sensors_event_t& event) const;
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SensorRecord * getSensorRecord(int handle);
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sp<Looper> getLooper() const;
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// constants
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Vector<Sensor> mSensorList;
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Vector<Sensor> mUserSensorListDebug;
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Vector<Sensor> mUserSensorList;
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DefaultKeyedVector<int, SensorInterface*> mSensorMap;
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Vector<SensorInterface *> mVirtualSensorList;
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status_t mInitCheck;
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// Socket buffersize used to initialize BitTube. This size depends on whether batching is
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// supported or not.
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size_t mSocketBufferSize;
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sp<Looper> mLooper;
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// protected by mLock
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mutable Mutex mLock;
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DefaultKeyedVector<int, SensorRecord*> mActiveSensors;
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DefaultKeyedVector<int, SensorInterface*> mActiveVirtualSensors;
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SortedVector< wp<SensorEventConnection> > mActiveConnections;
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bool mWakeLockAcquired;
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// The size of this vector is constant, only the items are mutable
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KeyedVector<int32_t, sensors_event_t> mLastEventSeen;
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public:
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void cleanupConnection(SensorEventConnection* connection);
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status_t enable(const sp<SensorEventConnection>& connection, int handle,
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nsecs_t samplingPeriodNs, nsecs_t maxBatchReportLatencyNs, int reservedFlags);
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status_t disable(const sp<SensorEventConnection>& connection, int handle);
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status_t setEventRate(const sp<SensorEventConnection>& connection, int handle, nsecs_t ns);
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status_t flushSensor(const sp<SensorEventConnection>& connection, int handle);
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_SENSOR_SERVICE_H
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