/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "SRGB_test" //#define LOG_NDEBUG 0 #include "GLTest.h" #include #include #include #include #include #include #include #include namespace android { class SRGBTest : public ::testing::Test { protected: // Class constants enum { DISPLAY_WIDTH = 512, DISPLAY_HEIGHT = 512, PIXEL_SIZE = 4, // bytes or components DISPLAY_SIZE = DISPLAY_WIDTH * DISPLAY_HEIGHT * PIXEL_SIZE, ALPHA_VALUE = 223, // should be in [0, 255] TOLERANCE = 1, }; static const char SHOW_DEBUG_STRING[]; SRGBTest() : mInputSurface(), mCpuConsumer(), mLockedBuffer(), mEglDisplay(EGL_NO_DISPLAY), mEglConfig(), mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE), mComposerClient(), mSurfaceControl(), mOutputSurface() { } virtual ~SRGBTest() { if (mEglDisplay != EGL_NO_DISPLAY) { if (mEglSurface != EGL_NO_SURFACE) { eglDestroySurface(mEglDisplay, mEglSurface); } if (mEglContext != EGL_NO_CONTEXT) { eglDestroyContext(mEglDisplay, mEglContext); } eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(mEglDisplay); } } virtual void SetUp() { mBufferQueue = new BufferQueue(); ASSERT_EQ(NO_ERROR, mBufferQueue->setDefaultBufferSize( DISPLAY_WIDTH, DISPLAY_HEIGHT)); mCpuConsumer = new CpuConsumer(mBufferQueue, 1); String8 name("CpuConsumer_for_SRGBTest"); mCpuConsumer->setName(name); mInputSurface = new Surface(mBufferQueue); ASSERT_NO_FATAL_FAILURE(createEGLSurface(mInputSurface.get())); ASSERT_NO_FATAL_FAILURE(createDebugSurface()); } virtual void TearDown() { ASSERT_NO_FATAL_FAILURE(copyToDebugSurface()); ASSERT_TRUE(mLockedBuffer.data != NULL); ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer)); } static float linearToSRGB(float l) { if (l <= 0.0031308f) { return l * 12.92f; } else { return 1.055f * pow(l, (1 / 2.4f)) - 0.055f; } } static float srgbToLinear(float s) { if (s <= 0.04045) { return s / 12.92f; } else { return pow(((s + 0.055f) / 1.055f), 2.4f); } } static uint8_t srgbToLinear(uint8_t u) { float f = u / 255.0f; return static_cast(srgbToLinear(f) * 255.0f + 0.5f); } void fillTexture(bool writeAsSRGB) { uint8_t* textureData = new uint8_t[DISPLAY_SIZE]; for (int y = 0; y < DISPLAY_HEIGHT; ++y) { for (int x = 0; x < DISPLAY_WIDTH; ++x) { float realValue = static_cast(x) / (DISPLAY_WIDTH - 1); realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha if (writeAsSRGB) { realValue = linearToSRGB(realValue); } int offset = (y * DISPLAY_WIDTH + x) * PIXEL_SIZE; for (int c = 0; c < 3; ++c) { uint8_t intValue = static_cast( realValue * 255.0f + 0.5f); textureData[offset + c] = intValue; } textureData[offset + 3] = ALPHA_VALUE; } } glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8, DISPLAY_WIDTH, DISPLAY_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); ASSERT_EQ(GL_NO_ERROR, glGetError()); delete[] textureData; } void initShaders() { static const char vertexSource[] = "attribute vec4 vPosition;\n" "varying vec2 texCoords;\n" "void main() {\n" " texCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" " gl_Position = vPosition;\n" "}\n"; static const char fragmentSource[] = "precision mediump float;\n" "uniform sampler2D texSampler;\n" "varying vec2 texCoords;\n" "void main() {\n" " gl_FragColor = texture2D(texSampler, texCoords);\n" "}\n"; GLuint program; { SCOPED_TRACE("Creating shader program"); ASSERT_NO_FATAL_FAILURE(GLTest::createProgram( vertexSource, fragmentSource, &program)); } GLint positionHandle = glGetAttribLocation(program, "vPosition"); ASSERT_EQ(GL_NO_ERROR, glGetError()); ASSERT_NE(-1, positionHandle); GLint samplerHandle = glGetUniformLocation(program, "texSampler"); ASSERT_EQ(GL_NO_ERROR, glGetError()); ASSERT_NE(-1, samplerHandle); static const GLfloat vertices[] = { -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, }; glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices); ASSERT_EQ(GL_NO_ERROR, glGetError()); glEnableVertexAttribArray(positionHandle); ASSERT_EQ(GL_NO_ERROR, glGetError()); glUseProgram(program); ASSERT_EQ(GL_NO_ERROR, glGetError()); glUniform1i(samplerHandle, 0); ASSERT_EQ(GL_NO_ERROR, glGetError()); GLuint textureHandle; glGenTextures(1, &textureHandle); ASSERT_EQ(GL_NO_ERROR, glGetError()); glBindTexture(GL_TEXTURE_2D, textureHandle); ASSERT_EQ(GL_NO_ERROR, glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); ASSERT_EQ(GL_NO_ERROR, glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); ASSERT_EQ(GL_NO_ERROR, glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); ASSERT_EQ(GL_NO_ERROR, glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); ASSERT_EQ(GL_NO_ERROR, glGetError()); } void drawTexture(bool asSRGB, GLint x, GLint y, GLsizei width, GLsizei height) { ASSERT_NO_FATAL_FAILURE(fillTexture(asSRGB)); glViewport(x, y, width, height); ASSERT_EQ(GL_NO_ERROR, glGetError()); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); ASSERT_EQ(GL_NO_ERROR, glGetError()); } void checkLockedBuffer(PixelFormat format) { ASSERT_EQ(mLockedBuffer.format, format); ASSERT_EQ(mLockedBuffer.width, DISPLAY_WIDTH); ASSERT_EQ(mLockedBuffer.height, DISPLAY_HEIGHT); } static bool withinTolerance(int a, int b) { int diff = a - b; return diff >= 0 ? diff <= TOLERANCE : -diff <= TOLERANCE; } // Primary producer and consumer sp mBufferQueue; sp mInputSurface; sp mCpuConsumer; CpuConsumer::LockedBuffer mLockedBuffer; EGLDisplay mEglDisplay; EGLConfig mEglConfig; EGLContext mEglContext; EGLSurface mEglSurface; // Auxiliary display output sp mComposerClient; sp mSurfaceControl; sp mOutputSurface; private: void createEGLSurface(Surface* inputSurface) { mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); EXPECT_TRUE(eglInitialize(mEglDisplay, NULL, NULL)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); static const EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE }; EGLint numConfigs = 0; EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &mEglConfig, 1, &numConfigs)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_GT(numConfigs, 0); static const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE } ; mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, contextAttribs); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_CONTEXT, mEglContext); mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig, inputSurface, NULL); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_SURFACE, mEglSurface); EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); } void createDebugSurface() { if (getenv(SHOW_DEBUG_STRING) == NULL) return; mComposerClient = new SurfaceComposerClient; ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); mSurfaceControl = mComposerClient->createSurface( String8("SRGBTest Surface"), DISPLAY_WIDTH, DISPLAY_HEIGHT, PIXEL_FORMAT_RGBA_8888); ASSERT_TRUE(mSurfaceControl != NULL); ASSERT_TRUE(mSurfaceControl->isValid()); SurfaceComposerClient::openGlobalTransaction(); ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF)); ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); SurfaceComposerClient::closeGlobalTransaction(); ANativeWindow_Buffer outBuffer; ARect inOutDirtyBounds; mOutputSurface = mSurfaceControl->getSurface(); mOutputSurface->lock(&outBuffer, &inOutDirtyBounds); uint8_t* bytePointer = reinterpret_cast(outBuffer.bits); for (int y = 0; y < outBuffer.height; ++y) { int rowOffset = y * outBuffer.stride; // pixels for (int x = 0; x < outBuffer.width; ++x) { int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes for (int c = 0; c < PIXEL_SIZE; ++c) { int offset = colOffset + c; bytePointer[offset] = ((c + 1) * 56) - 1; } } } mOutputSurface->unlockAndPost(); } void copyToDebugSurface() { if (!mOutputSurface.get()) return; size_t bufferSize = mLockedBuffer.height * mLockedBuffer.stride * PIXEL_SIZE; ANativeWindow_Buffer outBuffer; ARect outBufferBounds; mOutputSurface->lock(&outBuffer, &outBufferBounds); ASSERT_EQ(mLockedBuffer.width, outBuffer.width); ASSERT_EQ(mLockedBuffer.height, outBuffer.height); ASSERT_EQ(mLockedBuffer.stride, outBuffer.stride); if (mLockedBuffer.format == outBuffer.format) { memcpy(outBuffer.bits, mLockedBuffer.data, bufferSize); } else { ASSERT_EQ(mLockedBuffer.format, PIXEL_FORMAT_sRGB_A_8888); ASSERT_EQ(outBuffer.format, PIXEL_FORMAT_RGBA_8888); uint8_t* outPointer = reinterpret_cast(outBuffer.bits); for (int y = 0; y < outBuffer.height; ++y) { int rowOffset = y * outBuffer.stride; // pixels for (int x = 0; x < outBuffer.width; ++x) { int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes // RGB are converted for (int c = 0; c < (PIXEL_SIZE - 1); ++c) { outPointer[colOffset + c] = srgbToLinear( mLockedBuffer.data[colOffset + c]); } // Alpha isn't converted outPointer[colOffset + 3] = mLockedBuffer.data[colOffset + 3]; } } } mOutputSurface->unlockAndPost(); int sleepSeconds = atoi(getenv(SHOW_DEBUG_STRING)); sleep(sleepSeconds); } }; const char SRGBTest::SHOW_DEBUG_STRING[] = "DEBUG_OUTPUT_SECONDS"; TEST_F(SRGBTest, GLRenderFromSRGBTexture) { ASSERT_NO_FATAL_FAILURE(initShaders()); // The RGB texture is displayed in the top half ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, DISPLAY_HEIGHT / 2, DISPLAY_WIDTH, DISPLAY_HEIGHT / 2)); // The SRGB texture is displayed in the bottom half ASSERT_NO_FATAL_FAILURE(drawTexture(true, 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT / 2)); eglSwapBuffers(mEglDisplay, mEglSurface); ASSERT_EQ(EGL_SUCCESS, eglGetError()); // Lock ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888)); // Compare a pixel in the middle of each texture int midSRGBOffset = (DISPLAY_HEIGHT / 4) * mLockedBuffer.stride * PIXEL_SIZE; int midRGBOffset = midSRGBOffset * 3; midRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; midSRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; for (int c = 0; c < PIXEL_SIZE; ++c) { int expectedValue = mLockedBuffer.data[midRGBOffset + c]; int actualValue = mLockedBuffer.data[midSRGBOffset + c]; ASSERT_PRED2(withinTolerance, expectedValue, actualValue); } // mLockedBuffer is unlocked in TearDown so we can copy data from it to // the debug surface if necessary } TEST_F(SRGBTest, RenderToSRGBSurface) { ASSERT_NO_FATAL_FAILURE(initShaders()); // By default, the first buffer we write into will be RGB // Render an RGB texture across the whole surface ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT)); eglSwapBuffers(mEglDisplay, mEglSurface); ASSERT_EQ(EGL_SUCCESS, eglGetError()); // Lock ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888)); // Save the values of the middle pixel for later comparison against SRGB uint8_t values[PIXEL_SIZE] = {}; int middleOffset = (DISPLAY_HEIGHT / 2) * mLockedBuffer.stride * PIXEL_SIZE; middleOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; for (int c = 0; c < PIXEL_SIZE; ++c) { values[c] = mLockedBuffer.data[middleOffset + c]; } // Unlock ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer)); // Switch to SRGB window surface #define EGL_GL_COLORSPACE_KHR EGL_VG_COLORSPACE #define EGL_GL_COLORSPACE_SRGB_KHR EGL_VG_COLORSPACE_sRGB static const int srgbAttribs[] = { EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR, EGL_NONE, }; EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, mEglContext)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); EXPECT_TRUE(eglDestroySurface(mEglDisplay, mEglSurface)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig, mInputSurface.get(), srgbAttribs); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_SURFACE, mEglSurface); EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); // Render the texture again ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT)); eglSwapBuffers(mEglDisplay, mEglSurface); ASSERT_EQ(EGL_SUCCESS, eglGetError()); // Lock ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); // Make sure we actually got the SRGB buffer on the consumer side ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_sRGB_A_8888)); // Verify that the stored value is the same, accounting for RGB/SRGB for (int c = 0; c < PIXEL_SIZE; ++c) { // The alpha value should be equivalent before linear->SRGB float rgbAsSRGB = (c == 3) ? values[c] / 255.0f : linearToSRGB(values[c] / 255.0f); int expectedValue = rgbAsSRGB * 255.0f + 0.5f; int actualValue = mLockedBuffer.data[middleOffset + c]; ASSERT_PRED2(withinTolerance, expectedValue, actualValue); } // mLockedBuffer is unlocked in TearDown so we can copy data from it to // the debug surface if necessary } } // namespace android