LOCAL_PATH:= $(call my-dir) # # Build the software OpenGL ES library # include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ egl.cpp \ state.cpp \ texture.cpp \ Tokenizer.cpp \ TokenManager.cpp \ TextureObjectManager.cpp \ BufferObjectManager.cpp \ array.cpp.arm \ fp.cpp.arm \ light.cpp.arm \ matrix.cpp.arm \ mipmap.cpp.arm \ primitives.cpp.arm \ vertex.cpp.arm ifeq ($(TARGET_ARCH),arm) LOCAL_SRC_FILES += fixed_asm.S iterators.S LOCAL_CFLAGS += -fstrict-aliasing endif ifneq ($(TARGET_SIMULATOR),true) # we need to access the private Bionic header LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private endif LOCAL_SHARED_LIBRARIES := libcutils libutils libpixelflinger LOCAL_CFLAGS += -fvisibility=hidden LOCAL_LDLIBS := -lpthread -ldl LOCAL_MODULE:= libagl include $(BUILD_SHARED_LIBRARY)