/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include "Description.h" namespace android { Description::Description() : mUniformsDirty(true) { mPlaneAlpha = 1.0f; mPremultipliedAlpha = true; mOpaque = true; mTextureTarget = GL_TEXTURE_EXTERNAL_OES; const GLfloat m[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1 }; memset(mColor, 0, sizeof(mColor)); memcpy(mProjectionMatrix, m, sizeof(mProjectionMatrix)); memcpy(mTextureMatrix, m, sizeof(mTextureMatrix)); } Description::~Description() { } void Description::setPlaneAlpha(GLclampf planeAlpha) { if (planeAlpha != mPlaneAlpha) { mUniformsDirty = true; mPlaneAlpha = planeAlpha; } } void Description::setPremultipliedAlpha(bool premultipliedAlpha) { if (premultipliedAlpha != mPremultipliedAlpha) { mPremultipliedAlpha = premultipliedAlpha; } } void Description::setOpaque(bool opaque) { if (opaque != mOpaque) { mOpaque = opaque; } } void Description::setTextureName(GLenum target, GLuint tname) { if (target != mTextureTarget) { mTextureTarget = target; } if (tname != mTextureName) { mTextureName = tname; mUniformsDirty = true; } } void Description::disableTexture() { if (mTextureTarget != 0) { mTextureTarget = 0; } mTextureName = 0; } void Description::setColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { mColor[0] = red; mColor[1] = green; mColor[2] = blue; mColor[3] = alpha; mUniformsDirty = true; } void Description::setProjectionMatrix(GLfloat const* mtx) { memcpy(mProjectionMatrix, mtx, sizeof(mProjectionMatrix)); mUniformsDirty = true; } void Description::setTextureMatrix(GLfloat const* mtx) { memcpy(mTextureMatrix, mtx, sizeof(mTextureMatrix)); mUniformsDirty = true; } } /* namespace android */