/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "SurfaceTextureClient_test" //#define LOG_NDEBUG 0 #include #include #include #include #include #include #include #include namespace android { class SurfaceTextureClientTest : public ::testing::Test { protected: SurfaceTextureClientTest(): mEglDisplay(EGL_NO_DISPLAY), mEglSurface(EGL_NO_SURFACE), mEglContext(EGL_NO_CONTEXT) { } virtual void SetUp() { const ::testing::TestInfo* const testInfo = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGV("Begin test: %s.%s", testInfo->test_case_name(), testInfo->name()); sp producer; sp consumer; BufferQueue::createBufferQueue(&producer, &consumer); mST = new GLConsumer(consumer, 123, GLConsumer::TEXTURE_EXTERNAL, true, false); mSTC = new Surface(producer); mANW = mSTC; // We need a valid GL context so we can test updateTexImage() // This initializes EGL and create a dummy GL context with a // pbuffer render target. mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); EGLint majorVersion, minorVersion; EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); EGLConfig myConfig; EGLint numConfigs = 0; EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig, 1, &numConfigs)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); mEglConfig = myConfig; EGLint pbufferAttribs[] = { EGL_WIDTH, 16, EGL_HEIGHT, 16, EGL_NONE }; mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig, pbufferAttribs); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_SURFACE, mEglSurface); mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT, 0); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_CONTEXT, mEglContext); EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); } virtual void TearDown() { mST.clear(); mSTC.clear(); mANW.clear(); eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(mEglDisplay, mEglContext); eglDestroySurface(mEglDisplay, mEglSurface); eglTerminate(mEglDisplay); const ::testing::TestInfo* const testInfo = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGV("End test: %s.%s", testInfo->test_case_name(), testInfo->name()); } virtual EGLint const* getConfigAttribs() { static EGLint sDefaultConfigAttribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT | EGL_WINDOW_BIT, EGL_NONE }; return sDefaultConfigAttribs; } sp mST; sp mSTC; sp mANW; EGLDisplay mEglDisplay; EGLSurface mEglSurface; EGLContext mEglContext; EGLConfig mEglConfig; }; TEST_F(SurfaceTextureClientTest, GetISurfaceTextureIsNotNull) { sp ist(mSTC->getIGraphicBufferProducer()); ASSERT_TRUE(ist != NULL); } TEST_F(SurfaceTextureClientTest, QueuesToWindowCompositorIsFalse) { int result = -123; int err = mANW->query(mANW.get(), NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER, &result); EXPECT_EQ(NO_ERROR, err); EXPECT_EQ(0, result); } TEST_F(SurfaceTextureClientTest, ConcreteTypeIsSurfaceTextureClient) { int result = -123; int err = mANW->query(mANW.get(), NATIVE_WINDOW_CONCRETE_TYPE, &result); EXPECT_EQ(NO_ERROR, err); EXPECT_EQ(NATIVE_WINDOW_SURFACE, result); } TEST_F(SurfaceTextureClientTest, EglCreateWindowSurfaceSucceeds) { EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_DISPLAY, dpy); EGLint majorVersion; EGLint minorVersion; EXPECT_TRUE(eglInitialize(dpy, &majorVersion, &minorVersion)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); EGLConfig myConfig = {0}; EGLint numConfigs = 0; EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 16, EGL_STENCIL_SIZE, 8, EGL_NONE }; EXPECT_TRUE(eglChooseConfig(dpy, configAttribs, &myConfig, 1, &numConfigs)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); EGLSurface eglSurface = eglCreateWindowSurface(dpy, myConfig, mANW.get(), NULL); EXPECT_NE(EGL_NO_SURFACE, eglSurface); EXPECT_EQ(EGL_SUCCESS, eglGetError()); if (eglSurface != EGL_NO_SURFACE) { eglDestroySurface(dpy, eglSurface); } eglTerminate(dpy); } TEST_F(SurfaceTextureClientTest, EglSwapBuffersAbandonErrorIsEglBadSurface) { EGLSurface eglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig, mANW.get(), NULL); EXPECT_NE(EGL_NO_SURFACE, eglSurface); EXPECT_EQ(EGL_SUCCESS, eglGetError()); EGLBoolean success = eglMakeCurrent(mEglDisplay, eglSurface, eglSurface, mEglContext); EXPECT_TRUE(success); glClear(GL_COLOR_BUFFER_BIT); success = eglSwapBuffers(mEglDisplay, eglSurface); EXPECT_TRUE(success); mST->abandon(); glClear(GL_COLOR_BUFFER_BIT); success = eglSwapBuffers(mEglDisplay, eglSurface); EXPECT_FALSE(success); EXPECT_EQ(EGL_BAD_SURFACE, eglGetError()); success = eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext); ASSERT_TRUE(success); if (eglSurface != EGL_NO_SURFACE) { eglDestroySurface(mEglDisplay, eglSurface); } } TEST_F(SurfaceTextureClientTest, BufferGeometryInvalidSizesFail) { EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), -1, 0, 0)); EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), 0, -1, 0)); EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, -1)); EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), -1, -1, 0)); EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), 0, 8, 0)); EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), 8, 0, 0)); } TEST_F(SurfaceTextureClientTest, DefaultGeometryValues) { ANativeWindowBuffer* buf; ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf)); EXPECT_EQ(1, buf->width); EXPECT_EQ(1, buf->height); EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); } TEST_F(SurfaceTextureClientTest, BufferGeometryCanBeSet) { ANativeWindowBuffer* buf; EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 16, 8, PIXEL_FORMAT_RGB_565)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf)); EXPECT_EQ(16, buf->width); EXPECT_EQ(8, buf->height); EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); } TEST_F(SurfaceTextureClientTest, BufferGeometryDefaultSizeSetFormat) { ANativeWindowBuffer* buf; EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, PIXEL_FORMAT_RGB_565)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf)); EXPECT_EQ(1, buf->width); EXPECT_EQ(1, buf->height); EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); } TEST_F(SurfaceTextureClientTest, BufferGeometrySetSizeDefaultFormat) { ANativeWindowBuffer* buf; EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 16, 8, 0)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf)); EXPECT_EQ(16, buf->width); EXPECT_EQ(8, buf->height); EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); } TEST_F(SurfaceTextureClientTest, BufferGeometrySizeCanBeUnset) { ANativeWindowBuffer* buf; EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 16, 8, 0)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf)); EXPECT_EQ(16, buf->width); EXPECT_EQ(8, buf->height); EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, 0)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf)); EXPECT_EQ(1, buf->width); EXPECT_EQ(1, buf->height); EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); } TEST_F(SurfaceTextureClientTest, BufferGeometrySizeCanBeChangedWithoutFormat) { ANativeWindowBuffer* buf; EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, PIXEL_FORMAT_RGB_565)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf)); EXPECT_EQ(1, buf->width); EXPECT_EQ(1, buf->height); EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); EXPECT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 16, 8)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf)); EXPECT_EQ(16, buf->width); EXPECT_EQ(8, buf->height); EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSize) { sp st(mST); ANativeWindowBuffer* buf; EXPECT_EQ(OK, st->setDefaultBufferSize(16, 8)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf)); EXPECT_EQ(16, buf->width); EXPECT_EQ(8, buf->height); EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1)); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSizeAfterDequeue) { ANativeWindowBuffer* buf[2]; ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1])); EXPECT_NE(buf[0], buf[1]); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1)); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1], -1)); EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1])); EXPECT_NE(buf[0], buf[1]); EXPECT_EQ(16, buf[0]->width); EXPECT_EQ(16, buf[1]->width); EXPECT_EQ(8, buf[0]->height); EXPECT_EQ(8, buf[1]->height); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1)); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1], -1)); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSizeVsGeometry) { ANativeWindowBuffer* buf[2]; ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4)); EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1])); EXPECT_NE(buf[0], buf[1]); EXPECT_EQ(16, buf[0]->width); EXPECT_EQ(16, buf[1]->width); EXPECT_EQ(8, buf[0]->height); EXPECT_EQ(8, buf[1]->height); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1)); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1], -1)); EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 12, 24, 0)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1])); EXPECT_NE(buf[0], buf[1]); EXPECT_EQ(12, buf[0]->width); EXPECT_EQ(12, buf[1]->width); EXPECT_EQ(24, buf[0]->height); EXPECT_EQ(24, buf[1]->height); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1)); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1], -1)); } TEST_F(SurfaceTextureClientTest, SurfaceTextureTooManyUpdateTexImage) { android_native_buffer_t* buf[3]; ASSERT_EQ(OK, mANW->setSwapInterval(mANW.get(), 0)); ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1)); EXPECT_EQ(OK, mST->updateTexImage()); EXPECT_EQ(OK, mST->updateTexImage()); ASSERT_EQ(OK, mANW->setSwapInterval(mANW.get(), 1)); ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1])); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1)); EXPECT_EQ(OK, mST->updateTexImage()); EXPECT_EQ(OK, mST->updateTexImage()); EXPECT_EQ(OK, mST->updateTexImage()); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeSlowRetire) { android_native_buffer_t* buf[3]; ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1])); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2])); EXPECT_NE(buf[0], buf[1]); EXPECT_NE(buf[1], buf[2]); EXPECT_NE(buf[2], buf[0]); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1)); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1)); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1)); EXPECT_EQ(OK, mST->updateTexImage()); EXPECT_EQ(mST->getCurrentBuffer().get(), buf[0]); EXPECT_EQ(OK, mST->updateTexImage()); EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]); EXPECT_EQ(OK, mST->updateTexImage()); EXPECT_EQ(mST->getCurrentBuffer().get(), buf[2]); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeFastRetire) { android_native_buffer_t* buf[3]; ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1])); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2])); EXPECT_NE(buf[0], buf[1]); EXPECT_NE(buf[1], buf[2]); EXPECT_NE(buf[2], buf[0]); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1)); EXPECT_EQ(OK, mST->updateTexImage()); EXPECT_EQ(mST->getCurrentBuffer().get(), buf[0]); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1)); EXPECT_EQ(OK, mST->updateTexImage()); EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1)); EXPECT_EQ(OK, mST->updateTexImage()); EXPECT_EQ(mST->getCurrentBuffer().get(), buf[2]); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeDQQR) { android_native_buffer_t* buf[3]; ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1)); EXPECT_EQ(OK, mST->updateTexImage()); EXPECT_EQ(mST->getCurrentBuffer().get(), buf[0]); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1])); EXPECT_NE(buf[0], buf[1]); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1)); EXPECT_EQ(OK, mST->updateTexImage()); EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2])); EXPECT_NE(buf[1], buf[2]); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1)); EXPECT_EQ(OK, mST->updateTexImage()); EXPECT_EQ(mST->getCurrentBuffer().get(), buf[2]); } // XXX: We currently have no hardware that properly handles dequeuing the // buffer that is currently bound to the texture. TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeDequeueCurrent) { android_native_buffer_t* buf[3]; android_native_buffer_t* firstBuf; ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &firstBuf)); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), firstBuf, -1)); EXPECT_EQ(OK, mST->updateTexImage()); EXPECT_EQ(mST->getCurrentBuffer().get(), firstBuf); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1])); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2])); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1)); EXPECT_NE(buf[0], buf[1]); EXPECT_NE(buf[1], buf[2]); EXPECT_NE(buf[2], buf[0]); EXPECT_EQ(firstBuf, buf[2]); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeMinUndequeued) { android_native_buffer_t* buf[3]; ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3)); // We should be able to dequeue all the buffers before we've queued mANWy. EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1])); EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2])); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[2], -1)); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1)); EXPECT_EQ(OK, mST->updateTexImage()); EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]); EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2])); // Once we've queued a buffer, however we should not be able to dequeue more // than (buffer-count - MIN_UNDEQUEUED_BUFFERS), which is 2 in this case. EXPECT_EQ(-EBUSY, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1])); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1)); ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[2], -1)); } TEST_F(SurfaceTextureClientTest, SetCropCropsCrop) { android_native_rect_t rect = {-2, -13, 40, 18}; native_window_set_crop(mANW.get(), &rect); ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 4, 4)); android_native_buffer_t* buf; ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf)); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf, -1)); ASSERT_EQ(OK, mST->updateTexImage()); Rect crop = mST->getCurrentCrop(); EXPECT_EQ(0, crop.left); EXPECT_EQ(0, crop.top); EXPECT_EQ(4, crop.right); EXPECT_EQ(4, crop.bottom); } // XXX: This is not expected to pass until the synchronization hacks are removed // from the SurfaceTexture class. TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeWaitRetire) { class MyThread : public Thread { sp mST; EGLContext ctx; EGLSurface sur; EGLDisplay dpy; bool mBufferRetired; Mutex mLock; virtual bool threadLoop() { eglMakeCurrent(dpy, sur, sur, ctx); usleep(20000); Mutex::Autolock _l(mLock); mST->updateTexImage(); mBufferRetired = true; eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); return false; } public: MyThread(const sp& mST) : mST(mST), mBufferRetired(false) { ctx = eglGetCurrentContext(); sur = eglGetCurrentSurface(EGL_DRAW); dpy = eglGetCurrentDisplay(); eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } ~MyThread() { eglMakeCurrent(dpy, sur, sur, ctx); } void bufferDequeued() { Mutex::Autolock _l(mLock); EXPECT_EQ(true, mBufferRetired); } }; android_native_buffer_t* buf[3]; ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3)); // dequeue/queue/update so we have a current buffer ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1)); mST->updateTexImage(); MyThread* thread = new MyThread(mST); sp threadBase(thread); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1)); thread->run(); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1])); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1)); //ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2])); //ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1)); thread->bufferDequeued(); thread->requestExitAndWait(); } TEST_F(SurfaceTextureClientTest, GetTransformMatrixReturnsVerticalFlip) { android_native_buffer_t* buf[3]; float mtx[16] = {}; ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1)); ASSERT_EQ(OK, mST->updateTexImage()); mST->getTransformMatrix(mtx); EXPECT_EQ(1.f, mtx[0]); EXPECT_EQ(0.f, mtx[1]); EXPECT_EQ(0.f, mtx[2]); EXPECT_EQ(0.f, mtx[3]); EXPECT_EQ(0.f, mtx[4]); EXPECT_EQ(-1.f, mtx[5]); EXPECT_EQ(0.f, mtx[6]); EXPECT_EQ(0.f, mtx[7]); EXPECT_EQ(0.f, mtx[8]); EXPECT_EQ(0.f, mtx[9]); EXPECT_EQ(1.f, mtx[10]); EXPECT_EQ(0.f, mtx[11]); EXPECT_EQ(0.f, mtx[12]); EXPECT_EQ(1.f, mtx[13]); EXPECT_EQ(0.f, mtx[14]); EXPECT_EQ(1.f, mtx[15]); } TEST_F(SurfaceTextureClientTest, GetTransformMatrixSucceedsAfterFreeingBuffers) { android_native_buffer_t* buf[3]; float mtx[16] = {}; ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1)); ASSERT_EQ(OK, mST->updateTexImage()); ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 6)); // frees buffers mST->getTransformMatrix(mtx); EXPECT_EQ(1.f, mtx[0]); EXPECT_EQ(0.f, mtx[1]); EXPECT_EQ(0.f, mtx[2]); EXPECT_EQ(0.f, mtx[3]); EXPECT_EQ(0.f, mtx[4]); EXPECT_EQ(-1.f, mtx[5]); EXPECT_EQ(0.f, mtx[6]); EXPECT_EQ(0.f, mtx[7]); EXPECT_EQ(0.f, mtx[8]); EXPECT_EQ(0.f, mtx[9]); EXPECT_EQ(1.f, mtx[10]); EXPECT_EQ(0.f, mtx[11]); EXPECT_EQ(0.f, mtx[12]); EXPECT_EQ(1.f, mtx[13]); EXPECT_EQ(0.f, mtx[14]); EXPECT_EQ(1.f, mtx[15]); } TEST_F(SurfaceTextureClientTest, GetTransformMatrixSucceedsAfterFreeingBuffersWithCrop) { android_native_buffer_t* buf[3]; float mtx[16] = {}; android_native_rect_t crop; crop.left = 0; crop.top = 0; crop.right = 5; crop.bottom = 5; ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4)); ASSERT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 8, 8, 0)); ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0])); ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &crop)); ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1)); ASSERT_EQ(OK, mST->updateTexImage()); ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 6)); // frees buffers mST->getTransformMatrix(mtx); // This accounts for the .5 texel shrink for each edge that's included in the // transform matrix to avoid texturing outside the crop region. EXPECT_EQ(0.5, mtx[0]); EXPECT_EQ(0.f, mtx[1]); EXPECT_EQ(0.f, mtx[2]); EXPECT_EQ(0.f, mtx[3]); EXPECT_EQ(0.f, mtx[4]); EXPECT_EQ(-0.5, mtx[5]); EXPECT_EQ(0.f, mtx[6]); EXPECT_EQ(0.f, mtx[7]); EXPECT_EQ(0.f, mtx[8]); EXPECT_EQ(0.f, mtx[9]); EXPECT_EQ(1.f, mtx[10]); EXPECT_EQ(0.f, mtx[11]); EXPECT_EQ(0.0625f, mtx[12]); EXPECT_EQ(0.5625f, mtx[13]); EXPECT_EQ(0.f, mtx[14]); EXPECT_EQ(1.f, mtx[15]); } // This test verifies that the buffer format can be queried immediately after // it is set. TEST_F(SurfaceTextureClientTest, QueryFormatAfterSettingWorks) { sp anw(mSTC); int fmts[] = { // RGBA_8888 should not come first, as it's the default HAL_PIXEL_FORMAT_RGBX_8888, HAL_PIXEL_FORMAT_RGBA_8888, HAL_PIXEL_FORMAT_RGB_888, HAL_PIXEL_FORMAT_RGB_565, HAL_PIXEL_FORMAT_BGRA_8888, HAL_PIXEL_FORMAT_YV12, }; const int numFmts = (sizeof(fmts) / sizeof(fmts[0])); for (int i = 0; i < numFmts; i++) { int fmt = -1; ASSERT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 0, 0, fmts[i])); ASSERT_EQ(OK, anw->query(anw.get(), NATIVE_WINDOW_FORMAT, &fmt)); EXPECT_EQ(fmts[i], fmt); } } class MultiSurfaceTextureClientTest : public ::testing::Test { public: MultiSurfaceTextureClientTest() : mEglDisplay(EGL_NO_DISPLAY), mEglContext(EGL_NO_CONTEXT) { for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) { mEglSurfaces[i] = EGL_NO_CONTEXT; } } protected: enum { NUM_SURFACE_TEXTURES = 32 }; virtual void SetUp() { mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); EGLint majorVersion, minorVersion; EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); EGLConfig myConfig; EGLint numConfigs = 0; EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE }; EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &myConfig, 1, &numConfigs)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT, 0); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_CONTEXT, mEglContext); for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) { sp producer; sp consumer; BufferQueue::createBufferQueue(&producer, &consumer); sp st(new GLConsumer(consumer, i, GLConsumer::TEXTURE_EXTERNAL, true, false)); sp stc(new Surface(producer)); mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig, static_cast(stc.get()), NULL); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_SURFACE, mEglSurfaces[i]); } } virtual void TearDown() { eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) { if (mEglSurfaces[i] != EGL_NO_SURFACE) { eglDestroySurface(mEglDisplay, mEglSurfaces[i]); } } if (mEglContext != EGL_NO_CONTEXT) { eglDestroyContext(mEglDisplay, mEglContext); } if (mEglDisplay != EGL_NO_DISPLAY) { eglTerminate(mEglDisplay); } } EGLDisplay mEglDisplay; EGLSurface mEglSurfaces[NUM_SURFACE_TEXTURES]; EGLContext mEglContext; }; // XXX: This test is disabled because it causes a hang on some devices. See bug // 5015672. TEST_F(MultiSurfaceTextureClientTest, DISABLED_MakeCurrentBetweenSurfacesWorks) { for (int iter = 0; iter < 8; iter++) { for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) { eglMakeCurrent(mEglDisplay, mEglSurfaces[i], mEglSurfaces[i], mEglContext); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(mEglDisplay, mEglSurfaces[i]); } } } } // namespace android