006c792d99
- added support for comments in checks.spec - added most missing checks - added and commented with // special-cased functions - added and commented with # functions that are still missing validation checks - moved glGet* to a special case and updated all the "pnames" from the khronos spec - changed ifcheck to default to 1 value. this allows us to simplify the checks.spec file and handle unknown pnames automatically (they'll be validated against 1 value, if it happens to need more, the call will go through but the validation will not happen). - refactored the cpp headers in to a common header + GLES version specific header Bug: 7402895 Change-Id: Ie8fcc713188dd4819dfa55e5398e6b53ae9a14af
332 lines
25 KiB
Plaintext
332 lines
25 KiB
Plaintext
/*
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**
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** Copyright 2009, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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// This source file is automatically generated
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package android.opengl;
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/** OpenGL ES 2.0
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*/
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public class GLES20 {
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public static final int GL_ACTIVE_TEXTURE = 0x84E0;
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public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
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public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
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public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
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public static final int GL_FALSE = 0;
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public static final int GL_TRUE = 1;
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public static final int GL_POINTS = 0x0000;
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public static final int GL_LINES = 0x0001;
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public static final int GL_LINE_LOOP = 0x0002;
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public static final int GL_LINE_STRIP = 0x0003;
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public static final int GL_TRIANGLES = 0x0004;
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public static final int GL_TRIANGLE_STRIP = 0x0005;
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public static final int GL_TRIANGLE_FAN = 0x0006;
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public static final int GL_ZERO = 0;
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public static final int GL_ONE = 1;
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public static final int GL_SRC_COLOR = 0x0300;
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public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
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public static final int GL_SRC_ALPHA = 0x0302;
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public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
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public static final int GL_DST_ALPHA = 0x0304;
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public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
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public static final int GL_DST_COLOR = 0x0306;
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public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
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public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
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public static final int GL_FUNC_ADD = 0x8006;
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public static final int GL_BLEND_EQUATION = 0x8009;
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public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
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public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
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public static final int GL_FUNC_SUBTRACT = 0x800A;
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public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
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public static final int GL_BLEND_DST_RGB = 0x80C8;
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public static final int GL_BLEND_SRC_RGB = 0x80C9;
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public static final int GL_BLEND_DST_ALPHA = 0x80CA;
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public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
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public static final int GL_CONSTANT_COLOR = 0x8001;
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public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
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public static final int GL_CONSTANT_ALPHA = 0x8003;
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public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
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public static final int GL_BLEND_COLOR = 0x8005;
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public static final int GL_ARRAY_BUFFER = 0x8892;
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public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
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public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
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public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
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public static final int GL_STREAM_DRAW = 0x88E0;
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public static final int GL_STATIC_DRAW = 0x88E4;
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public static final int GL_DYNAMIC_DRAW = 0x88E8;
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public static final int GL_BUFFER_SIZE = 0x8764;
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public static final int GL_BUFFER_USAGE = 0x8765;
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public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626;
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public static final int GL_FRONT = 0x0404;
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public static final int GL_BACK = 0x0405;
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public static final int GL_FRONT_AND_BACK = 0x0408;
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public static final int GL_TEXTURE_2D = 0x0DE1;
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public static final int GL_CULL_FACE = 0x0B44;
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public static final int GL_BLEND = 0x0BE2;
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public static final int GL_DITHER = 0x0BD0;
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public static final int GL_STENCIL_TEST = 0x0B90;
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public static final int GL_DEPTH_TEST = 0x0B71;
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public static final int GL_SCISSOR_TEST = 0x0C11;
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public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
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public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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public static final int GL_SAMPLE_COVERAGE = 0x80A0;
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public static final int GL_NO_ERROR = 0;
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public static final int GL_INVALID_ENUM = 0x0500;
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public static final int GL_INVALID_VALUE = 0x0501;
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public static final int GL_INVALID_OPERATION = 0x0502;
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public static final int GL_OUT_OF_MEMORY = 0x0505;
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public static final int GL_CW = 0x0900;
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public static final int GL_CCW = 0x0901;
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public static final int GL_LINE_WIDTH = 0x0B21;
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public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
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public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
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public static final int GL_CULL_FACE_MODE = 0x0B45;
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public static final int GL_FRONT_FACE = 0x0B46;
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public static final int GL_DEPTH_RANGE = 0x0B70;
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public static final int GL_DEPTH_WRITEMASK = 0x0B72;
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public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
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public static final int GL_DEPTH_FUNC = 0x0B74;
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public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
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public static final int GL_STENCIL_FUNC = 0x0B92;
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public static final int GL_STENCIL_FAIL = 0x0B94;
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public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
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public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
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public static final int GL_STENCIL_REF = 0x0B97;
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public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
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public static final int GL_STENCIL_WRITEMASK = 0x0B98;
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public static final int GL_STENCIL_BACK_FUNC = 0x8800;
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public static final int GL_STENCIL_BACK_FAIL = 0x8801;
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public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
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public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
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public static final int GL_STENCIL_BACK_REF = 0x8CA3;
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public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
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public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
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public static final int GL_VIEWPORT = 0x0BA2;
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public static final int GL_SCISSOR_BOX = 0x0C10;
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public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
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public static final int GL_COLOR_WRITEMASK = 0x0C23;
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public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
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public static final int GL_PACK_ALIGNMENT = 0x0D05;
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public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
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public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
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public static final int GL_SUBPIXEL_BITS = 0x0D50;
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public static final int GL_RED_BITS = 0x0D52;
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public static final int GL_GREEN_BITS = 0x0D53;
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public static final int GL_BLUE_BITS = 0x0D54;
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public static final int GL_ALPHA_BITS = 0x0D55;
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public static final int GL_DEPTH_BITS = 0x0D56;
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public static final int GL_STENCIL_BITS = 0x0D57;
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public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
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public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
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public static final int GL_TEXTURE_BINDING_2D = 0x8069;
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public static final int GL_SAMPLE_BUFFERS = 0x80A8;
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public static final int GL_SAMPLES = 0x80A9;
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public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
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public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
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public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
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public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
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public static final int GL_DONT_CARE = 0x1100;
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public static final int GL_FASTEST = 0x1101;
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public static final int GL_NICEST = 0x1102;
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public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
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public static final int GL_BYTE = 0x1400;
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public static final int GL_UNSIGNED_BYTE = 0x1401;
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public static final int GL_SHORT = 0x1402;
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public static final int GL_UNSIGNED_SHORT = 0x1403;
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public static final int GL_INT = 0x1404;
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public static final int GL_UNSIGNED_INT = 0x1405;
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public static final int GL_FLOAT = 0x1406;
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public static final int GL_FIXED = 0x140C;
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public static final int GL_DEPTH_COMPONENT = 0x1902;
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public static final int GL_ALPHA = 0x1906;
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public static final int GL_RGB = 0x1907;
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public static final int GL_RGBA = 0x1908;
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public static final int GL_LUMINANCE = 0x1909;
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public static final int GL_LUMINANCE_ALPHA = 0x190A;
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public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
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public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
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public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
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public static final int GL_FRAGMENT_SHADER = 0x8B30;
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public static final int GL_VERTEX_SHADER = 0x8B31;
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public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
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public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
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public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
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public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
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public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
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public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
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public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
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public static final int GL_SHADER_TYPE = 0x8B4F;
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public static final int GL_DELETE_STATUS = 0x8B80;
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public static final int GL_LINK_STATUS = 0x8B82;
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public static final int GL_VALIDATE_STATUS = 0x8B83;
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public static final int GL_ATTACHED_SHADERS = 0x8B85;
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public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
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public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
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public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
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public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
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public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
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public static final int GL_CURRENT_PROGRAM = 0x8B8D;
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public static final int GL_NEVER = 0x0200;
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public static final int GL_LESS = 0x0201;
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public static final int GL_EQUAL = 0x0202;
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public static final int GL_LEQUAL = 0x0203;
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public static final int GL_GREATER = 0x0204;
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public static final int GL_NOTEQUAL = 0x0205;
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public static final int GL_GEQUAL = 0x0206;
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public static final int GL_ALWAYS = 0x0207;
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public static final int GL_KEEP = 0x1E00;
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public static final int GL_REPLACE = 0x1E01;
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public static final int GL_INCR = 0x1E02;
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public static final int GL_DECR = 0x1E03;
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public static final int GL_INVERT = 0x150A;
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public static final int GL_INCR_WRAP = 0x8507;
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public static final int GL_DECR_WRAP = 0x8508;
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public static final int GL_VENDOR = 0x1F00;
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public static final int GL_RENDERER = 0x1F01;
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public static final int GL_VERSION = 0x1F02;
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public static final int GL_EXTENSIONS = 0x1F03;
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public static final int GL_NEAREST = 0x2600;
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public static final int GL_LINEAR = 0x2601;
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public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
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public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
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public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
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public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
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public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
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public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
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public static final int GL_TEXTURE_WRAP_S = 0x2802;
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public static final int GL_TEXTURE_WRAP_T = 0x2803;
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public static final int GL_TEXTURE = 0x1702;
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public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
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public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
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public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
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public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
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public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
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public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
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public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
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public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
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public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
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public static final int GL_TEXTURE0 = 0x84C0;
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public static final int GL_TEXTURE1 = 0x84C1;
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public static final int GL_TEXTURE2 = 0x84C2;
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public static final int GL_TEXTURE3 = 0x84C3;
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public static final int GL_TEXTURE4 = 0x84C4;
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public static final int GL_TEXTURE5 = 0x84C5;
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public static final int GL_TEXTURE6 = 0x84C6;
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public static final int GL_TEXTURE7 = 0x84C7;
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public static final int GL_TEXTURE8 = 0x84C8;
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public static final int GL_TEXTURE9 = 0x84C9;
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public static final int GL_TEXTURE10 = 0x84CA;
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public static final int GL_TEXTURE11 = 0x84CB;
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public static final int GL_TEXTURE12 = 0x84CC;
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public static final int GL_TEXTURE13 = 0x84CD;
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public static final int GL_TEXTURE14 = 0x84CE;
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public static final int GL_TEXTURE15 = 0x84CF;
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public static final int GL_TEXTURE16 = 0x84D0;
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public static final int GL_TEXTURE17 = 0x84D1;
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public static final int GL_TEXTURE18 = 0x84D2;
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public static final int GL_TEXTURE19 = 0x84D3;
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public static final int GL_TEXTURE20 = 0x84D4;
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public static final int GL_TEXTURE21 = 0x84D5;
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public static final int GL_TEXTURE22 = 0x84D6;
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public static final int GL_TEXTURE23 = 0x84D7;
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public static final int GL_TEXTURE24 = 0x84D8;
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public static final int GL_TEXTURE25 = 0x84D9;
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public static final int GL_TEXTURE26 = 0x84DA;
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public static final int GL_TEXTURE27 = 0x84DB;
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public static final int GL_TEXTURE28 = 0x84DC;
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public static final int GL_TEXTURE29 = 0x84DD;
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public static final int GL_TEXTURE30 = 0x84DE;
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public static final int GL_TEXTURE31 = 0x84DF;
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public static final int GL_REPEAT = 0x2901;
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public static final int GL_CLAMP_TO_EDGE = 0x812F;
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public static final int GL_MIRRORED_REPEAT = 0x8370;
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public static final int GL_FLOAT_VEC2 = 0x8B50;
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public static final int GL_FLOAT_VEC3 = 0x8B51;
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public static final int GL_FLOAT_VEC4 = 0x8B52;
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public static final int GL_INT_VEC2 = 0x8B53;
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public static final int GL_INT_VEC3 = 0x8B54;
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public static final int GL_INT_VEC4 = 0x8B55;
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public static final int GL_BOOL = 0x8B56;
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public static final int GL_BOOL_VEC2 = 0x8B57;
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public static final int GL_BOOL_VEC3 = 0x8B58;
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public static final int GL_BOOL_VEC4 = 0x8B59;
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public static final int GL_FLOAT_MAT2 = 0x8B5A;
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public static final int GL_FLOAT_MAT3 = 0x8B5B;
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public static final int GL_FLOAT_MAT4 = 0x8B5C;
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public static final int GL_SAMPLER_2D = 0x8B5E;
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public static final int GL_SAMPLER_CUBE = 0x8B60;
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public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
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public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
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public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
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public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
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public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
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public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
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public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
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public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
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public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
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public static final int GL_COMPILE_STATUS = 0x8B81;
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public static final int GL_INFO_LOG_LENGTH = 0x8B84;
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public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
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public static final int GL_SHADER_COMPILER = 0x8DFA;
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public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
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public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
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public static final int GL_LOW_FLOAT = 0x8DF0;
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public static final int GL_MEDIUM_FLOAT = 0x8DF1;
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public static final int GL_HIGH_FLOAT = 0x8DF2;
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public static final int GL_LOW_INT = 0x8DF3;
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public static final int GL_MEDIUM_INT = 0x8DF4;
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public static final int GL_HIGH_INT = 0x8DF5;
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public static final int GL_FRAMEBUFFER = 0x8D40;
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public static final int GL_RENDERBUFFER = 0x8D41;
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public static final int GL_RGBA4 = 0x8056;
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public static final int GL_RGB5_A1 = 0x8057;
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public static final int GL_RGB565 = 0x8D62;
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public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
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public static final int GL_STENCIL_INDEX = 0x1901;
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public static final int GL_STENCIL_INDEX8 = 0x8D48;
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public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
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public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43;
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public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
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public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
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public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
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public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
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public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
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public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
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public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
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public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
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public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
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public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
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public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
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public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0;
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public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
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public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
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public static final int GL_NONE = 0;
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public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
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public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
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public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
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public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
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public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
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public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6;
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public static final int GL_RENDERBUFFER_BINDING = 0x8CA7;
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public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
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public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
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native private static void _nativeClassInit();
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static {
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_nativeClassInit();
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}
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