replicant-frameworks_native/services/surfaceflinger/DisplayHardware
Dan Stoza d9822a3843 BufferQueueProducer: add detachNextBuffer
Adds a new method, IGBP::detachNextBuffer, that effectively does
dequeue + request + detach in a single call, but does not need to
know anything about the dequeued buffer, and will not block on
dequeue. This is mostly for the upcoming StreamSplitter to use in
its onBufferReleased callback.

Change-Id: Ie88a69de109003acebaa486a5b44c8a455726550
2014-04-15 10:27:25 -07:00
..
DisplaySurface.h Fix virtual display nesting 2014-02-04 16:46:54 -08:00
FloatRect.h fix SF buffer cropping 2013-07-10 15:08:29 -07:00
FramebufferSurface.cpp am d4dabf87: am cdbf28b3: Merge "native frameworks: 64-bit compile issues" 2014-03-13 23:12:09 +00:00
FramebufferSurface.h Fix virtual display nesting 2014-02-04 16:46:54 -08:00
HWComposer.cpp am d4dabf87: am cdbf28b3: Merge "native frameworks: 64-bit compile issues" 2014-03-13 23:12:09 +00:00
HWComposer.h Add sideband streams to BufferQueue and related classes 2014-03-11 12:23:14 -07:00
PowerHAL.cpp don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
PowerHAL.h don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
VirtualDisplaySurface.cpp BufferQueueProducer: add detachNextBuffer 2014-04-15 10:27:25 -07:00
VirtualDisplaySurface.h BufferQueueProducer: add detachNextBuffer 2014-04-15 10:27:25 -07:00