/* ** Copyright 2011, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include "header.h" EGLBoolean Debug_eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) { glesv2debugger::Message msg; const bool expectResponse = true; struct : public FunctionCall { EGLDisplay dpy; EGLSurface draw; const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) { msg.set_time(-1); return reinterpret_cast(true); } } caller; caller.dpy = dpy; caller.draw = draw; msg.set_arg0(reinterpret_cast(dpy)); msg.set_arg1(reinterpret_cast(draw)); int * ret = MessageLoop(caller, msg, expectResponse, glesv2debugger::Message_Function_eglSwapBuffers); return static_cast(reinterpret_cast(ret)); }