#ifndef __egl_h_ #define __egl_h_ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.0 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. */ #include #include /* ** egltypes.h is platform dependent. It defines: ** ** - EGL types and resources ** - Native types ** - EGL and native handle values ** ** EGL types and resources are to be typedef'ed with appropriate platform ** dependent resource handle types. EGLint must be an integer of at least ** 32-bit. ** ** NativeDisplayType, NativeWindowType and NativePixmapType are to be ** replaced with corresponding types of the native window system in egl.h. ** ** EGL and native handle values must match their types. ** ** Example egltypes.h: */ #if 0 #include #include /* ** Types and resources */ typedef int EGLBoolean; typedef int32_t EGLint; typedef void *EGLDisplay; typedef void *EGLConfig; typedef void *EGLSurface; typedef void *EGLContext; /* ** EGL and native handle values */ #define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0) #define EGL_NO_CONTEXT ((EGLContext)0) #define EGL_NO_DISPLAY ((EGLDisplay)0) #define EGL_NO_SURFACE ((EGLSurface)0) #endif /* ** Versioning and extensions */ #define EGL_VERSION_1_0 1 /* ** Boolean */ #define EGL_FALSE 0 #define EGL_TRUE 1 /* ** Errors */ #define EGL_SUCCESS 0x3000 #define EGL_NOT_INITIALIZED 0x3001 #define EGL_BAD_ACCESS 0x3002 #define EGL_BAD_ALLOC 0x3003 #define EGL_BAD_ATTRIBUTE 0x3004 #define EGL_BAD_CONFIG 0x3005 #define EGL_BAD_CONTEXT 0x3006 #define EGL_BAD_CURRENT_SURFACE 0x3007 #define EGL_BAD_DISPLAY 0x3008 #define EGL_BAD_MATCH 0x3009 #define EGL_BAD_NATIVE_PIXMAP 0x300A #define EGL_BAD_NATIVE_WINDOW 0x300B #define EGL_BAD_PARAMETER 0x300C #define EGL_BAD_SURFACE 0x300D /* 0x300E - 0x301F reserved for additional errors. */ /* ** Config attributes */ #define EGL_BUFFER_SIZE 0x3020 #define EGL_ALPHA_SIZE 0x3021 #define EGL_BLUE_SIZE 0x3022 #define EGL_GREEN_SIZE 0x3023 #define EGL_RED_SIZE 0x3024 #define EGL_DEPTH_SIZE 0x3025 #define EGL_STENCIL_SIZE 0x3026 #define EGL_CONFIG_CAVEAT 0x3027 #define EGL_CONFIG_ID 0x3028 #define EGL_LEVEL 0x3029 #define EGL_MAX_PBUFFER_HEIGHT 0x302A #define EGL_MAX_PBUFFER_PIXELS 0x302B #define EGL_MAX_PBUFFER_WIDTH 0x302C #define EGL_NATIVE_RENDERABLE 0x302D #define EGL_NATIVE_VISUAL_ID 0x302E #define EGL_NATIVE_VISUAL_TYPE 0x302F /*#define EGL_PRESERVED_RESOURCES 0x3030*/ #define EGL_SAMPLES 0x3031 #define EGL_SAMPLE_BUFFERS 0x3032 #define EGL_SURFACE_TYPE 0x3033 #define EGL_TRANSPARENT_TYPE 0x3034 #define EGL_TRANSPARENT_BLUE_VALUE 0x3035 #define EGL_TRANSPARENT_GREEN_VALUE 0x3036 #define EGL_TRANSPARENT_RED_VALUE 0x3037 /* ** Config attribute and value */ #define EGL_NONE 0x3038 /* 0x3039 - 0x304F reserved for additional config attributes. */ /* ** Config values */ #define EGL_DONT_CARE ((EGLint) -1) #define EGL_PBUFFER_BIT 0x01 #define EGL_PIXMAP_BIT 0x02 #define EGL_WINDOW_BIT 0x04 #define EGL_SLOW_CONFIG 0x3050 #define EGL_NON_CONFORMANT_CONFIG 0x3051 #define EGL_TRANSPARENT_RGB 0x3052 /* ** String names */ #define EGL_VENDOR 0x3053 #define EGL_VERSION 0x3054 #define EGL_EXTENSIONS 0x3055 /* ** Surface attributes */ #define EGL_HEIGHT 0x3056 #define EGL_WIDTH 0x3057 #define EGL_LARGEST_PBUFFER 0x3058 /* ** Current surfaces */ #define EGL_DRAW 0x3059 #define EGL_READ 0x305A /* ** Engines */ #define EGL_CORE_NATIVE_ENGINE 0x305B /* 0x305C-0x3FFFF reserved for future use */ /* ** Functions */ #ifdef __cplusplus extern "C" { #endif GLAPI EGLint APIENTRY eglGetError (void); GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display); GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy); GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name); GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))(); GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); GLAPI EGLBoolean APIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); GLAPI EGLSurface APIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list); GLAPI EGLSurface APIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list); GLAPI EGLSurface APIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); GLAPI EGLBoolean APIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); GLAPI EGLBoolean APIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); GLAPI EGLContext APIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list); GLAPI EGLBoolean APIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); GLAPI EGLBoolean APIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); GLAPI EGLContext APIENTRY eglGetCurrentContext (void); GLAPI EGLSurface APIENTRY eglGetCurrentSurface (EGLint readdraw); GLAPI EGLDisplay APIENTRY eglGetCurrentDisplay (void); GLAPI EGLBoolean APIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); GLAPI EGLBoolean APIENTRY eglWaitGL (void); GLAPI EGLBoolean APIENTRY eglWaitNative (EGLint engine); GLAPI EGLBoolean APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw); GLAPI EGLBoolean APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target); #ifdef __cplusplus } #endif #endif /* ___egl_h_ */