# Copyright (C) 2010 The Android Open Source Project # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_CLANG := true LOCAL_CPPFLAGS := -std=c++11 LOCAL_SRC_FILES := \ Fence.cpp \ FramebufferNativeWindow.cpp \ FrameStats.cpp \ GraphicBuffer.cpp \ GraphicBufferAllocator.cpp \ GraphicBufferMapper.cpp \ PixelFormat.cpp \ Rect.cpp \ Region.cpp \ UiConfig.cpp LOCAL_SHARED_LIBRARIES := \ libcutils \ libhardware \ libsync \ libutils \ liblog ifneq ($(BOARD_FRAMEBUFFER_FORCE_FORMAT),) LOCAL_CFLAGS += -DFRAMEBUFFER_FORCE_FORMAT=$(BOARD_FRAMEBUFFER_FORCE_FORMAT) endif LOCAL_MODULE := libui include $(BUILD_SHARED_LIBRARY) # Include subdirectory makefiles # ============================================================ # If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework # team really wants is to build the stuff defined by this makefile. ifeq (,$(ONE_SHOT_MAKEFILE)) include $(call first-makefiles-under,$(LOCAL_PATH)) endif