/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include "DisplayHardware/DisplaySurface.h" #include "DisplayHardware/HWComposer.h" #include "RenderEngine/RenderEngine.h" #include "clz.h" #include "DisplayDevice.h" #include "SurfaceFlinger.h" #include "Layer.h" // ---------------------------------------------------------------------------- using namespace android; // ---------------------------------------------------------------------------- /* * Initialize the display to the specified values. * */ DisplayDevice::DisplayDevice( const sp& flinger, DisplayType type, int32_t hwcId, int format, bool isSecure, const wp& displayToken, const sp& displaySurface, const sp& producer, EGLConfig config) : lastCompositionHadVisibleLayers(false), mFlinger(flinger), mType(type), mHwcDisplayId(hwcId), mDisplayToken(displayToken), mDisplaySurface(displaySurface), mDisplay(EGL_NO_DISPLAY), mSurface(EGL_NO_SURFACE), mDisplayWidth(), mDisplayHeight(), mFormat(), mFlags(), mPageFlipCount(), mIsSecure(isSecure), mSecureLayerVisible(false), mLayerStack(NO_LAYER_STACK), mOrientation(), mPowerMode(HWC_POWER_MODE_OFF), mActiveConfig(0) { mNativeWindow = new Surface(producer, false); ANativeWindow* const window = mNativeWindow.get(); /* * Create our display's surface */ EGLSurface surface; EGLint w, h; EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (config == EGL_NO_CONFIG) { config = RenderEngine::chooseEglConfig(display, format); } surface = eglCreateWindowSurface(display, config, window, NULL); eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth); eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight); // Make sure that composition can never be stalled by a virtual display // consumer that isn't processing buffers fast enough. We have to do this // in two places: // * Here, in case the display is composed entirely by HWC. // * In makeCurrent(), using eglSwapInterval. Some EGL drivers set the // window's swap interval in eglMakeCurrent, so they'll override the // interval we set here. if (mType >= DisplayDevice::DISPLAY_VIRTUAL) window->setSwapInterval(window, 0); mConfig = config; mDisplay = display; mSurface = surface; mFormat = format; mPageFlipCount = 0; mViewport.makeInvalid(); mFrame.makeInvalid(); // virtual displays are always considered enabled mPowerMode = (mType >= DisplayDevice::DISPLAY_VIRTUAL) ? HWC_POWER_MODE_NORMAL : HWC_POWER_MODE_OFF; // Name the display. The name will be replaced shortly if the display // was created with createDisplay(). switch (mType) { case DISPLAY_PRIMARY: mDisplayName = "Built-in Screen"; break; case DISPLAY_EXTERNAL: mDisplayName = "HDMI Screen"; break; default: mDisplayName = "Virtual Screen"; // e.g. Overlay #n break; } // initialize the display orientation transform. setProjection(DisplayState::eOrientationDefault, mViewport, mFrame); } DisplayDevice::~DisplayDevice() { if (mSurface != EGL_NO_SURFACE) { eglDestroySurface(mDisplay, mSurface); mSurface = EGL_NO_SURFACE; } } void DisplayDevice::disconnect(HWComposer& hwc) { if (mHwcDisplayId >= 0) { hwc.disconnectDisplay(mHwcDisplayId); if (mHwcDisplayId >= DISPLAY_VIRTUAL) hwc.freeDisplayId(mHwcDisplayId); mHwcDisplayId = -1; } } bool DisplayDevice::isValid() const { return mFlinger != NULL; } int DisplayDevice::getWidth() const { return mDisplayWidth; } int DisplayDevice::getHeight() const { return mDisplayHeight; } PixelFormat DisplayDevice::getFormat() const { return mFormat; } EGLSurface DisplayDevice::getEGLSurface() const { return mSurface; } void DisplayDevice::setDisplayName(const String8& displayName) { if (!displayName.isEmpty()) { // never override the name with an empty name mDisplayName = displayName; } } uint32_t DisplayDevice::getPageFlipCount() const { return mPageFlipCount; } status_t DisplayDevice::compositionComplete() const { return mDisplaySurface->compositionComplete(); } void DisplayDevice::flip(const Region& dirty) const { mFlinger->getRenderEngine().checkErrors(); EGLDisplay dpy = mDisplay; EGLSurface surface = mSurface; #ifdef EGL_ANDROID_swap_rectangle if (mFlags & SWAP_RECTANGLE) { const Region newDirty(dirty.intersect(bounds())); const Rect b(newDirty.getBounds()); eglSetSwapRectangleANDROID(dpy, surface, b.left, b.top, b.width(), b.height()); } #else (void) dirty; // Eliminate unused parameter warning #endif mPageFlipCount++; } status_t DisplayDevice::beginFrame(bool mustRecompose) const { return mDisplaySurface->beginFrame(mustRecompose); } status_t DisplayDevice::prepareFrame(const HWComposer& hwc) const { DisplaySurface::CompositionType compositionType; bool haveGles = hwc.hasGlesComposition(mHwcDisplayId); bool haveHwc = hwc.hasHwcComposition(mHwcDisplayId); if (haveGles && haveHwc) { compositionType = DisplaySurface::COMPOSITION_MIXED; } else if (haveGles) { compositionType = DisplaySurface::COMPOSITION_GLES; } else if (haveHwc) { compositionType = DisplaySurface::COMPOSITION_HWC; } else { // Nothing to do -- when turning the screen off we get a frame like // this. Call it a HWC frame since we won't be doing any GLES work but // will do a prepare/set cycle. compositionType = DisplaySurface::COMPOSITION_HWC; } return mDisplaySurface->prepareFrame(compositionType); } void DisplayDevice::swapBuffers(HWComposer& hwc) const { // We need to call eglSwapBuffers() if: // (1) we don't have a hardware composer, or // (2) we did GLES composition this frame, and either // (a) we have framebuffer target support (not present on legacy // devices, where HWComposer::commit() handles things); or // (b) this is a virtual display if (hwc.initCheck() != NO_ERROR || (hwc.hasGlesComposition(mHwcDisplayId) && (hwc.supportsFramebufferTarget() || mType >= DISPLAY_VIRTUAL))) { EGLBoolean success = eglSwapBuffers(mDisplay, mSurface); if (!success) { EGLint error = eglGetError(); if (error == EGL_CONTEXT_LOST || mType == DisplayDevice::DISPLAY_PRIMARY) { LOG_ALWAYS_FATAL("eglSwapBuffers(%p, %p) failed with 0x%08x", mDisplay, mSurface, error); } else { ALOGE("eglSwapBuffers(%p, %p) failed with 0x%08x", mDisplay, mSurface, error); } } } status_t result = mDisplaySurface->advanceFrame(); if (result != NO_ERROR) { ALOGE("[%s] failed pushing new frame to HWC: %d", mDisplayName.string(), result); } } void DisplayDevice::onSwapBuffersCompleted(HWComposer& hwc) const { if (hwc.initCheck() == NO_ERROR) { mDisplaySurface->onFrameCommitted(); } } uint32_t DisplayDevice::getFlags() const { return mFlags; } EGLBoolean DisplayDevice::makeCurrent(EGLDisplay dpy, EGLContext ctx) const { EGLBoolean result = EGL_TRUE; EGLSurface sur = eglGetCurrentSurface(EGL_DRAW); if (sur != mSurface) { result = eglMakeCurrent(dpy, mSurface, mSurface, ctx); if (result == EGL_TRUE) { if (mType >= DisplayDevice::DISPLAY_VIRTUAL) eglSwapInterval(dpy, 0); } } setViewportAndProjection(); return result; } void DisplayDevice::setViewportAndProjection() const { size_t w = mDisplayWidth; size_t h = mDisplayHeight; Rect sourceCrop(0, 0, w, h); mFlinger->getRenderEngine().setViewportAndProjection(w, h, sourceCrop, h, false, Transform::ROT_0); } // ---------------------------------------------------------------------------- void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp >& layers) { mVisibleLayersSortedByZ = layers; mSecureLayerVisible = false; size_t count = layers.size(); for (size_t i=0 ; i& layer(layers[i]); if (layer->isSecure()) { mSecureLayerVisible = true; } } } const Vector< sp >& DisplayDevice::getVisibleLayersSortedByZ() const { return mVisibleLayersSortedByZ; } bool DisplayDevice::getSecureLayerVisible() const { return mSecureLayerVisible; } Region DisplayDevice::getDirtyRegion(bool repaintEverything) const { Region dirty; if (repaintEverything) { dirty.set(getBounds()); } else { const Transform& planeTransform(mGlobalTransform); dirty = planeTransform.transform(this->dirtyRegion); dirty.andSelf(getBounds()); } return dirty; } // ---------------------------------------------------------------------------- void DisplayDevice::setPowerMode(int mode) { mPowerMode = mode; } int DisplayDevice::getPowerMode() const { return mPowerMode; } bool DisplayDevice::isDisplayOn() const { return (mPowerMode != HWC_POWER_MODE_OFF); } // ---------------------------------------------------------------------------- void DisplayDevice::setActiveConfig(int mode) { mActiveConfig = mode; } int DisplayDevice::getActiveConfig() const { return mActiveConfig; } // ---------------------------------------------------------------------------- void DisplayDevice::setLayerStack(uint32_t stack) { mLayerStack = stack; dirtyRegion.set(bounds()); } // ---------------------------------------------------------------------------- uint32_t DisplayDevice::getOrientationTransform() const { uint32_t transform = 0; switch (mOrientation) { case DisplayState::eOrientationDefault: transform = Transform::ROT_0; break; case DisplayState::eOrientation90: transform = Transform::ROT_90; break; case DisplayState::eOrientation180: transform = Transform::ROT_180; break; case DisplayState::eOrientation270: transform = Transform::ROT_270; break; } return transform; } status_t DisplayDevice::orientationToTransfrom( int orientation, int w, int h, Transform* tr) { uint32_t flags = 0; switch (orientation) { case DisplayState::eOrientationDefault: flags = Transform::ROT_0; break; case DisplayState::eOrientation90: flags = Transform::ROT_90; break; case DisplayState::eOrientation180: flags = Transform::ROT_180; break; case DisplayState::eOrientation270: flags = Transform::ROT_270; break; default: return BAD_VALUE; } tr->set(flags, w, h); return NO_ERROR; } void DisplayDevice::setDisplaySize(const int newWidth, const int newHeight) { dirtyRegion.set(getBounds()); if (mSurface != EGL_NO_SURFACE) { eglDestroySurface(mDisplay, mSurface); mSurface = EGL_NO_SURFACE; } mDisplaySurface->resizeBuffers(newWidth, newHeight); ANativeWindow* const window = mNativeWindow.get(); mSurface = eglCreateWindowSurface(mDisplay, mConfig, window, NULL); eglQuerySurface(mDisplay, mSurface, EGL_WIDTH, &mDisplayWidth); eglQuerySurface(mDisplay, mSurface, EGL_HEIGHT, &mDisplayHeight); LOG_FATAL_IF(mDisplayWidth != newWidth, "Unable to set new width to %d", newWidth); LOG_FATAL_IF(mDisplayHeight != newHeight, "Unable to set new height to %d", newHeight); } void DisplayDevice::setProjection(int orientation, const Rect& newViewport, const Rect& newFrame) { Rect viewport(newViewport); Rect frame(newFrame); const int w = mDisplayWidth; const int h = mDisplayHeight; Transform R; DisplayDevice::orientationToTransfrom(orientation, w, h, &R); if (!frame.isValid()) { // the destination frame can be invalid if it has never been set, // in that case we assume the whole display frame. frame = Rect(w, h); } if (viewport.isEmpty()) { // viewport can be invalid if it has never been set, in that case // we assume the whole display size. // it's also invalid to have an empty viewport, so we handle that // case in the same way. viewport = Rect(w, h); if (R.getOrientation() & Transform::ROT_90) { // viewport is always specified in the logical orientation // of the display (ie: post-rotation). swap(viewport.right, viewport.bottom); } } dirtyRegion.set(getBounds()); Transform TL, TP, S; float src_width = viewport.width(); float src_height = viewport.height(); float dst_width = frame.width(); float dst_height = frame.height(); if (src_width != dst_width || src_height != dst_height) { float sx = dst_width / src_width; float sy = dst_height / src_height; S.set(sx, 0, 0, sy); } float src_x = viewport.left; float src_y = viewport.top; float dst_x = frame.left; float dst_y = frame.top; TL.set(-src_x, -src_y); TP.set(dst_x, dst_y); // The viewport and frame are both in the logical orientation. // Apply the logical translation, scale to physical size, apply the // physical translation and finally rotate to the physical orientation. mGlobalTransform = R * TP * S * TL; const uint8_t type = mGlobalTransform.getType(); mNeedsFiltering = (!mGlobalTransform.preserveRects() || (type >= Transform::SCALE)); mScissor = mGlobalTransform.transform(viewport); if (mScissor.isEmpty()) { mScissor = getBounds(); } mOrientation = orientation; mViewport = viewport; mFrame = frame; } void DisplayDevice::dump(String8& result) const { const Transform& tr(mGlobalTransform); result.appendFormat( "+ DisplayDevice: %s\n" " type=%x, hwcId=%d, layerStack=%u, (%4dx%4d), ANativeWindow=%p, orient=%2d (type=%08x), " "flips=%u, isSecure=%d, secureVis=%d, powerMode=%d, activeConfig=%d, numLayers=%zu\n" " v:[%d,%d,%d,%d], f:[%d,%d,%d,%d], s:[%d,%d,%d,%d]," "transform:[[%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f]]\n", mDisplayName.string(), mType, mHwcDisplayId, mLayerStack, mDisplayWidth, mDisplayHeight, mNativeWindow.get(), mOrientation, tr.getType(), getPageFlipCount(), mIsSecure, mSecureLayerVisible, mPowerMode, mActiveConfig, mVisibleLayersSortedByZ.size(), mViewport.left, mViewport.top, mViewport.right, mViewport.bottom, mFrame.left, mFrame.top, mFrame.right, mFrame.bottom, mScissor.left, mScissor.top, mScissor.right, mScissor.bottom, tr[0][0], tr[1][0], tr[2][0], tr[0][1], tr[1][1], tr[2][1], tr[0][2], tr[1][2], tr[2][2]); String8 surfaceDump; mDisplaySurface->dumpAsString(surfaceDump); result.append(surfaceDump); }