void glReadBuffer ( GLenum mode ) void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset ) void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset ) void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset ) void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset ) void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset ) void glGenQueries ( GLsizei n, GLuint *ids ) void glDeleteQueries ( GLsizei n, const GLuint *ids ) GLboolean glIsQuery ( GLuint id ) void glBeginQuery ( GLenum target, GLuint id ) void glEndQuery ( GLenum target ) void glGetQueryiv ( GLenum target, GLenum pname, GLint *params ) void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) GLboolean glUnmapBuffer ( GLenum target ) void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid **params ) void glDrawBuffers ( GLsizei n, const GLenum *bufs ) void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length ) void glBindVertexArray ( GLuint array ) void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays ) void glGenVertexArrays ( GLsizei n, GLuint *arrays ) GLboolean glIsVertexArray ( GLuint array ) void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data ) void glBeginTransformFeedback ( GLenum primitiveMode ) void glEndTransformFeedback ( void ) void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer ) void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode ) void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name ) void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, GLsizei offset ) void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w ) void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) void glVertexAttribI4iv ( GLuint index, const GLint *v ) void glVertexAttribI4uiv ( GLuint index, const GLuint *v ) void glGetUniformuiv ( GLuint program, GLint location, GLuint *params ) GLint glGetFragDataLocation ( GLuint program, const GLchar *name ) void glUniform1ui ( GLint location, GLuint v0 ) void glUniform2ui ( GLint location, GLuint v0, GLuint v1 ) void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value ) void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value ) void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value ) void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value ) void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) const GLubyte * glGetStringi ( GLenum name, GLuint index ) void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ) void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params ) GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName ) void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount ) void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount ) GLsync glFenceSync ( GLenum condition, GLbitfield flags ) GLboolean glIsSync ( GLsync sync ) void glDeleteSync ( GLsync sync ) GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) void glGetInteger64v ( GLenum pname, GLint64 *params ) void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) void glGenSamplers ( GLsizei count, GLuint *samplers ) void glDeleteSamplers ( GLsizei count, const GLuint *samplers ) GLboolean glIsSampler ( GLuint sampler ) void glBindSampler ( GLuint unit, GLuint sampler ) void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param ) void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param ) void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) void glVertexAttribDivisor ( GLuint index, GLuint divisor ) void glBindTransformFeedback ( GLenum target, GLuint id ) void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) void glGenTransformFeedbacks ( GLsizei n, GLuint *ids ) GLboolean glIsTransformFeedback ( GLuint id ) void glPauseTransformFeedback ( void ) void glResumeTransformFeedback ( void ) void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary ) void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length ) void glProgramParameteri ( GLuint program, GLenum pname, GLint value ) void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ) void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params )