91 lines
2.8 KiB
Java
91 lines
2.8 KiB
Java
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.gljni;
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import android.content.Context;
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import android.opengl.GLSurfaceView;
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import android.util.AttributeSet;
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import android.util.Log;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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/**
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* An implementation of SurfaceView that uses the dedicated surface for
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* displaying an OpenGL animation. This allows the animation to run in a
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* separate thread, without requiring that it be driven by the update mechanism
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* of the view hierarchy.
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*
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* The application-specific rendering code is delegated to a GLView.Renderer
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* instance.
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*/
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class GLJNIView extends GLSurfaceView {
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GLJNIView(Context context) {
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super(context);
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init();
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}
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public GLJNIView(Context context, AttributeSet attrs) {
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super(context, attrs);
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init();
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}
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private void init() {
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setRenderer(new Renderer());
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}
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private class Renderer implements GLSurfaceView.Renderer {
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private static final String TAG = "Renderer";
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public void onDrawFrame(GL10 gl) {
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GLJNILib.step();
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}
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public void onSurfaceChanged(GL10 gl, int width, int height) {
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GLJNILib.init(width, height);
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}
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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// Do nothing.
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}
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}
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent event) {
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GLJNILib.changeBackground();
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return true;
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}
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}
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