/* ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef ANDROID_EGL_DISPLAY_H #define ANDROID_EGL_DISPLAY_H #include #include #include #include #include #include #include #include #include #include #include "egldefs.h" #include "hooks.h" // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- class egl_object_t; class egl_context_t; class egl_connection_t; // ---------------------------------------------------------------------------- struct egl_config_t { egl_config_t() {} egl_config_t(int impl, EGLConfig config) : impl(impl), config(config), configId(0), implConfigId(0) { } int impl; // the implementation this config is for EGLConfig config; // the implementation's EGLConfig EGLint configId; // our CONFIG_ID EGLint implConfigId; // the implementation's CONFIG_ID inline bool operator < (const egl_config_t& rhs) const { if (impl < rhs.impl) return true; if (impl > rhs.impl) return false; return config < rhs.config; } }; // ---------------------------------------------------------------------------- class EGLAPI egl_display_t { // marked as EGLAPI for testing purposes static egl_display_t sDisplay[NUM_DISPLAYS]; EGLDisplay getDisplay(EGLNativeDisplayType display); void loseCurrentImpl(egl_context_t * cur_c); public: enum { NOT_INITIALIZED = 0, INITIALIZED = 1, TERMINATED = 2 }; egl_display_t(); ~egl_display_t(); EGLBoolean initialize(EGLint *major, EGLint *minor); EGLBoolean terminate(); // add object to this display's list void addObject(egl_object_t* object); // remove object from this display's list void removeObject(egl_object_t* object); // add reference to this object. returns true if this is a valid object. bool getObject(egl_object_t* object) const; static egl_display_t* get(EGLDisplay dpy); static EGLDisplay getFromNativeDisplay(EGLNativeDisplayType disp); EGLBoolean makeCurrent(egl_context_t* c, egl_context_t* cur_c, EGLSurface draw, EGLSurface read, EGLContext ctx, EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx); static void loseCurrent(egl_context_t * cur_c); inline bool isReady() const { return (refs > 0); } inline bool isValid() const { return magic == '_dpy'; } inline bool isAlive() const { return isValid(); } char const * getVendorString() const { return mVendorString.string(); } char const * getVersionString() const { return mVersionString.string(); } char const * getClientApiString() const { return mClientApiString.string(); } char const * getExtensionString() const { return mExtensionString.string(); } inline uint32_t getRefsCount() const { return refs; } struct strings_t { char const * vendor; char const * version; char const * clientApi; char const * extensions; }; struct DisplayImpl { DisplayImpl() : dpy(EGL_NO_DISPLAY), config(0), state(NOT_INITIALIZED), numConfigs(0) { } EGLDisplay dpy; EGLConfig* config; EGLint state; EGLint numConfigs; strings_t queryString; }; private: uint32_t magic; public: DisplayImpl disp[IMPL_NUM_IMPLEMENTATIONS]; EGLint numTotalConfigs; egl_config_t* configs; private: uint32_t refs; mutable Mutex lock; SortedVector objects; String8 mVendorString; String8 mVersionString; String8 mClientApiString; String8 mExtensionString; }; // ---------------------------------------------------------------------------- inline egl_display_t* get_display(EGLDisplay dpy) { return egl_display_t::get(dpy); } // ---------------------------------------------------------------------------- egl_display_t* validate_display(EGLDisplay dpy); egl_connection_t* validate_display_config(EGLDisplay dpy, EGLConfig config, egl_display_t const*& dp); EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx); EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface); // ---------------------------------------------------------------------------- }; // namespace android // ---------------------------------------------------------------------------- #endif // ANDROID_EGL_DISPLAY_H