258385978c
If the EGL implementation supports the EGL_IMG_hibernate_process extension, use it to hibernate (and hopefully release memory or other resources) when the process isn't actively using EGL or OpenGL ES. The idleness heuristic used in this change is: (a) Wake up when entering any EGL API call, and remain awake for the duration of the call. (b) Do not hibernate when any window surface exists; this means the application is very likely in the foreground. (c) Do not hibernate while any context is made current to a thread. The app may be using a client API without the EGL layer knowing, so it is not safe to hibernate. (d) Only check these conditions and attempt to hibernate after a window surface is destroyed or a thread's context is detached. By not attempting to hibernate at the end of every EGL call, we avoid some transient wakeups/hibernate cycles when the app is mostly idle, or is starting to become active but hasn't created its window surface yet. On a Galaxy Nexus, hibernating frees 1567 VM pages from the process. Both hibernating and waking can take anywhere from 30ms to over 100ms -- measurements have been very inconsistent. Change-Id: Ib555f5d9d069aefccca06e8173a89625b5f32d7e
430 lines
14 KiB
C++
430 lines
14 KiB
C++
/*
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** Copyright 2007, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#define __STDC_LIMIT_MACROS 1
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#include <string.h>
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#include "egl_cache.h"
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#include "egl_display.h"
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#include "egl_object.h"
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#include "egl_tls.h"
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#include "egl_impl.h"
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#include "Loader.h"
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#include <cutils/properties.h>
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// ----------------------------------------------------------------------------
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namespace android {
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// ----------------------------------------------------------------------------
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static char const * const sVendorString = "Android";
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static char const * const sVersionString = "1.4 Android META-EGL";
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static char const * const sClientApiString = "OpenGL ES";
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// this is the list of EGL extensions that are exposed to applications
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// some of them are mandatory because used by the ANDROID system.
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//
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// mandatory extensions are required per the CDD and not explicitly
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// checked during EGL initialization. the system *assumes* these extensions
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// are present. the system may not function properly if some mandatory
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// extensions are missing.
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//
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// NOTE: sExtensionString MUST be have a single space as the last character.
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//
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static char const * const sExtensionString =
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"EGL_KHR_image " // mandatory
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"EGL_KHR_image_base " // mandatory
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"EGL_KHR_image_pixmap "
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"EGL_KHR_gl_texture_2D_image "
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"EGL_KHR_gl_texture_cubemap_image "
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"EGL_KHR_gl_renderbuffer_image "
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"EGL_KHR_fence_sync "
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"EGL_NV_system_time "
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"EGL_ANDROID_image_native_buffer " // mandatory
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;
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// extensions not exposed to applications but used by the ANDROID system
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// "EGL_ANDROID_recordable " // mandatory
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// "EGL_ANDROID_blob_cache " // strongly recommended
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// "EGL_IMG_hibernate_process " // optional
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extern void initEglTraceLevel();
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extern void initEglDebugLevel();
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extern void setGLHooksThreadSpecific(gl_hooks_t const *value);
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// ----------------------------------------------------------------------------
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egl_display_t egl_display_t::sDisplay[NUM_DISPLAYS];
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egl_display_t::egl_display_t() :
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magic('_dpy'), finishOnSwap(false), traceGpuCompletion(false), refs(0),
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mWakeCount(0), mHibernating(false), mAttemptHibernation(false) {
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}
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egl_display_t::~egl_display_t() {
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magic = 0;
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egl_cache_t::get()->terminate();
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}
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egl_display_t* egl_display_t::get(EGLDisplay dpy) {
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uintptr_t index = uintptr_t(dpy)-1U;
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return (index >= NUM_DISPLAYS) ? NULL : &sDisplay[index];
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}
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void egl_display_t::addObject(egl_object_t* object) {
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Mutex::Autolock _l(lock);
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objects.add(object);
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}
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void egl_display_t::removeObject(egl_object_t* object) {
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Mutex::Autolock _l(lock);
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objects.remove(object);
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}
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bool egl_display_t::getObject(egl_object_t* object) const {
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Mutex::Autolock _l(lock);
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if (objects.indexOf(object) >= 0) {
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if (object->getDisplay() == this) {
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object->incRef();
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return true;
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}
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}
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return false;
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}
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EGLDisplay egl_display_t::getFromNativeDisplay(EGLNativeDisplayType disp) {
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if (uintptr_t(disp) >= NUM_DISPLAYS)
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return NULL;
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return sDisplay[uintptr_t(disp)].getDisplay(disp);
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}
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EGLDisplay egl_display_t::getDisplay(EGLNativeDisplayType display) {
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Mutex::Autolock _l(lock);
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// get our driver loader
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Loader& loader(Loader::getInstance());
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egl_connection_t* const cnx = &gEGLImpl;
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if (cnx->dso && disp.dpy == EGL_NO_DISPLAY) {
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EGLDisplay dpy = cnx->egl.eglGetDisplay(display);
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disp.dpy = dpy;
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if (dpy == EGL_NO_DISPLAY) {
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loader.close(cnx->dso);
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cnx->dso = NULL;
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}
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}
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return EGLDisplay(uintptr_t(display) + 1U);
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}
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EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) {
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Mutex::Autolock _l(lock);
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if (refs > 0) {
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if (major != NULL)
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*major = VERSION_MAJOR;
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if (minor != NULL)
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*minor = VERSION_MINOR;
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refs++;
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return EGL_TRUE;
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}
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#if EGL_TRACE
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// Called both at early_init time and at this time. (Early_init is pre-zygote, so
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// the information from that call may be stale.)
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initEglTraceLevel();
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initEglDebugLevel();
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#endif
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setGLHooksThreadSpecific(&gHooksNoContext);
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// initialize each EGL and
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// build our own extension string first, based on the extension we know
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// and the extension supported by our client implementation
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egl_connection_t* const cnx = &gEGLImpl;
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cnx->major = -1;
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cnx->minor = -1;
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if (cnx->dso) {
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#if defined(ADRENO130)
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#warning "Adreno-130 eglInitialize() workaround"
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/*
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* The ADRENO 130 driver returns a different EGLDisplay each time
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* eglGetDisplay() is called, but also makes the EGLDisplay invalid
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* after eglTerminate() has been called, so that eglInitialize()
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* cannot be called again. Therefore, we need to make sure to call
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* eglGetDisplay() before calling eglInitialize();
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*/
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if (i == IMPL_HARDWARE) {
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disp[i].dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
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}
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#endif
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EGLDisplay idpy = disp.dpy;
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if (cnx->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) {
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//ALOGD("initialized dpy=%p, ver=%d.%d, cnx=%p",
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// idpy, cnx->major, cnx->minor, cnx);
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// display is now initialized
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disp.state = egl_display_t::INITIALIZED;
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// get the query-strings for this display for each implementation
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disp.queryString.vendor = cnx->egl.eglQueryString(idpy,
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EGL_VENDOR);
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disp.queryString.version = cnx->egl.eglQueryString(idpy,
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EGL_VERSION);
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disp.queryString.extensions = cnx->egl.eglQueryString(idpy,
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EGL_EXTENSIONS);
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disp.queryString.clientApi = cnx->egl.eglQueryString(idpy,
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EGL_CLIENT_APIS);
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} else {
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ALOGW("eglInitialize(%p) failed (%s)", idpy,
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egl_tls_t::egl_strerror(cnx->egl.eglGetError()));
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}
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}
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// the query strings are per-display
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mVendorString.setTo(sVendorString);
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mVersionString.setTo(sVersionString);
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mClientApiString.setTo(sClientApiString);
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// we only add extensions that exist in the implementation
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char const* start = sExtensionString;
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char const* end;
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do {
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// find the space separating this extension for the next one
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end = strchr(start, ' ');
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if (end) {
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// length of the extension string
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const size_t len = end - start;
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if (len) {
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// NOTE: we could avoid the copy if we had strnstr.
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const String8 ext(start, len);
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// now look for this extension
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if (disp.queryString.extensions) {
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// if we find it, add this extension string to our list
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// (and don't forget the space)
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const char* match = strstr(disp.queryString.extensions, ext.string());
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if (match && (match[len] == ' ' || match[len] == 0)) {
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mExtensionString.append(start, len+1);
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}
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}
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}
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// process the next extension string, and skip the space.
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start = end + 1;
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}
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} while (end);
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egl_cache_t::get()->initialize(this);
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char value[PROPERTY_VALUE_MAX];
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property_get("debug.egl.finish", value, "0");
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if (atoi(value)) {
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finishOnSwap = true;
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}
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property_get("debug.egl.traceGpuCompletion", value, "0");
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if (atoi(value)) {
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traceGpuCompletion = true;
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}
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refs++;
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if (major != NULL)
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*major = VERSION_MAJOR;
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if (minor != NULL)
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*minor = VERSION_MINOR;
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return EGL_TRUE;
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}
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EGLBoolean egl_display_t::terminate() {
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Mutex::Autolock _l(lock);
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if (refs == 0) {
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return setError(EGL_NOT_INITIALIZED, EGL_FALSE);
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}
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// this is specific to Android, display termination is ref-counted.
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if (refs > 1) {
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refs--;
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return EGL_TRUE;
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}
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EGLBoolean res = EGL_FALSE;
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egl_connection_t* const cnx = &gEGLImpl;
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if (cnx->dso && disp.state == egl_display_t::INITIALIZED) {
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if (cnx->egl.eglTerminate(disp.dpy) == EGL_FALSE) {
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ALOGW("eglTerminate(%p) failed (%s)", disp.dpy,
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egl_tls_t::egl_strerror(cnx->egl.eglGetError()));
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}
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// REVISIT: it's unclear what to do if eglTerminate() fails
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disp.state = egl_display_t::TERMINATED;
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res = EGL_TRUE;
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}
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// Mark all objects remaining in the list as terminated, unless
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// there are no reference to them, it which case, we're free to
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// delete them.
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size_t count = objects.size();
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ALOGW_IF(count, "eglTerminate() called w/ %d objects remaining", count);
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for (size_t i=0 ; i<count ; i++) {
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egl_object_t* o = objects.itemAt(i);
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o->destroy();
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}
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// this marks all object handles are "terminated"
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objects.clear();
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refs--;
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return res;
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}
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void egl_display_t::loseCurrent(egl_context_t * cur_c)
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{
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if (cur_c) {
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egl_display_t* display = cur_c->getDisplay();
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if (display) {
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display->loseCurrentImpl(cur_c);
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}
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}
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}
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void egl_display_t::loseCurrentImpl(egl_context_t * cur_c)
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{
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// by construction, these are either 0 or valid (possibly terminated)
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// it should be impossible for these to be invalid
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ContextRef _cur_c(cur_c);
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SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL);
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SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL);
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{ // scope for the lock
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Mutex::Autolock _l(lock);
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cur_c->onLooseCurrent();
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}
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// This cannot be called with the lock held because it might end-up
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// calling back into EGL (in particular when a surface is destroyed
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// it calls ANativeWindow::disconnect
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_cur_c.release();
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_cur_r.release();
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_cur_d.release();
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}
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EGLBoolean egl_display_t::makeCurrent(egl_context_t* c, egl_context_t* cur_c,
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EGLSurface draw, EGLSurface read, EGLContext ctx,
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EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx)
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{
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EGLBoolean result;
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// by construction, these are either 0 or valid (possibly terminated)
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// it should be impossible for these to be invalid
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ContextRef _cur_c(cur_c);
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SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL);
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SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL);
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{ // scope for the lock
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Mutex::Autolock _l(lock);
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if (c) {
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result = c->cnx->egl.eglMakeCurrent(
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disp.dpy, impl_draw, impl_read, impl_ctx);
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if (result == EGL_TRUE) {
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c->onMakeCurrent(draw, read);
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if (!cur_c) {
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mWakeCount++;
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mAttemptHibernation = false;
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}
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}
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} else {
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result = cur_c->cnx->egl.eglMakeCurrent(
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disp.dpy, impl_draw, impl_read, impl_ctx);
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if (result == EGL_TRUE) {
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cur_c->onLooseCurrent();
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mWakeCount--;
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mAttemptHibernation = true;
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}
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}
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}
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if (result == EGL_TRUE) {
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// This cannot be called with the lock held because it might end-up
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// calling back into EGL (in particular when a surface is destroyed
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// it calls ANativeWindow::disconnect
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_cur_c.release();
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_cur_r.release();
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_cur_d.release();
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}
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return result;
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}
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bool egl_display_t::enter() {
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Mutex::Autolock _l(lock);
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ALOGE_IF(mWakeCount < 0 || mWakeCount == INT32_MAX,
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"Invalid WakeCount (%d) on enter\n", mWakeCount);
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mWakeCount++;
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if (CC_UNLIKELY(mHibernating)) {
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ALOGV("Awakening\n");
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egl_connection_t* const cnx = &gEGLImpl;
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if (!cnx->egl.eglAwakenProcessIMG()) {
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ALOGE("Failed to awaken EGL implementation\n");
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return false;
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}
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mHibernating = false;
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}
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return true;
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}
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void egl_display_t::leave() {
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Mutex::Autolock _l(lock);
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ALOGE_IF(mWakeCount <= 0, "Invalid WakeCount (%d) on leave\n", mWakeCount);
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if (--mWakeCount == 0 && CC_UNLIKELY(mAttemptHibernation)) {
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egl_connection_t* const cnx = &gEGLImpl;
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mAttemptHibernation = false;
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if (cnx->egl.eglHibernateProcessIMG && cnx->egl.eglAwakenProcessIMG) {
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ALOGV("Hibernating\n");
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if (!cnx->egl.eglHibernateProcessIMG()) {
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ALOGE("Failed to hibernate EGL implementation\n");
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return;
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}
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mHibernating = true;
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}
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}
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}
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void egl_display_t::onWindowSurfaceCreated() {
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Mutex::Autolock _l(lock);
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mWakeCount++;
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mAttemptHibernation = false;
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}
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void egl_display_t::onWindowSurfaceDestroyed() {
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Mutex::Autolock _l(lock);
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mWakeCount--;
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mAttemptHibernation = true;
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}
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// ----------------------------------------------------------------------------
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}; // namespace android
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// ----------------------------------------------------------------------------
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