replicant-frameworks_native/opengl/tools/glgen/stubs/gles11/glGetShaderSource.java
Andy McFadden 50166d1173 Hide three malformed GL bindings
They were replaced with correct bindings a while back, but the
broken methods weren't hidden.

Also, pick up two changes that were made to the generated code
rather than the source.

Bug 6006380

Change-Id: Ibfe9a5f2e13e745f8d82116d1b4d8c2d025ac830
2014-02-19 10:27:24 -08:00

27 lines
817 B
Java

// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
public static native void glGetShaderSource(
int shader,
int bufsize,
int[] length,
int lengthOffset,
byte[] source,
int sourceOffset
);
// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
/** @hide Method is broken, but used to be public (b/6006380) */
public static native void glGetShaderSource(
int shader,
int bufsize,
java.nio.IntBuffer length,
byte source
);
// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
public static native String glGetShaderSource(
int shader
);