/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define ATRACE_TAG ATRACE_TAG_GRAPHICS //#define LOG_NDEBUG 0 #include "SurfaceFlingerConsumer.h" #include #include #include #include #include namespace android { // --------------------------------------------------------------------------- status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter, const DispSync& dispSync) { ATRACE_CALL(); ALOGV("updateTexImage"); Mutex::Autolock lock(mMutex); if (mAbandoned) { ALOGE("updateTexImage: GLConsumer is abandoned!"); return NO_INIT; } // Make sure the EGL state is the same as in previous calls. status_t err = checkAndUpdateEglStateLocked(); if (err != NO_ERROR) { return err; } BufferItem item; // Acquire the next buffer. // In asynchronous mode the list is guaranteed to be one buffer // deep, while in synchronous mode we use the oldest buffer. err = acquireBufferLocked(&item, computeExpectedPresent(dispSync)); if (err != NO_ERROR) { if (err == BufferQueue::NO_BUFFER_AVAILABLE) { err = NO_ERROR; } else if (err == BufferQueue::PRESENT_LATER) { // return the error, without logging } else { ALOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err); } return err; } // We call the rejecter here, in case the caller has a reason to // not accept this buffer. This is used by SurfaceFlinger to // reject buffers which have the wrong size int buf = item.mBuf; if (rejecter && rejecter->reject(mSlots[buf].mGraphicBuffer, item)) { releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, EGL_NO_SYNC_KHR); return NO_ERROR; } // Release the previous buffer. err = updateAndReleaseLocked(item); if (err != NO_ERROR) { return err; } if (!SyncFeatures::getInstance().useNativeFenceSync()) { // Bind the new buffer to the GL texture. // // Older devices require the "implicit" synchronization provided // by glEGLImageTargetTexture2DOES, which this method calls. Newer // devices will either call this in Layer::onDraw, or (if it's not // a GL-composited layer) not at all. err = bindTextureImageLocked(); } return err; } status_t SurfaceFlingerConsumer::bindTextureImage() { Mutex::Autolock lock(mMutex); return bindTextureImageLocked(); } status_t SurfaceFlingerConsumer::acquireBufferLocked(BufferItem* item, nsecs_t presentWhen) { status_t result = GLConsumer::acquireBufferLocked(item, presentWhen); if (result == NO_ERROR) { mTransformToDisplayInverse = item->mTransformToDisplayInverse; mSurfaceDamage = item->mSurfaceDamage; } return result; } bool SurfaceFlingerConsumer::getTransformToDisplayInverse() const { return mTransformToDisplayInverse; } const Region& SurfaceFlingerConsumer::getSurfaceDamage() const { return mSurfaceDamage; } sp SurfaceFlingerConsumer::getSidebandStream() const { return mConsumer->getSidebandStream(); } // We need to determine the time when a buffer acquired now will be // displayed. This can be calculated: // time when previous buffer's actual-present fence was signaled // + current display refresh rate * HWC latency // + a little extra padding // // Buffer producers are expected to set their desired presentation time // based on choreographer time stamps, which (coming from vsync events) // will be slightly later then the actual-present timing. If we get a // desired-present time that is unintentionally a hair after the next // vsync, we'll hold the frame when we really want to display it. We // need to take the offset between actual-present and reported-vsync // into account. // // If the system is configured without a DispSync phase offset for the app, // we also want to throw in a bit of padding to avoid edge cases where we // just barely miss. We want to do it here, not in every app. A major // source of trouble is the app's use of the display's ideal refresh time // (via Display.getRefreshRate()), which could be off of the actual refresh // by a few percent, with the error multiplied by the number of frames // between now and when the buffer should be displayed. // // If the refresh reported to the app has a phase offset, we shouldn't need // to tweak anything here. nsecs_t SurfaceFlingerConsumer::computeExpectedPresent(const DispSync& dispSync) { // The HWC doesn't currently have a way to report additional latency. // Assume that whatever we submit now will appear right after the flip. // For a smart panel this might be 1. This is expressed in frames, // rather than time, because we expect to have a constant frame delay // regardless of the refresh rate. const uint32_t hwcLatency = 0; // Ask DispSync when the next refresh will be (CLOCK_MONOTONIC). const nsecs_t nextRefresh = dispSync.computeNextRefresh(hwcLatency); // The DispSync time is already adjusted for the difference between // vsync and reported-vsync (PRESENT_TIME_OFFSET_FROM_VSYNC_NS), so // we don't need to factor that in here. Pad a little to avoid // weird effects if apps might be requesting times right on the edge. nsecs_t extraPadding = 0; if (VSYNC_EVENT_PHASE_OFFSET_NS == 0) { extraPadding = 1000000; // 1ms (6% of 60Hz) } return nextRefresh + extraPadding; } void SurfaceFlingerConsumer::setContentsChangedListener( const wp& listener) { setFrameAvailableListener(listener); Mutex::Autolock lock(mMutex); mContentsChangedListener = listener; } void SurfaceFlingerConsumer::onSidebandStreamChanged() { sp listener; { // scope for the lock Mutex::Autolock lock(mMutex); ALOG_ASSERT(mFrameAvailableListener.unsafe_get() == mContentsChangedListener.unsafe_get()); listener = mContentsChangedListener.promote(); } if (listener != NULL) { listener->onSidebandStreamChanged(); } } // --------------------------------------------------------------------------- }; // namespace android