/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "SurfaceFlinger" #include #include #include #include #include #include #include #include #include #include #include "LayerBitmap.h" #include "SurfaceFlinger.h" #include "VRamHeap.h" namespace android { // --------------------------------------------------------------------------- LayerBitmap::LayerBitmap() : mAllocFlags(0), mOffset(0), mSize(-1U), mAlignment(2) { memset(&mSurface, 0, sizeof(mSurface)); } LayerBitmap::~LayerBitmap() { mSurface.data = 0; } status_t LayerBitmap::init(const sp& allocator) { if (mAllocator != NULL) return BAD_VALUE; mAllocator = allocator; return NO_ERROR; } status_t LayerBitmap::setBits(uint32_t w, uint32_t h, uint32_t alignment, PixelFormat format, uint32_t flags) { const sp& allocator(mAllocator); if (allocator == NULL) return NO_INIT; if (UNLIKELY(w == mSurface.width && h == mSurface.height && format == mSurface.format)) { // same format and size, do nothing. return NO_ERROR; } uint32_t allocFlags = MemoryDealer::PAGE_ALIGNED; const uint32_t align = 4; // must match GL_UNPACK_ALIGNMENT const uint32_t Bpp = bytesPerPixel(format); uint32_t stride = (w + (alignment-1)) & ~(alignment-1); stride = ((stride * Bpp + (align-1)) & ~(align-1)) / Bpp; size_t size = stride * h * Bpp; if (format == PIXEL_FORMAT_YCbCr_422_SP || format == PIXEL_FORMAT_YCbCr_420_SP) { // in YUV planar, bitsPerPixel is for the Y plane size = (size * bitsPerPixel(format)) / 8; } if (allocFlags & MemoryDealer::PAGE_ALIGNED) { size_t pagesize = getpagesize(); size = (size + (pagesize-1)) & ~(pagesize-1); } /* FIXME: we should be able to have a h/v stride because the user of the * surface might have stride limitation (for instance h/w codecs often do) */ int32_t vstride = 0; mAlignment = alignment; mAllocFlags = allocFlags; mOffset = 0; if (mSize != size) { // would be nice to have a reallocate() api mBitsMemory.clear(); // free-memory mBitsMemory = allocator->allocate(size, allocFlags); mSize = size; } else { // don't erase memory if we didn't have to reallocate flags &= ~SECURE_BITS; } if (mBitsMemory != 0) { mOffset = mBitsMemory->offset(); mSurface.data = static_cast(mBitsMemory->pointer()); mSurface.version = sizeof(GGLSurface); mSurface.width = w; mSurface.height = h; mSurface.stride = stride; mSurface.vstride = vstride; mSurface.format = format; if (flags & SECURE_BITS) clear(); } if (mBitsMemory==0 || mSurface.data==0) { LOGE("not enough memory for layer bitmap size=%u", size); allocator->dump("LayerBitmap"); mSurface.data = 0; mSize = -1U; return NO_MEMORY; } return NO_ERROR; } void LayerBitmap::clear() { // NOTE: this memset should not be necessary, at least for // opaque surface. However, for security reasons it's better to keep it // (in the case of pmem, it's possible that the memory contains old // data) if (mSurface.data) { memset(mSurface.data, 0, mSize); //if (bytesPerPixel(mSurface.format) == 4) { // android_memset32((uint32_t*)mSurface.data, 0xFF0000FF, mSize); //} else { // android_memset16((uint16_t*)mSurface.data, 0xF800, mSize); //} } } status_t LayerBitmap::getInfo(surface_info_t* info) const { if (mSurface.data == 0) { memset(info, 0, sizeof(surface_info_t)); info->bits_offset = NO_MEMORY; return NO_MEMORY; } info->w = uint16_t(width()); info->h = uint16_t(height()); info->stride= uint16_t(stride()); info->bpr = uint16_t(stride() * bytesPerPixel(pixelFormat())); info->format= uint8_t(pixelFormat()); info->flags = surface_info_t::eBufferDirty; info->bits_offset = ssize_t(mOffset); return NO_ERROR; } status_t LayerBitmap::resize(uint32_t w, uint32_t h) { int err = setBits(w, h, mAlignment, pixelFormat(), SECURE_BITS); return err; } size_t LayerBitmap::size() const { return mSize; } void LayerBitmap::getBitmapSurface(copybit_image_t* img) const { const sp& mh(getAllocator()->getMemoryHeap()); void* sbase = mh->base(); const GGLSurface& t(surface()); img->w = t.stride ?: t.width; img->h = t.vstride ?: t.height; img->format = t.format; img->offset = intptr_t(t.data) - intptr_t(sbase); img->base = sbase; img->fd = mh->heapID(); } // --------------------------------------------------------------------------- }; // namespace android