/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // #define LOG_NDEBUG 0 #include "VirtualDisplaySurface.h" #include "HWComposer.h" // --------------------------------------------------------------------------- namespace android { // --------------------------------------------------------------------------- #define VDS_LOGE(msg, ...) ALOGE("[%s] "msg, \ mDisplayName.string(), ##__VA_ARGS__) #define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] "msg, \ mDisplayName.string(), ##__VA_ARGS__) #define VDS_LOGV(msg, ...) ALOGV("[%s] "msg, \ mDisplayName.string(), ##__VA_ARGS__) static const char* dbgCompositionTypeStr(DisplaySurface::CompositionType type) { switch (type) { case DisplaySurface::COMPOSITION_UNKNOWN: return "UNKNOWN"; case DisplaySurface::COMPOSITION_GLES: return "GLES"; case DisplaySurface::COMPOSITION_HWC: return "HWC"; case DisplaySurface::COMPOSITION_MIXED: return "MIXED"; default: return ""; } } VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId, const sp& sink, const sp& bq, const String8& name) : ConsumerBase(bq), mHwc(hwc), mDisplayId(dispId), mDisplayName(name), mProducerUsage(GRALLOC_USAGE_HW_COMPOSER), mProducerSlotSource(0), mDbgState(DBG_STATE_IDLE), mDbgLastCompositionType(COMPOSITION_UNKNOWN) { mSource[SOURCE_SINK] = sink; mSource[SOURCE_SCRATCH] = bq; resetPerFrameState(); int sinkWidth, sinkHeight; mSource[SOURCE_SINK]->query(NATIVE_WINDOW_WIDTH, &sinkWidth); mSource[SOURCE_SINK]->query(NATIVE_WINDOW_HEIGHT, &sinkHeight); ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string()); mConsumer->setConsumerName(ConsumerBase::mName); mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight); mConsumer->setDefaultMaxBufferCount(2); } VirtualDisplaySurface::~VirtualDisplaySurface() { } status_t VirtualDisplaySurface::beginFrame() { if (mDisplayId < 0) return NO_ERROR; VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE, "Unexpected beginFrame() in %s state", dbgStateStr()); mDbgState = DBG_STATE_BEGUN; uint32_t transformHint, numPendingBuffers; mQueueBufferOutput.deflate(&mSinkBufferWidth, &mSinkBufferHeight, &transformHint, &numPendingBuffers); return refreshOutputBuffer(); } status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) { if (mDisplayId < 0) return NO_ERROR; VDS_LOGW_IF(mDbgState != DBG_STATE_BEGUN, "Unexpected prepareFrame() in %s state", dbgStateStr()); mDbgState = DBG_STATE_PREPARED; mCompositionType = compositionType; if (mCompositionType != mDbgLastCompositionType) { VDS_LOGV("prepareFrame: composition type changed to %s", dbgCompositionTypeStr(mCompositionType)); mDbgLastCompositionType = mCompositionType; } return NO_ERROR; } status_t VirtualDisplaySurface::compositionComplete() { return NO_ERROR; } status_t VirtualDisplaySurface::advanceFrame() { if (mDisplayId < 0) return NO_ERROR; if (mCompositionType == COMPOSITION_HWC) { VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, "Unexpected advanceFrame() in %s state on HWC frame", dbgStateStr()); } else { VDS_LOGW_IF(mDbgState != DBG_STATE_GLES_DONE, "Unexpected advanceFrame() in %s state on GLES/MIXED frame", dbgStateStr()); } mDbgState = DBG_STATE_HWC; if (mCompositionType == COMPOSITION_HWC) { // Use the output buffer for the FB as well, though conceptually the // FB is unused on this frame. mFbProducerSlot = mOutputProducerSlot; mFbFence = mOutputFence; } if (mFbProducerSlot < 0 || mOutputProducerSlot < 0) { // Last chance bailout if something bad happened earlier. For example, // in a GLES configuration, if the sink disappears then dequeueBuffer // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger // will soldier on. So we end up here without a buffer. There should // be lots of scary messages in the log just before this. VDS_LOGE("advanceFrame: no buffer, bailing out"); return NO_MEMORY; } sp fbBuffer = mProducerBuffers[mFbProducerSlot]; sp outBuffer = mProducerBuffers[mOutputProducerSlot]; VDS_LOGV("advanceFrame: fb=%d(%p) out=%d(%p)", mFbProducerSlot, fbBuffer.get(), mOutputProducerSlot, outBuffer.get()); // At this point we know the output buffer acquire fence, // so update HWC state with it. mHwc.setOutputBuffer(mDisplayId, mOutputFence, outBuffer); return mHwc.fbPost(mDisplayId, mFbFence, fbBuffer); } void VirtualDisplaySurface::onFrameCommitted() { if (mDisplayId < 0) return; VDS_LOGW_IF(mDbgState != DBG_STATE_HWC, "Unexpected onFrameCommitted() in %s state", dbgStateStr()); mDbgState = DBG_STATE_IDLE; sp fbFence = mHwc.getAndResetReleaseFence(mDisplayId); if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) { // release the scratch buffer back to the pool Mutex::Autolock lock(mMutex); int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot], EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); } if (mOutputProducerSlot >= 0) { int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); QueueBufferOutput qbo; sp outFence = mHwc.getLastRetireFence(mDisplayId); VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, QueueBufferInput( systemTime(), false /* isAutoTimestamp */, Rect(mSinkBufferWidth, mSinkBufferHeight), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */, true /* async*/, outFence), &qbo); if (result == NO_ERROR) { updateQueueBufferOutput(qbo); } } resetPerFrameState(); } void VirtualDisplaySurface::dump(String8& result) const { } status_t VirtualDisplaySurface::requestBuffer(int pslot, sp* outBuf) { VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, "Unexpected requestBuffer pslot=%d in %s state", pslot, dbgStateStr()); *outBuf = mProducerBuffers[pslot]; return NO_ERROR; } status_t VirtualDisplaySurface::setBufferCount(int bufferCount) { return mSource[SOURCE_SINK]->setBufferCount(bufferCount); } status_t VirtualDisplaySurface::dequeueBuffer(Source source, uint32_t format, int* sslot, sp* fence) { // Don't let a slow consumer block us bool async = (source == SOURCE_SINK); status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, mSinkBufferWidth, mSinkBufferHeight, format, mProducerUsage); if (result < 0) return result; int pslot = mapSource2ProducerSlot(source, *sslot); VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d", dbgSourceStr(source), *sslot, pslot, result); uint32_t sourceBit = static_cast(source) << pslot; if ((mProducerSlotSource & (1u << pslot)) != sourceBit) { // This slot was previously dequeued from the other source; must // re-request the buffer. result |= BUFFER_NEEDS_REALLOCATION; mProducerSlotSource &= ~(1u << pslot); mProducerSlotSource |= sourceBit; } if (result & RELEASE_ALL_BUFFERS) { for (uint32_t i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { if ((mProducerSlotSource & (1u << i)) == sourceBit) mProducerBuffers[i].clear(); } } if (result & BUFFER_NEEDS_REALLOCATION) { mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]); VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p", dbgSourceStr(source), pslot, mProducerBuffers[pslot].get()); } return result; } status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp* fence, bool async, uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, "Unexpected dequeueBuffer() in %s state", dbgStateStr()); mDbgState = DBG_STATE_GLES; VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)"); VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage); status_t result = NO_ERROR; mProducerUsage = usage | GRALLOC_USAGE_HW_COMPOSER; Source source = fbSourceForCompositionType(mCompositionType); if (source == SOURCE_SINK) { if (mOutputProducerSlot < 0) { // Last chance bailout if something bad happened earlier. For example, // in a GLES configuration, if the sink disappears then dequeueBuffer // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger // will soldier on. So we end up here without a buffer. There should // be lots of scary messages in the log just before this. VDS_LOGE("dequeueBuffer: no buffer, bailing out"); return NO_MEMORY; } // We already dequeued the output buffer. If the GLES driver wants // something incompatible, we have to cancel and get a new one. This // will mean that HWC will see a different output buffer between // prepare and set, but since we're in GLES-only mode already it // shouldn't matter. const sp& buf = mProducerBuffers[mOutputProducerSlot]; if ((mProducerUsage & ~buf->getUsage()) != 0 || (format != 0 && format != (uint32_t)buf->getPixelFormat()) || (w != 0 && w != mSinkBufferWidth) || (h != 0 && h != mSinkBufferHeight)) { VDS_LOGV("dequeueBuffer: output buffer doesn't satisfy GLES " "request, getting a new buffer"); result = refreshOutputBuffer(); if (result < 0) return result; } } if (source == SOURCE_SINK) { *pslot = mOutputProducerSlot; *fence = mOutputFence; } else { int sslot; result = dequeueBuffer(source, format, &sslot, fence); if (result >= 0) { *pslot = mapSource2ProducerSlot(source, sslot); } } return result; } status_t VirtualDisplaySurface::queueBuffer(int pslot, const QueueBufferInput& input, QueueBufferOutput* output) { VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, "Unexpected queueBuffer(pslot=%d) in %s state", pslot, dbgStateStr()); mDbgState = DBG_STATE_GLES_DONE; VDS_LOGV("queueBuffer pslot=%d", pslot); status_t result; if (mCompositionType == COMPOSITION_MIXED) { // Queue the buffer back into the scratch pool QueueBufferOutput scratchQBO; int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO); if (result != NO_ERROR) return result; // Now acquire the buffer from the scratch pool -- should be the same // slot and fence as we just queued. Mutex::Autolock lock(mMutex); BufferQueue::BufferItem item; result = acquireBufferLocked(&item, 0); if (result != NO_ERROR) return result; VDS_LOGW_IF(item.mBuf != sslot, "queueBuffer: acquired sslot %d from SCRATCH after queueing sslot %d", item.mBuf, sslot); mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mBuf); mFbFence = mSlots[item.mBuf].mFence; } else { LOG_FATAL_IF(mCompositionType != COMPOSITION_GLES, "Unexpected queueBuffer in state %s for compositionType %s", dbgStateStr(), dbgCompositionTypeStr(mCompositionType)); // Extract the GLES release fence for HWC to acquire int64_t timestamp; bool isAutoTimestamp; Rect crop; int scalingMode; uint32_t transform; bool async; input.deflate(×tamp, &isAutoTimestamp, &crop, &scalingMode, &transform, &async, &mFbFence); mFbProducerSlot = pslot; mOutputFence = mFbFence; } *output = mQueueBufferOutput; return NO_ERROR; } void VirtualDisplaySurface::cancelBuffer(int pslot, const sp& fence) { VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, "Unexpected cancelBuffer(pslot=%d) in %s state", pslot, dbgStateStr()); VDS_LOGV("cancelBuffer pslot=%d", pslot); Source source = fbSourceForCompositionType(mCompositionType); return mSource[source]->cancelBuffer( mapProducer2SourceSlot(source, pslot), fence); } int VirtualDisplaySurface::query(int what, int* value) { return mSource[SOURCE_SINK]->query(what, value); } status_t VirtualDisplaySurface::connect(const sp& token, int api, bool producerControlledByApp, QueueBufferOutput* output) { QueueBufferOutput qbo; status_t result = mSource[SOURCE_SINK]->connect(token, api, producerControlledByApp, &qbo); if (result == NO_ERROR) { updateQueueBufferOutput(qbo); *output = mQueueBufferOutput; } return result; } status_t VirtualDisplaySurface::disconnect(int api) { return mSource[SOURCE_SINK]->disconnect(api); } void VirtualDisplaySurface::updateQueueBufferOutput( const QueueBufferOutput& qbo) { uint32_t w, h, transformHint, numPendingBuffers; qbo.deflate(&w, &h, &transformHint, &numPendingBuffers); mQueueBufferOutput.inflate(w, h, 0, numPendingBuffers); } void VirtualDisplaySurface::resetPerFrameState() { mCompositionType = COMPOSITION_UNKNOWN; mSinkBufferWidth = 0; mSinkBufferHeight = 0; mFbFence = Fence::NO_FENCE; mOutputFence = Fence::NO_FENCE; mFbProducerSlot = -1; mOutputProducerSlot = -1; } status_t VirtualDisplaySurface::refreshOutputBuffer() { if (mOutputProducerSlot >= 0) { mSource[SOURCE_SINK]->cancelBuffer( mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot), mOutputFence); } int sslot; status_t result = dequeueBuffer(SOURCE_SINK, 0, &sslot, &mOutputFence); if (result < 0) return result; mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot); // On GLES-only frames, we don't have the right output buffer acquire fence // until after GLES calls queueBuffer(). So here we just set the buffer // (for use in HWC prepare) but not the fence; we'll call this again with // the proper fence once we have it. result = mHwc.setOutputBuffer(mDisplayId, Fence::NO_FENCE, mProducerBuffers[mOutputProducerSlot]); return result; } // This slot mapping function is its own inverse, so two copies are unnecessary. // Both are kept to make the intent clear where the function is called, and for // the (unlikely) chance that we switch to a different mapping function. int VirtualDisplaySurface::mapSource2ProducerSlot(Source source, int sslot) { if (source == SOURCE_SCRATCH) { return BufferQueue::NUM_BUFFER_SLOTS - sslot - 1; } else { return sslot; } } int VirtualDisplaySurface::mapProducer2SourceSlot(Source source, int pslot) { return mapSource2ProducerSlot(source, pslot); } VirtualDisplaySurface::Source VirtualDisplaySurface::fbSourceForCompositionType(CompositionType type) { return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK; } const char* VirtualDisplaySurface::dbgStateStr() const { switch (mDbgState) { case DBG_STATE_IDLE: return "IDLE"; case DBG_STATE_PREPARED: return "PREPARED"; case DBG_STATE_GLES: return "GLES"; case DBG_STATE_GLES_DONE: return "GLES_DONE"; case DBG_STATE_HWC: return "HWC"; default: return "INVALID"; } } const char* VirtualDisplaySurface::dbgSourceStr(Source s) { switch (s) { case SOURCE_SINK: return "SINK"; case SOURCE_SCRATCH: return "SCRATCH"; default: return "INVALID"; } } // --------------------------------------------------------------------------- } // namespace android // ---------------------------------------------------------------------------