replicant-frameworks_native/libs/utils
Chris Tate 2c8c2713c1 am 4dc8ead1: am 7b40518e: Merge "Change unistd.h to stddef.h to be correct" into gingerbread
Merge commit '4dc8ead1b4e63165c0a9e65adfbe46159758947a'

* commit '4dc8ead1b4e63165c0a9e65adfbe46159758947a':
  Change unistd.h to stddef.h to be correct
2010-07-28 18:18:28 -07:00
..
tests Don't build framework tests for simulator target. 2010-07-14 22:55:02 -07:00
Android.mk Support streaming of compressed assets > 1 megabyte 2010-07-28 15:33:28 -07:00
Asset.cpp Support streaming of compressed assets > 1 megabyte 2010-07-28 15:33:28 -07:00
AssetDir.cpp
AssetManager.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
BackupData.cpp
BackupHelpers.cpp
BufferedTextOutput.cpp
CallStack.cpp
Debug.cpp
FileMap.cpp
Flattenable.cpp remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
misc.cpp
MODULE_LICENSE_APACHE2
NOTICE
ObbFile.cpp Tweak ObbFile class 2010-07-12 09:11:24 -07:00
PollLoop.cpp Add new glue code for writing native apps. 2010-07-08 11:06:59 -07:00
Pool.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
README
RefBase.cpp
ResourceTypes.cpp Add invariant check for stylesString size 2010-06-08 20:50:37 -07:00
SharedBuffer.cpp
Static.cpp
StopWatch.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
StreamingZipInflater.cpp Change unistd.h to stddef.h to be correct 2010-07-28 16:46:12 -07:00
String8.cpp Fix bug with phantom input windows. 2010-07-16 00:02:48 -07:00
String16.cpp
StringArray.cpp
SystemClock.cpp
TextOutput.cpp
Threads.cpp
Timers.cpp
VectorImpl.cpp Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
ZipFileCRO.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
ZipFileRO.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
ZipUtils.cpp

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.