/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include using namespace android; int main(int argc, char** argv) { // set up the thread-pool sp proc(ProcessState::self()); ProcessState::self()->startThreadPool(); // create a client to surfaceflinger sp client = new SurfaceComposerClient(); sp surfaceControl = client->createSurface( 0, 160, 240, PIXEL_FORMAT_RGB_565); SurfaceComposerClient::openGlobalTransaction(); surfaceControl->setLayer(100000); SurfaceComposerClient::closeGlobalTransaction(); // pretend it went cross-process Parcel parcel; SurfaceControl::writeSurfaceToParcel(surfaceControl, &parcel); parcel.setDataPosition(0); sp surface = Surface::readFromParcel(parcel); ANativeWindow* window = surface.get(); printf("window=%p\n", window); int err = native_window_set_buffer_count(window, 8); ANativeWindowBuffer* buffer; for (int i=0 ; i<8 ; i++) { window->dequeueBuffer(window, &buffer); printf("buffer %d: %p\n", i, buffer); } printf("test complete. CTRL+C to finish.\n"); IPCThreadState::self()->joinThreadPool(); return 0; }