/* ** ** Copyright 2012 The Android Open Source Project ** ** Licensed under the Apache License Version 2.0(the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing software ** distributed under the License is distributed on an "AS IS" BASIS ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include "FramebufferSurface.h" #include "HWComposer.h" #ifndef NUM_FRAMEBUFFER_SURFACE_BUFFERS #define NUM_FRAMEBUFFER_SURFACE_BUFFERS (2) #endif // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- /* * This implements the (main) framebuffer management. This class is used * mostly by SurfaceFlinger, but also by command line GL application. * */ FramebufferSurface::FramebufferSurface(HWComposer& hwc, int disp, const sp& consumer) : ConsumerBase(consumer), mDisplayType(disp), mCurrentBufferSlot(-1), mCurrentBuffer(0), mHwc(hwc) { mName = "FramebufferSurface"; mConsumer->setConsumerName(mName); mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_FB | GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER); mConsumer->setDefaultBufferFormat(mHwc.getFormat(disp)); mConsumer->setDefaultBufferSize(mHwc.getWidth(disp), mHwc.getHeight(disp)); mConsumer->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS); } status_t FramebufferSurface::beginFrame() { return NO_ERROR; } status_t FramebufferSurface::prepareFrame(CompositionType compositionType) { return NO_ERROR; } status_t FramebufferSurface::advanceFrame() { // Once we remove FB HAL support, we can call nextBuffer() from here // instead of using onFrameAvailable(). No real benefit, except it'll be // more like VirtualDisplaySurface. return NO_ERROR; } status_t FramebufferSurface::nextBuffer(sp& outBuffer, sp& outFence) { Mutex::Autolock lock(mMutex); BufferQueue::BufferItem item; status_t err = acquireBufferLocked(&item, 0); if (err == BufferQueue::NO_BUFFER_AVAILABLE) { outBuffer = mCurrentBuffer; return NO_ERROR; } else if (err != NO_ERROR) { ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err); return err; } // If the BufferQueue has freed and reallocated a buffer in mCurrentSlot // then we may have acquired the slot we already own. If we had released // our current buffer before we call acquireBuffer then that release call // would have returned STALE_BUFFER_SLOT, and we would have called // freeBufferLocked on that slot. Because the buffer slot has already // been overwritten with the new buffer all we have to do is skip the // releaseBuffer call and we should be in the same state we'd be in if we // had released the old buffer first. if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT && item.mBuf != mCurrentBufferSlot) { // Release the previous buffer. err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); if (err < NO_ERROR) { ALOGE("error releasing buffer: %s (%d)", strerror(-err), err); return err; } } mCurrentBufferSlot = item.mBuf; mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; outFence = item.mFence; outBuffer = mCurrentBuffer; return NO_ERROR; } // Overrides ConsumerBase::onFrameAvailable(), does not call base class impl. void FramebufferSurface::onFrameAvailable() { sp buf; sp acquireFence; status_t err = nextBuffer(buf, acquireFence); if (err != NO_ERROR) { ALOGE("error latching nnext FramebufferSurface buffer: %s (%d)", strerror(-err), err); return; } err = mHwc.fbPost(mDisplayType, acquireFence, buf); if (err != NO_ERROR) { ALOGE("error posting framebuffer: %d", err); } } void FramebufferSurface::freeBufferLocked(int slotIndex) { ConsumerBase::freeBufferLocked(slotIndex); if (slotIndex == mCurrentBufferSlot) { mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT; } } void FramebufferSurface::onFrameCommitted() { sp fence = mHwc.getAndResetReleaseFence(mDisplayType); if (fence->isValid() && mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) { status_t err = addReleaseFence(mCurrentBufferSlot, mCurrentBuffer, fence); ALOGE_IF(err, "setReleaseFenceFd: failed to add the fence: %s (%d)", strerror(-err), err); } } status_t FramebufferSurface::compositionComplete() { return mHwc.fbCompositionComplete(); } // Since DisplaySurface and ConsumerBase both have a method with this // signature, results will vary based on the static pointer type the caller is // using: // void dump(FrameBufferSurface* fbs, String8& s) { // // calls FramebufferSurface::dump() // fbs->dump(s); // // // calls ConsumerBase::dump() since it is non-virtual // static_cast(fbs)->dump(s); // // // calls FramebufferSurface::dump() since it is virtual // static_cast(fbs)->dump(s); // } // To make sure that all of these end up doing the same thing, we just redirect // to ConsumerBase::dump() here. It will take the internal lock, and then call // virtual dumpLocked(), which is where the real work happens. void FramebufferSurface::dump(String8& result) const { ConsumerBase::dump(result); } void FramebufferSurface::dumpLocked(String8& result, const char* prefix) const { mHwc.fbDump(result); ConsumerBase::dumpLocked(result, prefix); } // ---------------------------------------------------------------------------- }; // namespace android // ----------------------------------------------------------------------------