/* ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #include #include #include #include #include #include #include #include "hooks.h" #include "egl_impl.h" using namespace android; // ---------------------------------------------------------------------------- // Actual GL entry-points // ---------------------------------------------------------------------------- #undef API_ENTRY #undef CALL_GL_API #undef CALL_GL_API_RETURN #if USE_FAST_TLS_KEY #define API_ENTRY(_api) __attribute__((naked)) _api #define CALL_GL_API(_api, ...) \ asm volatile( \ "mov r12, #0xFFFF0FFF \n" \ "ldr r12, [r12, #-15] \n" \ "ldr r12, [r12, %[tls]] \n" \ "cmp r12, #0 \n" \ "ldrne pc, [r12, %[api]] \n" \ "bx lr \n" \ : \ : [tls] "J"(TLS_SLOT_OPENGL_API*4), \ [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \ : \ ); #define CALL_GL_API_RETURN(_api, ...) \ CALL_GL_API(_api, __VA_ARGS__) \ return 0; // placate gcc's warnings. never reached. #else #define API_ENTRY(_api) _api #define CALL_GL_API(_api, ...) \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ _c->_api(__VA_ARGS__) #define CALL_GL_API_RETURN(_api, ...) \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ return _c->_api(__VA_ARGS__) #endif extern "C" { #include "gl2_api.in" #include "gl2ext_api.in" } #undef API_ENTRY #undef CALL_GL_API #undef CALL_GL_API_RETURN /* * These GL calls are special because they need to EGL to retrieve some * informations before they can execute. */ extern "C" void __glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); extern "C" void __glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) { GLeglImageOES implImage = (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image); __glEGLImageTargetTexture2DOES(target, implImage); } void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) { GLeglImageOES implImage = (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image); __glEGLImageTargetRenderbufferStorageOES(target, image); }