/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SF_SURFACE_H #define ANDROID_SF_SURFACE_H #include #include #include #include #include #include #include #include #include #include #define ANDROID_VIEW_SURFACE_JNI_ID "mNativeSurface" namespace android { // --------------------------------------------------------------------------- class GraphicBuffer; class GraphicBufferMapper; class IOMX; class Rect; class Surface; class SurfaceComposerClient; class SharedClient; class SharedBufferClient; class SurfaceClient; // --------------------------------------------------------------------------- class SurfaceControl : public RefBase { public: static bool isValid(const sp& surface) { return (surface != 0) && surface->isValid(); } bool isValid() { return mToken>=0 && mClient!=0; } static bool isSameSurface( const sp& lhs, const sp& rhs); uint32_t getFlags() const { return mFlags; } uint32_t getIdentity() const { return mIdentity; } // release surface data from java void clear(); status_t setLayer(int32_t layer); status_t setPosition(int32_t x, int32_t y); status_t setSize(uint32_t w, uint32_t h); status_t hide(); status_t show(int32_t layer = -1); status_t freeze(); status_t unfreeze(); status_t setFlags(uint32_t flags, uint32_t mask); status_t setTransparentRegionHint(const Region& transparent); status_t setAlpha(float alpha=1.0f); status_t setMatrix(float dsdx, float dtdx, float dsdy, float dtdy); status_t setFreezeTint(uint32_t tint); static status_t writeSurfaceToParcel( const sp& control, Parcel* parcel); sp getSurface() const; private: // can't be copied SurfaceControl& operator = (SurfaceControl& rhs); SurfaceControl(const SurfaceControl& rhs); friend class SurfaceComposerClient; // camera and camcorder need access to the ISurface binder interface for preview friend class CameraService; friend class MediaRecorder; // mediaplayer needs access to ISurface for display friend class MediaPlayer; // for testing friend class Test; // videoEditor preview classes friend class VideoEditorPreviewController; friend class Surface; SurfaceControl( const sp& client, const sp& surface, const ISurfaceComposerClient::surface_data_t& data, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); ~SurfaceControl(); status_t validate() const; void destroy(); sp mClient; sp mSurface; SurfaceID mToken; uint32_t mIdentity; uint32_t mWidth; uint32_t mHeight; PixelFormat mFormat; uint32_t mFlags; mutable Mutex mLock; mutable sp mSurfaceData; }; // --------------------------------------------------------------------------- class Surface : public EGLNativeBase { public: struct SurfaceInfo { uint32_t w; uint32_t h; uint32_t s; uint32_t usage; PixelFormat format; void* bits; uint32_t reserved[2]; }; static status_t writeToParcel( const sp& control, Parcel* parcel); static sp readFromParcel(const Parcel& data); static bool isValid(const sp& surface) { return (surface != 0) && surface->isValid(); } bool isValid(); uint32_t getFlags() const { return mFlags; } uint32_t getIdentity() const { return mIdentity; } // the lock/unlock APIs must be used from the same thread status_t lock(SurfaceInfo* info, bool blocking = true); status_t lock(SurfaceInfo* info, Region* dirty, bool blocking = true); status_t unlockAndPost(); // setSwapRectangle() is intended to be used by GL ES clients void setSwapRectangle(const Rect& r); sp asBinder() const; private: /* * Android frameworks friends * (eventually this should go away and be replaced by proper APIs) */ // camera and camcorder need access to the ISurface binder interface for preview friend class CameraService; friend class MediaRecorder; // MediaPlayer needs access to ISurface for display friend class MediaPlayer; friend class IOMX; friend class SoftwareRenderer; // this is just to be able to write some unit tests friend class Test; // videoEditor preview classes friend class VideoEditorPreviewController; friend class PreviewRenderer; private: friend class SurfaceComposerClient; friend class SurfaceControl; // can't be copied Surface& operator = (Surface& rhs); Surface(const Surface& rhs); Surface(const sp& control); Surface(const Parcel& data, const sp& ref); ~Surface(); /* * ANativeWindow hooks */ static int setSwapInterval(ANativeWindow* window, int interval); static int dequeueBuffer(ANativeWindow* window, android_native_buffer_t** buffer); static int cancelBuffer(ANativeWindow* window, android_native_buffer_t* buffer); static int lockBuffer(ANativeWindow* window, android_native_buffer_t* buffer); static int queueBuffer(ANativeWindow* window, android_native_buffer_t* buffer); static int query(ANativeWindow* window, int what, int* value); static int perform(ANativeWindow* window, int operation, ...); int dequeueBuffer(android_native_buffer_t** buffer); int lockBuffer(android_native_buffer_t* buffer); int queueBuffer(android_native_buffer_t* buffer); int cancelBuffer(android_native_buffer_t* buffer); int query(int what, int* value); int perform(int operation, va_list args); void dispatch_setUsage(va_list args); int dispatch_connect(va_list args); int dispatch_disconnect(va_list args); int dispatch_crop(va_list args); int dispatch_set_buffer_count(va_list args); int dispatch_set_buffers_geometry(va_list args); int dispatch_set_buffers_transform(va_list args); int dispatch_set_buffers_timestamp(va_list args); void setUsage(uint32_t reqUsage); int connect(int api); int disconnect(int api); int crop(Rect const* rect); int setBufferCount(int bufferCount); int setBuffersGeometry(int w, int h, int format); int setBuffersTransform(int transform); int setBuffersTimestamp(int64_t timestamp); /* * private stuff... */ void init(); status_t validate(bool inCancelBuffer = false) const; // When the buffer pool is a fixed size we want to make sure SurfaceFlinger // won't stall clients, so we require an extra buffer. enum { MIN_UNDEQUEUED_BUFFERS = 2 }; inline const GraphicBufferMapper& getBufferMapper() const { return mBufferMapper; } inline GraphicBufferMapper& getBufferMapper() { return mBufferMapper; } status_t getBufferLocked(int index, uint32_t w, uint32_t h, uint32_t format, uint32_t usage); int getBufferIndex(const sp& buffer) const; int getConnectedApi() const; bool needNewBuffer(int bufIdx, uint32_t *pWidth, uint32_t *pHeight, uint32_t *pFormat, uint32_t *pUsage) const; static void cleanCachedSurfacesLocked(); class BufferInfo { uint32_t mWidth; uint32_t mHeight; uint32_t mFormat; uint32_t mUsage; mutable uint32_t mDirty; enum { GEOMETRY = 0x01 }; public: BufferInfo(); void set(uint32_t w, uint32_t h, uint32_t format); void set(uint32_t usage); void get(uint32_t *pWidth, uint32_t *pHeight, uint32_t *pFormat, uint32_t *pUsage) const; bool validateBuffer(const sp& buffer) const; }; // constants GraphicBufferMapper& mBufferMapper; SurfaceClient& mClient; SharedBufferClient* mSharedBufferClient; status_t mInitCheck; sp mSurface; uint32_t mIdentity; PixelFormat mFormat; uint32_t mFlags; // protected by mSurfaceLock Rect mSwapRectangle; int mConnected; Rect mNextBufferCrop; uint32_t mNextBufferTransform; BufferInfo mBufferInfo; // protected by mSurfaceLock. These are also used from lock/unlock // but in that case, they must be called form the same thread. mutable Region mDirtyRegion; // must be used from the lock/unlock thread sp mLockedBuffer; sp mPostedBuffer; mutable Region mOldDirtyRegion; bool mReserved; // only used from dequeueBuffer() Vector< sp > mBuffers; // query() must be called from dequeueBuffer() thread uint32_t mWidth; uint32_t mHeight; // Inherently thread-safe mutable Mutex mSurfaceLock; mutable Mutex mApiLock; // A cache of Surface objects that have been deserialized into this process. static Mutex sCachedSurfacesLock; static DefaultKeyedVector, wp > sCachedSurfaces; }; }; // namespace android #endif // ANDROID_SF_SURFACE_H