/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "SurfaceTextureGL_test" //#define LOG_NDEBUG 0 #include "SurfaceTextureGL.h" #include "DisconnectWaiter.h" #include "FillBuffer.h" namespace android { TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { const int texWidth = 64; const int texHeight = 66; ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); ANativeWindowBuffer* anb; ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); ASSERT_TRUE(anb != NULL); sp buf(new GraphicBuffer(anb, false)); // Fill the buffer with the a checkerboard pattern uint8_t* img = NULL; buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); buf->unlock(); ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)); ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); glViewport(0, 0, texWidth, texHeight); drawTexture(); EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3)); EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3)); EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3)); EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3)); EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3)); EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3)); EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3)); EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3)); EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3)); EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3)); EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3)); } TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) { const int texWidth = 64; const int texHeight = 64; ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); ANativeWindowBuffer* anb; ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); ASSERT_TRUE(anb != NULL); sp buf(new GraphicBuffer(anb, false)); // Fill the buffer with the a checkerboard pattern uint8_t* img = NULL; buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); buf->unlock(); ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)); ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); glViewport(0, 0, texWidth, texHeight); drawTexture(); EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255)); EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255)); EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255)); EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255)); EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255)); EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255)); EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255)); EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255)); EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255)); } TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { const int texWidth = 64; const int texHeight = 66; ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); android_native_rect_t crops[] = { {4, 6, 22, 36}, {0, 6, 22, 36}, {4, 0, 22, 36}, {4, 6, texWidth, 36}, {4, 6, 22, texHeight}, }; for (int i = 0; i < 5; i++) { const android_native_rect_t& crop(crops[i]); SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", crop.left, crop.top, crop.right, crop.bottom).string()); ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); ANativeWindowBuffer* anb; ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); ASSERT_TRUE(anb != NULL); sp buf(new GraphicBuffer(anb, false)); uint8_t* img = NULL; buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop); buf->unlock(); ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)); ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); glViewport(0, 0, 64, 64); drawTexture(); EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255)); EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255)); EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255)); EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255)); EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255)); EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255)); EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255)); EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255)); EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255)); EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255)); EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255)); } } // This test is intended to catch synchronization bugs between the CPU-written // and GPU-read buffers. TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) { enum { texWidth = 16 }; enum { texHeight = 16 }; enum { numFrames = 1024 }; ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2)); ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), GRALLOC_USAGE_SW_WRITE_OFTEN)); struct TestPixel { int x; int y; }; const TestPixel testPixels[] = { { 4, 11 }, { 12, 14 }, { 7, 2 }, }; enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])}; class ProducerThread : public Thread { public: ProducerThread(const sp& anw, const TestPixel* testPixels): mANW(anw), mTestPixels(testPixels) { } virtual ~ProducerThread() { } virtual bool threadLoop() { for (int i = 0; i < numFrames; i++) { ANativeWindowBuffer* anb; if (native_window_dequeue_buffer_and_wait(mANW.get(), &anb) != NO_ERROR) { return false; } if (anb == NULL) { return false; } sp buf(new GraphicBuffer(anb, false)); const int yuvTexOffsetY = 0; int stride = buf->getStride(); int yuvTexStrideY = stride; int yuvTexOffsetV = yuvTexStrideY * texHeight; int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2; int yuvTexStrideU = yuvTexStrideV; uint8_t* img = NULL; buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); // Gray out all the test pixels first, so we're more likely to // see a failure if GL is still texturing from the buffer we // just dequeued. for (int j = 0; j < numTestPixels; j++) { int x = mTestPixels[j].x; int y = mTestPixels[j].y; uint8_t value = 128; img[y*stride + x] = value; } // Fill the buffer with gray. for (int y = 0; y < texHeight; y++) { for (int x = 0; x < texWidth; x++) { img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128; img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128; img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128; } } // Set the test pixels to either white or black. for (int j = 0; j < numTestPixels; j++) { int x = mTestPixels[j].x; int y = mTestPixels[j].y; uint8_t value = 0; if (j == (i % numTestPixels)) { value = 255; } img[y*stride + x] = value; } buf->unlock(); if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1) != NO_ERROR) { return false; } } return false; } sp mANW; const TestPixel* mTestPixels; }; sp pt(new ProducerThread(mANW, testPixels)); pt->run(); glViewport(0, 0, texWidth, texHeight); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); // We wait for the first two frames up front so that the producer will be // likely to dequeue the buffer that's currently being textured from. mFW->waitForFrame(); mFW->waitForFrame(); for (int i = 0; i < numFrames; i++) { SCOPED_TRACE(String8::format("frame %d", i).string()); // We must wait for each frame to come in because if we ever do an // updateTexImage call that doesn't consume a newly available buffer // then the producer and consumer will get out of sync, which will cause // a deadlock. if (i > 1) { mFW->waitForFrame(); } ASSERT_EQ(NO_ERROR, mST->updateTexImage()); drawTexture(); for (int j = 0; j < numTestPixels; j++) { int x = testPixels[j].x; int y = testPixels[j].y; uint8_t value = 0; if (j == (i % numTestPixels)) { // We must y-invert the texture coords EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255)); } else { // We must y-invert the texture coords EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255)); } } } pt->requestExitAndWait(); } TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) { const int texWidth = 64; const int texHeight = 66; ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); glViewport(0, 0, texWidth, texHeight); drawTexture(); EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231)); EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231)); EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35)); EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231)); EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35)); EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35)); EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35)); EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231)); EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231)); EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231)); EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231)); EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35)); EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35)); EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231)); EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231)); EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231)); EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231)); EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35)); EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231)); } TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) { const int texWidth = 64; const int texHeight = 64; ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); glViewport(0, 0, texWidth, texHeight); drawTexture(); EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231)); EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35)); EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231)); EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35)); EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35)); EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231)); EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231)); EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35)); EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35)); EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231)); EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35)); EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35)); EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35)); EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231)); EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231)); EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231)); EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231)); EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35)); EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231)); EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35)); } // Tests if GLConsumer and BufferQueue are robust enough // to handle a special case where updateTexImage is called // in the middle of disconnect. This ordering is enforced // by blocking in the disconnect callback. TEST_F(SurfaceTextureGLTest, DisconnectStressTest) { class ProducerThread : public Thread { public: ProducerThread(const sp& anw): mANW(anw) { } virtual ~ProducerThread() { } virtual bool threadLoop() { ANativeWindowBuffer* anb; native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL); for (int numFrames =0 ; numFrames < 2; numFrames ++) { if (native_window_dequeue_buffer_and_wait(mANW.get(), &anb) != NO_ERROR) { return false; } if (anb == NULL) { return false; } if (mANW->queueBuffer(mANW.get(), anb, -1) != NO_ERROR) { return false; } } native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL); return false; } private: sp mANW; }; sp dw(new DisconnectWaiter()); mConsumer->consumerConnect(dw, false); sp pt(new ProducerThread(mANW)); pt->run(); // eat a frame so GLConsumer will own an at least one slot dw->waitForFrame(); EXPECT_EQ(OK,mST->updateTexImage()); dw->waitForFrame(); // Could fail here as GLConsumer thinks it still owns the slot // but bufferQueue has released all slots EXPECT_EQ(OK,mST->updateTexImage()); dw->finishDisconnect(); } // This test ensures that the GLConsumer clears the mCurrentTexture // when it is disconnected and reconnected. Otherwise it will // attempt to release a buffer that it does not owned TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) { ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL)); ANativeWindowBuffer *anb; EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); EXPECT_EQ(OK,mST->updateTexImage()); EXPECT_EQ(OK,mST->updateTexImage()); ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL)); ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL)); EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); // Will fail here if mCurrentTexture is not cleared properly mFW->waitForFrame(); EXPECT_EQ(OK,mST->updateTexImage()); ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL)); } TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) { ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW)); // The producer image size ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); // The consumer image size (16 x 9) ratio mST->setDefaultBufferSize(1280, 720); ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); ANativeWindowBuffer *anb; android_native_rect_t odd = {23, 78, 123, 477}; ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd)); EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); mFW->waitForFrame(); EXPECT_EQ(OK, mST->updateTexImage()); Rect r = mST->getCurrentCrop(); assertRectEq(Rect(23, 78, 123, 477), r); ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU)); } // This test ensures the scaling mode does the right thing // ie NATIVE_WINDOW_SCALING_MODE_CROP should crop // the image such that it has the same aspect ratio as the // default buffer size TEST_F(SurfaceTextureGLTest, CroppedScalingMode) { ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)); // The producer image size ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); // The consumer image size (16 x 9) ratio mST->setDefaultBufferSize(1280, 720); native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU); ANativeWindowBuffer *anb; // The crop is in the shape of (320, 180) === 16 x 9 android_native_rect_t standard = {10, 20, 330, 200}; ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard)); EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); mFW->waitForFrame(); EXPECT_EQ(OK, mST->updateTexImage()); Rect r = mST->getCurrentCrop(); // crop should be the same as crop (same aspect ratio) assertRectEq(Rect(10, 20, 330, 200), r); // make this wider then desired aspect 239 x 100 (2.39:1) android_native_rect_t wide = {20, 30, 259, 130}; ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide)); EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); mFW->waitForFrame(); EXPECT_EQ(OK, mST->updateTexImage()); r = mST->getCurrentCrop(); // crop should be the same height, but have cropped left and right borders // offset is 30.6 px L+, R- assertRectEq(Rect(51, 30, 228, 130), r); // This image is taller then desired aspect 400 x 300 (4:3) android_native_rect_t narrow = {0, 0, 400, 300}; ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow)); EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); mFW->waitForFrame(); EXPECT_EQ(OK, mST->updateTexImage()); r = mST->getCurrentCrop(); // crop should be the same width, but have cropped top and bottom borders // offset is 37.5 px assertRectEq(Rect(0, 37, 400, 262), r); native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); } TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { class ProducerThread : public Thread { public: ProducerThread(const sp& anw): mANW(anw), mDequeueError(NO_ERROR) { } virtual ~ProducerThread() { } virtual bool threadLoop() { Mutex::Autolock lock(mMutex); ANativeWindowBuffer* anb; // Frame 1 if (native_window_dequeue_buffer_and_wait(mANW.get(), &anb) != NO_ERROR) { return false; } if (anb == NULL) { return false; } if (mANW->queueBuffer(mANW.get(), anb, -1) != NO_ERROR) { return false; } // Frame 2 if (native_window_dequeue_buffer_and_wait(mANW.get(), &anb) != NO_ERROR) { return false; } if (anb == NULL) { return false; } if (mANW->queueBuffer(mANW.get(), anb, -1) != NO_ERROR) { return false; } // Frame 3 - error expected mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(), &anb); return false; } status_t getDequeueError() { Mutex::Autolock lock(mMutex); return mDequeueError; } private: sp mANW; status_t mDequeueError; Mutex mMutex; }; ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2)); sp pt(new ProducerThread(mANW)); pt->run(); mFW->waitForFrame(); mFW->waitForFrame(); // Sleep for 100ms to allow the producer thread's dequeueBuffer call to // block waiting for a buffer to become available. usleep(100000); mST->abandon(); pt->requestExitAndWait(); ASSERT_EQ(NO_INIT, reinterpret_cast(pt.get())->getDequeueError()); } TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) { int texHeight = 16; ANativeWindowBuffer* anb; GLint maxTextureSize; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); // make sure it works with small textures mST->setDefaultBufferSize(16, texHeight); EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); EXPECT_EQ(16, anb->width); EXPECT_EQ(texHeight, anb->height); EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); EXPECT_EQ(NO_ERROR, mST->updateTexImage()); // make sure it works with GL_MAX_TEXTURE_SIZE mST->setDefaultBufferSize(maxTextureSize, texHeight); EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); EXPECT_EQ(maxTextureSize, anb->width); EXPECT_EQ(texHeight, anb->height); EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); EXPECT_EQ(NO_ERROR, mST->updateTexImage()); // make sure it fails with GL_MAX_TEXTURE_SIZE+1 mST->setDefaultBufferSize(maxTextureSize+1, texHeight); EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); EXPECT_EQ(maxTextureSize+1, anb->width); EXPECT_EQ(texHeight, anb->height); EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); ASSERT_NE(NO_ERROR, mST->updateTexImage()); } } // namespace android