replicant-frameworks_native/libs/ui/ISurface.cpp
Mathias Agopian df37b62c62 SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
2009-08-11 16:12:56 -07:00

183 lines
5.7 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "ISurface"
#include <stdio.h>
#include <stdint.h>
#include <sys/types.h>
#include <binder/Parcel.h>
#include <binder/IMemory.h>
#include <ui/ISurface.h>
#include <ui/Overlay.h>
#include <ui/Surface.h>
#include <private/ui/SurfaceBuffer.h>
namespace android {
// ----------------------------------------------------------------------
ISurface::BufferHeap::BufferHeap()
: w(0), h(0), hor_stride(0), ver_stride(0), format(0),
transform(0), flags(0)
{
}
ISurface::BufferHeap::BufferHeap(uint32_t w, uint32_t h,
int32_t hor_stride, int32_t ver_stride,
PixelFormat format, const sp<IMemoryHeap>& heap)
: w(w), h(h), hor_stride(hor_stride), ver_stride(ver_stride),
format(format), transform(0), flags(0), heap(heap)
{
}
ISurface::BufferHeap::BufferHeap(uint32_t w, uint32_t h,
int32_t hor_stride, int32_t ver_stride,
PixelFormat format, uint32_t transform, uint32_t flags,
const sp<IMemoryHeap>& heap)
: w(w), h(h), hor_stride(hor_stride), ver_stride(ver_stride),
format(format), transform(transform), flags(flags), heap(heap)
{
}
ISurface::BufferHeap::~BufferHeap()
{
}
// ----------------------------------------------------------------------
class BpSurface : public BpInterface<ISurface>
{
public:
BpSurface(const sp<IBinder>& impl)
: BpInterface<ISurface>(impl)
{
}
virtual sp<SurfaceBuffer> getBuffer(int usage)
{
Parcel data, reply;
data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
data.writeInt32(usage);
remote()->transact(GET_BUFFER, data, &reply);
sp<SurfaceBuffer> buffer = new SurfaceBuffer(reply);
return buffer;
}
virtual status_t registerBuffers(const BufferHeap& buffers)
{
Parcel data, reply;
data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
data.writeInt32(buffers.w);
data.writeInt32(buffers.h);
data.writeInt32(buffers.hor_stride);
data.writeInt32(buffers.ver_stride);
data.writeInt32(buffers.format);
data.writeInt32(buffers.transform);
data.writeInt32(buffers.flags);
data.writeStrongBinder(buffers.heap->asBinder());
remote()->transact(REGISTER_BUFFERS, data, &reply);
status_t result = reply.readInt32();
return result;
}
virtual void postBuffer(ssize_t offset)
{
Parcel data, reply;
data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
data.writeInt32(offset);
remote()->transact(POST_BUFFER, data, &reply, IBinder::FLAG_ONEWAY);
}
virtual void unregisterBuffers()
{
Parcel data, reply;
data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
remote()->transact(UNREGISTER_BUFFERS, data, &reply);
}
virtual sp<OverlayRef> createOverlay(
uint32_t w, uint32_t h, int32_t format)
{
Parcel data, reply;
data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
data.writeInt32(w);
data.writeInt32(h);
data.writeInt32(format);
remote()->transact(CREATE_OVERLAY, data, &reply);
return OverlayRef::readFromParcel(reply);
}
};
IMPLEMENT_META_INTERFACE(Surface, "android.ui.ISurface");
// ----------------------------------------------------------------------
status_t BnSurface::onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
switch(code) {
case GET_BUFFER: {
CHECK_INTERFACE(ISurface, data, reply);
int usage = data.readInt32();
sp<SurfaceBuffer> buffer(getBuffer(usage));
return SurfaceBuffer::writeToParcel(reply, buffer.get());
}
case REGISTER_BUFFERS: {
CHECK_INTERFACE(ISurface, data, reply);
BufferHeap buffer;
buffer.w = data.readInt32();
buffer.h = data.readInt32();
buffer.hor_stride = data.readInt32();
buffer.ver_stride= data.readInt32();
buffer.format = data.readInt32();
buffer.transform = data.readInt32();
buffer.flags = data.readInt32();
buffer.heap = interface_cast<IMemoryHeap>(data.readStrongBinder());
status_t err = registerBuffers(buffer);
reply->writeInt32(err);
return NO_ERROR;
} break;
case UNREGISTER_BUFFERS: {
CHECK_INTERFACE(ISurface, data, reply);
unregisterBuffers();
return NO_ERROR;
} break;
case POST_BUFFER: {
CHECK_INTERFACE(ISurface, data, reply);
ssize_t offset = data.readInt32();
postBuffer(offset);
return NO_ERROR;
} break;
case CREATE_OVERLAY: {
CHECK_INTERFACE(ISurface, data, reply);
int w = data.readInt32();
int h = data.readInt32();
int f = data.readInt32();
sp<OverlayRef> o = createOverlay(w, h, f);
return OverlayRef::writeToParcel(reply, o);
} break;
default:
return BBinder::onTransact(code, data, reply, flags);
}
}
}; // namespace android