/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GUI_CONSUMER_H #define ANDROID_GUI_CONSUMER_H #include #include #include namespace android { class GLConsumer : public ConsumerBase { public: GLConsumer(GLuint, bool = false, GLenum = 0, bool = false, const sp& = 0) : ConsumerBase(0) {} void incStrong(const void*) const {} void decStrong(const void*) const {} status_t updateTexImage() { return 0; } void abandon() {} sp getBufferQueue() const { return 0; } GLenum getCurrentTextureTarget() const { return 0; } status_t setSynchronousMode(bool) { return 0; } void getTransformMatrix(float[16]) {} int64_t getTimestamp() {} void setFrameAvailableListener(const wp&) {} sp getCurrentBuffer() const { return 0; } }; }; // namespace android #endif // ANDROID_GUI_CONSUMER_H