/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_OVERLAY_H #define ANDROID_OVERLAY_H #include #include #include #include #include #include #include #include #include namespace android { class IMemory; class IMemoryHeap; // ---------------------------------------------------------------------------- class OverlayRef : public LightRefBase { public: OverlayRef(overlay_handle_t, const sp&, uint32_t w, uint32_t h, int32_t f, uint32_t ws, uint32_t hs); static sp readFromParcel(const Parcel& data); static status_t writeToParcel(Parcel* reply, const sp& o); private: friend class LightRefBase; friend class Overlay; OverlayRef(); virtual ~OverlayRef(); overlay_handle_t mOverlayHandle; sp mOverlayChannel; uint32_t mWidth; uint32_t mHeight; int32_t mFormat; int32_t mWidthStride; int32_t mHeightStride; bool mOwnHandle; }; // ---------------------------------------------------------------------------- class Overlay : public virtual RefBase { public: Overlay(const sp& overlayRef); /* destroys this overlay */ void destroy(); /* get the HAL handle for this overlay */ overlay_handle_t getHandleRef() const; /* blocks until an overlay buffer is available and return that buffer. */ status_t dequeueBuffer(overlay_buffer_t* buffer); /* release the overlay buffer and post it */ status_t queueBuffer(overlay_buffer_t buffer); /* returns the address of a given buffer if supported, NULL otherwise. */ void* getBufferAddress(overlay_buffer_t buffer); /* get physical informations about the overlay */ uint32_t getWidth() const; uint32_t getHeight() const; int32_t getFormat() const; int32_t getWidthStride() const; int32_t getHeightStride() const; status_t getStatus() const; private: virtual ~Overlay(); sp mOverlayRef; overlay_data_device_t *mOverlayData; status_t mStatus; }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_OVERLAY_H