/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LIBS_UTILS_THREAD_DEFS_H #define _LIBS_UTILS_THREAD_DEFS_H #include #include #include // --------------------------------------------------------------------------- // C API #ifdef __cplusplus extern "C" { #endif typedef void* android_thread_id_t; typedef int (*android_thread_func_t)(void*); enum { /* * *********************************************** * ** Keep in sync with android.os.Process.java ** * *********************************************** * * This maps directly to the "nice" priorities we use in Android. * A thread priority should be chosen inverse-proportionally to * the amount of work the thread is expected to do. The more work * a thread will do, the less favorable priority it should get so that * it doesn't starve the system. Threads not behaving properly might * be "punished" by the kernel. * Use the levels below when appropriate. Intermediate values are * acceptable, preferably use the {MORE|LESS}_FAVORABLE constants below. */ ANDROID_PRIORITY_LOWEST = 19, /* use for background tasks */ ANDROID_PRIORITY_BACKGROUND = 10, /* most threads run at normal priority */ ANDROID_PRIORITY_NORMAL = 0, /* threads currently running a UI that the user is interacting with */ ANDROID_PRIORITY_FOREGROUND = -2, /* the main UI thread has a slightly more favorable priority */ ANDROID_PRIORITY_DISPLAY = -4, /* ui service treads might want to run at a urgent display (uncommon) */ ANDROID_PRIORITY_URGENT_DISPLAY = HAL_PRIORITY_URGENT_DISPLAY, /* all normal audio threads */ ANDROID_PRIORITY_AUDIO = -16, /* service audio threads (uncommon) */ ANDROID_PRIORITY_URGENT_AUDIO = -19, /* should never be used in practice. regular process might not * be allowed to use this level */ ANDROID_PRIORITY_HIGHEST = -20, ANDROID_PRIORITY_DEFAULT = ANDROID_PRIORITY_NORMAL, ANDROID_PRIORITY_MORE_FAVORABLE = -1, ANDROID_PRIORITY_LESS_FAVORABLE = +1, }; #ifdef __cplusplus } // extern "C" #endif // --------------------------------------------------------------------------- // C++ API #ifdef __cplusplus namespace android { // --------------------------------------------------------------------------- typedef android_thread_id_t thread_id_t; typedef android_thread_func_t thread_func_t; enum { PRIORITY_LOWEST = ANDROID_PRIORITY_LOWEST, PRIORITY_BACKGROUND = ANDROID_PRIORITY_BACKGROUND, PRIORITY_NORMAL = ANDROID_PRIORITY_NORMAL, PRIORITY_FOREGROUND = ANDROID_PRIORITY_FOREGROUND, PRIORITY_DISPLAY = ANDROID_PRIORITY_DISPLAY, PRIORITY_URGENT_DISPLAY = ANDROID_PRIORITY_URGENT_DISPLAY, PRIORITY_AUDIO = ANDROID_PRIORITY_AUDIO, PRIORITY_URGENT_AUDIO = ANDROID_PRIORITY_URGENT_AUDIO, PRIORITY_HIGHEST = ANDROID_PRIORITY_HIGHEST, PRIORITY_DEFAULT = ANDROID_PRIORITY_DEFAULT, PRIORITY_MORE_FAVORABLE = ANDROID_PRIORITY_MORE_FAVORABLE, PRIORITY_LESS_FAVORABLE = ANDROID_PRIORITY_LESS_FAVORABLE, }; // --------------------------------------------------------------------------- }; // namespace android #endif // __cplusplus // --------------------------------------------------------------------------- #endif // _LIBS_UTILS_THREAD_DEFS_H