/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "Surface" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace android { // ---------------------------------------------------------------------- static status_t copyBlt( const sp& dst, const sp& src, const Region& reg) { // src and dst with, height and format must be identical. no verification // is done here. status_t err; uint8_t const * src_bits = NULL; err = src->lock(GRALLOC_USAGE_SW_READ_OFTEN, reg.bounds(), (void**)&src_bits); LOGE_IF(err, "error locking src buffer %s", strerror(-err)); uint8_t* dst_bits = NULL; err = dst->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, reg.bounds(), (void**)&dst_bits); LOGE_IF(err, "error locking dst buffer %s", strerror(-err)); Region::const_iterator head(reg.begin()); Region::const_iterator tail(reg.end()); if (head != tail && src_bits && dst_bits) { const size_t bpp = bytesPerPixel(src->format); const size_t dbpr = dst->stride * bpp; const size_t sbpr = src->stride * bpp; while (head != tail) { const Rect& r(*head++); ssize_t h = r.height(); if (h <= 0) continue; size_t size = r.width() * bpp; uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp; uint8_t * d = dst_bits + (r.left + dst->stride * r.top) * bpp; if (dbpr==sbpr && size==sbpr) { size *= h; h = 1; } do { memcpy(d, s, size); d += dbpr; s += sbpr; } while (--h > 0); } } if (src_bits) src->unlock(); if (dst_bits) dst->unlock(); return err; } // ============================================================================ // SurfaceControl // ============================================================================ SurfaceControl::SurfaceControl( const sp& client, const sp& surface, const ISurfaceComposerClient::surface_data_t& data, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags) : mClient(client), mSurface(surface), mToken(data.token), mIdentity(data.identity), mWidth(data.width), mHeight(data.height), mFormat(data.format), mFlags(flags) { } SurfaceControl::~SurfaceControl() { destroy(); } void SurfaceControl::destroy() { if (isValid()) { mClient->destroySurface(mToken); } // clear all references and trigger an IPC now, to make sure things // happen without delay, since these resources are quite heavy. mClient.clear(); mSurface.clear(); IPCThreadState::self()->flushCommands(); } void SurfaceControl::clear() { // here, the window manager tells us explicitly that we should destroy // the surface's resource. Soon after this call, it will also release // its last reference (which will call the dtor); however, it is possible // that a client living in the same process still holds references which // would delay the call to the dtor -- that is why we need this explicit // "clear()" call. destroy(); } bool SurfaceControl::isSameSurface( const sp& lhs, const sp& rhs) { if (lhs == 0 || rhs == 0) return false; return lhs->mSurface->asBinder() == rhs->mSurface->asBinder(); } status_t SurfaceControl::setLayer(int32_t layer) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setLayer(mToken, layer); } status_t SurfaceControl::setPosition(int32_t x, int32_t y) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setPosition(mToken, x, y); } status_t SurfaceControl::setSize(uint32_t w, uint32_t h) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setSize(mToken, w, h); } status_t SurfaceControl::hide() { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->hide(mToken); } status_t SurfaceControl::show(int32_t layer) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->show(mToken, layer); } status_t SurfaceControl::freeze() { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->freeze(mToken); } status_t SurfaceControl::unfreeze() { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->unfreeze(mToken); } status_t SurfaceControl::setFlags(uint32_t flags, uint32_t mask) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setFlags(mToken, flags, mask); } status_t SurfaceControl::setTransparentRegionHint(const Region& transparent) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setTransparentRegionHint(mToken, transparent); } status_t SurfaceControl::setAlpha(float alpha) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setAlpha(mToken, alpha); } status_t SurfaceControl::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setMatrix(mToken, dsdx, dtdx, dsdy, dtdy); } status_t SurfaceControl::setFreezeTint(uint32_t tint) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setFreezeTint(mToken, tint); } status_t SurfaceControl::validate() const { if (mToken<0 || mClient==0) { LOGE("invalid token (%d, identity=%u) or client (%p)", mToken, mIdentity, mClient.get()); return NO_INIT; } return NO_ERROR; } status_t SurfaceControl::writeSurfaceToParcel( const sp& control, Parcel* parcel) { sp sur; uint32_t identity = 0; uint32_t width = 0; uint32_t height = 0; uint32_t format = 0; uint32_t flags = 0; if (SurfaceControl::isValid(control)) { sur = control->mSurface; identity = control->mIdentity; width = control->mWidth; height = control->mHeight; format = control->mFormat; flags = control->mFlags; } parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL); parcel->writeInt32(identity); parcel->writeInt32(width); parcel->writeInt32(height); parcel->writeInt32(format); parcel->writeInt32(flags); return NO_ERROR; } sp SurfaceControl::getSurface() const { Mutex::Autolock _l(mLock); if (mSurfaceData == 0) { mSurfaceData = new Surface(const_cast(this)); } return mSurfaceData; } // ============================================================================ // Surface // ============================================================================ // --------------------------------------------------------------------------- Surface::Surface(const sp& surface) : mInitCheck(NO_INIT), mSurface(surface->mSurface), mIdentity(surface->mIdentity), mFormat(surface->mFormat), mFlags(surface->mFlags), mWidth(surface->mWidth), mHeight(surface->mHeight) { init(); } Surface::Surface(const Parcel& parcel, const sp& ref) : mInitCheck(NO_INIT) { mSurface = interface_cast(ref); mIdentity = parcel.readInt32(); mWidth = parcel.readInt32(); mHeight = parcel.readInt32(); mFormat = parcel.readInt32(); mFlags = parcel.readInt32(); init(); } status_t Surface::writeToParcel( const sp& surface, Parcel* parcel) { sp sur; uint32_t identity = 0; uint32_t width = 0; uint32_t height = 0; uint32_t format = 0; uint32_t flags = 0; if (Surface::isValid(surface)) { sur = surface->mSurface; identity = surface->mIdentity; width = surface->mWidth; height = surface->mHeight; format = surface->mFormat; flags = surface->mFlags; } else if (surface != 0 && surface->mSurface != 0) { LOGW("Parceling invalid surface with non-NULL ISurface as NULL: " "mSurface = %p, mIdentity = %d, mWidth = %d, mHeight = %d, " "mFormat = %d, mFlags = 0x%08x, mInitCheck = %d", surface->mSurface.get(), surface->mIdentity, surface->mWidth, surface->mHeight, surface->mFormat, surface->mFlags, surface->mInitCheck); } parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL); parcel->writeInt32(identity); parcel->writeInt32(width); parcel->writeInt32(height); parcel->writeInt32(format); parcel->writeInt32(flags); return NO_ERROR; } Mutex Surface::sCachedSurfacesLock; DefaultKeyedVector, wp > Surface::sCachedSurfaces; sp Surface::readFromParcel(const Parcel& data) { Mutex::Autolock _l(sCachedSurfacesLock); sp binder(data.readStrongBinder()); sp surface = sCachedSurfaces.valueFor(binder).promote(); if (surface == 0) { surface = new Surface(data, binder); sCachedSurfaces.add(binder, surface); } if (surface->mSurface == 0) { surface = 0; } cleanCachedSurfacesLocked(); return surface; } // Remove the stale entries from the surface cache. This should only be called // with sCachedSurfacesLock held. void Surface::cleanCachedSurfacesLocked() { for (int i = sCachedSurfaces.size()-1; i >= 0; --i) { wp s(sCachedSurfaces.valueAt(i)); if (s == 0 || s.promote() == 0) { sCachedSurfaces.removeItemsAt(i); } } } void Surface::init() { ANativeWindow::setSwapInterval = setSwapInterval; ANativeWindow::dequeueBuffer = dequeueBuffer; ANativeWindow::cancelBuffer = cancelBuffer; ANativeWindow::lockBuffer = lockBuffer; ANativeWindow::queueBuffer = queueBuffer; ANativeWindow::query = query; ANativeWindow::perform = perform; if (mSurface != NULL) { sp surfaceTexture(mSurface->getSurfaceTexture()); LOGE_IF(surfaceTexture==0, "got a NULL ISurfaceTexture from ISurface"); if (surfaceTexture != NULL) { mSurfaceTextureClient = new SurfaceTextureClient(surfaceTexture); mSurfaceTextureClient->setUsage(GraphicBuffer::USAGE_HW_RENDER); } DisplayInfo dinfo; SurfaceComposerClient::getDisplayInfo(0, &dinfo); const_cast(ANativeWindow::xdpi) = dinfo.xdpi; const_cast(ANativeWindow::ydpi) = dinfo.ydpi; const_cast(ANativeWindow::minSwapInterval) = mSurfaceTextureClient->minSwapInterval; const_cast(ANativeWindow::maxSwapInterval) = mSurfaceTextureClient->maxSwapInterval; const_cast(ANativeWindow::flags) = 0; if (mSurfaceTextureClient != 0) { mInitCheck = NO_ERROR; } } } Surface::~Surface() { // clear all references and trigger an IPC now, to make sure things // happen without delay, since these resources are quite heavy. mSurfaceTextureClient.clear(); mSurface.clear(); IPCThreadState::self()->flushCommands(); } bool Surface::isValid() { return mInitCheck == NO_ERROR; } status_t Surface::validate(bool inCancelBuffer) const { // check that we initialized ourself properly if (mInitCheck != NO_ERROR) { LOGE("invalid token (identity=%u)", mIdentity); return mInitCheck; } return NO_ERROR; } sp Surface::asBinder() const { return mSurface!=0 ? mSurface->asBinder() : 0; } // ---------------------------------------------------------------------------- int Surface::setSwapInterval(ANativeWindow* window, int interval) { Surface* self = getSelf(window); return self->setSwapInterval(interval); } int Surface::dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer) { Surface* self = getSelf(window); return self->dequeueBuffer(buffer); } int Surface::cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer) { Surface* self = getSelf(window); return self->cancelBuffer(buffer); } int Surface::lockBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer) { Surface* self = getSelf(window); return self->lockBuffer(buffer); } int Surface::queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer) { Surface* self = getSelf(window); return self->queueBuffer(buffer); } int Surface::query(const ANativeWindow* window, int what, int* value) { const Surface* self = getSelf(window); return self->query(what, value); } int Surface::perform(ANativeWindow* window, int operation, ...) { va_list args; va_start(args, operation); Surface* self = getSelf(window); int res = self->perform(operation, args); va_end(args); return res; } // ---------------------------------------------------------------------------- int Surface::setSwapInterval(int interval) { return mSurfaceTextureClient->setSwapInterval(interval); } int Surface::dequeueBuffer(ANativeWindowBuffer** buffer) { status_t err = mSurfaceTextureClient->dequeueBuffer(buffer); if (err == NO_ERROR) { mDirtyRegion.set(buffer[0]->width, buffer[0]->height); } return err; } int Surface::cancelBuffer(ANativeWindowBuffer* buffer) { return mSurfaceTextureClient->cancelBuffer(buffer); } int Surface::lockBuffer(ANativeWindowBuffer* buffer) { return mSurfaceTextureClient->lockBuffer(buffer); } int Surface::queueBuffer(ANativeWindowBuffer* buffer) { return mSurfaceTextureClient->queueBuffer(buffer); } int Surface::query(int what, int* value) const { switch (what) { case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER: // TODO: this is not needed anymore *value = 1; return NO_ERROR; case NATIVE_WINDOW_CONCRETE_TYPE: // TODO: this is not needed anymore *value = NATIVE_WINDOW_SURFACE; return NO_ERROR; } return mSurfaceTextureClient->query(what, value); } int Surface::perform(int operation, va_list args) { return mSurfaceTextureClient->perform(operation, args); } // ---------------------------------------------------------------------------- int Surface::getConnectedApi() const { return mSurfaceTextureClient->getConnectedApi(); } // ---------------------------------------------------------------------------- status_t Surface::lock(SurfaceInfo* info, bool blocking) { return Surface::lock(info, NULL, blocking); } status_t Surface::lock(SurfaceInfo* other, Region* dirtyIn, bool blocking) { if (getConnectedApi()) { LOGE("Surface::lock(%p) failed. Already connected to another API", (ANativeWindow*)this); CallStack stack; stack.update(); stack.dump(""); return INVALID_OPERATION; } if (mApiLock.tryLock() != NO_ERROR) { LOGE("calling Surface::lock from different threads!"); CallStack stack; stack.update(); stack.dump(""); return WOULD_BLOCK; } /* Here we're holding mApiLock */ if (mLockedBuffer != 0) { LOGE("Surface::lock failed, already locked"); mApiLock.unlock(); return INVALID_OPERATION; } // we're intending to do software rendering from this point mSurfaceTextureClient->setUsage( GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); ANativeWindowBuffer* out; status_t err = mSurfaceTextureClient->dequeueBuffer(&out); LOGE_IF(err, "dequeueBuffer failed (%s)", strerror(-err)); if (err == NO_ERROR) { sp backBuffer(GraphicBuffer::getSelf(out)); err = mSurfaceTextureClient->lockBuffer(backBuffer.get()); LOGE_IF(err, "lockBuffer (handle=%p) failed (%s)", backBuffer->handle, strerror(-err)); if (err == NO_ERROR) { const Rect bounds(backBuffer->width, backBuffer->height); const Region boundsRegion(bounds); Region scratch(boundsRegion); Region& newDirtyRegion(dirtyIn ? *dirtyIn : scratch); newDirtyRegion &= boundsRegion; // figure out if we can copy the frontbuffer back const sp& frontBuffer(mPostedBuffer); const bool canCopyBack = (frontBuffer != 0 && backBuffer->width == frontBuffer->width && backBuffer->height == frontBuffer->height && backBuffer->format == frontBuffer->format && !(mFlags & ISurfaceComposer::eDestroyBackbuffer)); // the dirty region we report to surfaceflinger is the one // given by the user (as opposed to the one *we* return to the // user). mDirtyRegion = newDirtyRegion; if (canCopyBack) { // copy the area that is invalid and not repainted this round const Region copyback(mOldDirtyRegion.subtract(newDirtyRegion)); if (!copyback.isEmpty()) copyBlt(backBuffer, frontBuffer, copyback); } else { // if we can't copy-back anything, modify the user's dirty // region to make sure they redraw the whole buffer newDirtyRegion = boundsRegion; } // keep track of the are of the buffer that is "clean" // (ie: that will be redrawn) mOldDirtyRegion = newDirtyRegion; void* vaddr; status_t res = backBuffer->lock( GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, newDirtyRegion.bounds(), &vaddr); LOGW_IF(res, "failed locking buffer (handle = %p)", backBuffer->handle); mLockedBuffer = backBuffer; other->w = backBuffer->width; other->h = backBuffer->height; other->s = backBuffer->stride; other->usage = backBuffer->usage; other->format = backBuffer->format; other->bits = vaddr; } } mApiLock.unlock(); return err; } status_t Surface::unlockAndPost() { if (mLockedBuffer == 0) { LOGE("Surface::unlockAndPost failed, no locked buffer"); return INVALID_OPERATION; } status_t err = mLockedBuffer->unlock(); LOGE_IF(err, "failed unlocking buffer (%p)", mLockedBuffer->handle); err = mSurfaceTextureClient->queueBuffer(mLockedBuffer.get()); LOGE_IF(err, "queueBuffer (handle=%p) failed (%s)", mLockedBuffer->handle, strerror(-err)); mPostedBuffer = mLockedBuffer; mLockedBuffer = 0; return err; } // ---------------------------------------------------------------------------- }; // namespace android