/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include "DisplayHardware/DisplayHardware.h" #include #include #include using namespace android; static __attribute__((noinline)) const char *egl_strerror(EGLint err) { switch (err){ case EGL_SUCCESS: return "EGL_SUCCESS"; case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED"; case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS"; case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC"; case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE"; case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG"; case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT"; case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE"; case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY"; case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP"; case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW"; case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER"; case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE"; case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST"; default: return "UNKNOWN"; } } static __attribute__((noinline)) void checkGLErrors() { GLenum error = glGetError(); if (error != GL_NO_ERROR) LOGE("GL error 0x%04x", int(error)); } static __attribute__((noinline)) void checkEGLErrors(const char* token) { EGLint error = eglGetError(); // GLESonGL seems to be returning 0 when there is no errors? if (error && error != EGL_SUCCESS) LOGE("%s error 0x%04x (%s)", token, int(error), egl_strerror(error)); } /* * Initialize the display to the specified values. * */ DisplayHardware::DisplayHardware( const sp& flinger, uint32_t dpy) : DisplayHardwareBase(flinger, dpy) { init(dpy); } DisplayHardware::~DisplayHardware() { fini(); } float DisplayHardware::getDpiX() const { return mDpiX; } float DisplayHardware::getDpiY() const { return mDpiY; } float DisplayHardware::getDensity() const { return mDensity; } float DisplayHardware::getRefreshRate() const { return mRefreshRate; } int DisplayHardware::getWidth() const { return mWidth; } int DisplayHardware::getHeight() const { return mHeight; } PixelFormat DisplayHardware::getFormat() const { return mFormat; } void DisplayHardware::init(uint32_t dpy) { hw_module_t const* module; mNativeWindow = new FramebufferNativeWindow(); mOverlayEngine = NULL; if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) { overlay_control_open(module, &mOverlayEngine); } framebuffer_device_t const * fbDev = mNativeWindow->getDevice(); PixelFormatInfo fbFormatInfo; getPixelFormatInfo(PixelFormat(fbDev->format), &fbFormatInfo); // initialize EGL const EGLint attribs[] = { EGL_BUFFER_SIZE, fbFormatInfo.bitsPerPixel, EGL_DEPTH_SIZE, 0, EGL_NONE }; EGLint w, h, dummy; EGLint numConfigs=0, n=0; EGLSurface surface; EGLContext context; mFlags = 0; // TODO: all the extensions below should be queried through // eglGetProcAddress(). EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(display, NULL, NULL); eglGetConfigs(display, NULL, 0, &numConfigs); // Get all the "potential match" configs... EGLConfig* const configs = new EGLConfig[numConfigs]; eglChooseConfig(display, attribs, configs, numConfigs, &n); LOGE_IF(n<=0, "no EGLConfig available!"); EGLConfig config = configs[0]; if (n > 1) { // if there is more than one candidate, go through the list // and pick one that matches our framebuffer format int fbSzA = fbFormatInfo.getSize(PixelFormatInfo::INDEX_ALPHA); int fbSzR = fbFormatInfo.getSize(PixelFormatInfo::INDEX_RED); int fbSzG = fbFormatInfo.getSize(PixelFormatInfo::INDEX_GREEN); int fbSzB = fbFormatInfo.getSize(PixelFormatInfo::INDEX_BLUE); for (int i=0 ; iisUpdateOnDemand()) { mFlags |= UPDATE_ON_DEMAND; } if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { if (dummy == EGL_SLOW_CONFIG) mFlags |= SLOW_CONFIG; } /* * Create our main surface */ surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL); checkEGLErrors("eglCreateWindowSurface"); if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) { if (dummy == EGL_BUFFER_PRESERVED) { mFlags |= BUFFER_PRESERVED; } } #ifdef EGL_ANDROID_swap_rectangle if (strstr(egl_extensions, "EGL_ANDROID_swap_rectangle")) { mFlags |= SWAP_RECTANGLE; } // when we have the choice between UPDATE_ON_DEMAND and SWAP_RECTANGLE // choose UPDATE_ON_DEMAND, which is more efficient if (mFlags & UPDATE_ON_DEMAND) mFlags &= ~SWAP_RECTANGLE; #endif mDpiX = mNativeWindow->xdpi; mDpiY = mNativeWindow->ydpi; mRefreshRate = fbDev->fps; char property[PROPERTY_VALUE_MAX]; /* Read density from build-specific ro.sf.lcd_density property * except if it is overriden by qemu.sf.lcd_density. */ if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) { if (property_get("ro.sf.lcd_density", property, NULL) <= 0) { LOGW("ro.sf.lcd_density not defined, using 160 dpi by default."); strcpy(property, "160"); } } else { /* for the emulator case, reset the dpi values too */ mDpiX = mDpiY = atoi(property); } mDensity = atoi(property) * (1.0f/160.0f); /* * Create our OpenGL ES context */ context = eglCreateContext(display, config, NULL, NULL); //checkEGLErrors("eglCreateContext"); eglQuerySurface(display, surface, EGL_WIDTH, &mWidth); eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight); /* * Gather OpenGL ES extensions */ eglMakeCurrent(display, surface, surface, context); const char* const gl_extensions = (const char*)glGetString(GL_EXTENSIONS); LOGI("OpenGL informations:"); LOGI("vendor : %s", glGetString(GL_VENDOR)); LOGI("renderer : %s", glGetString(GL_RENDERER)); LOGI("version : %s", glGetString(GL_VERSION)); LOGI("extensions: %s", gl_extensions); if (strstr(gl_extensions, "GL_ARB_texture_non_power_of_two")) { mFlags |= NPOT_EXTENSION; } if (strstr(gl_extensions, "GL_OES_draw_texture")) { mFlags |= DRAW_TEXTURE_EXTENSION; } if (strstr( gl_extensions, "GL_OES_EGL_image") && (strstr(egl_extensions, "EGL_KHR_image_base") || strstr(egl_extensions, "EGL_KHR_image")) && strstr(egl_extensions, "EGL_ANDROID_image_native_buffer")) { mFlags |= DIRECT_TEXTURE; } // Unbind the context from this thread eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); mDisplay = display; mConfig = config; mSurface = surface; mContext = context; mFormat = fbDev->format; mPageFlipCount = 0; } /* * Clean up. Throw out our local state. * * (It's entirely possible we'll never get here, since this is meant * for real hardware, which doesn't restart.) */ void DisplayHardware::fini() { eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(mDisplay); overlay_control_close(mOverlayEngine); } void DisplayHardware::releaseScreen() const { DisplayHardwareBase::releaseScreen(); } void DisplayHardware::acquireScreen() const { DisplayHardwareBase::acquireScreen(); } uint32_t DisplayHardware::getPageFlipCount() const { return mPageFlipCount; } /* * "Flip" the front and back buffers. */ void DisplayHardware::flip(const Region& dirty) const { checkGLErrors(); EGLDisplay dpy = mDisplay; EGLSurface surface = mSurface; #ifdef EGL_ANDROID_swap_rectangle if (mFlags & SWAP_RECTANGLE) { const Region newDirty(dirty.intersect(bounds())); const Rect b(newDirty.getBounds()); eglSetSwapRectangleANDROID(dpy, surface, b.left, b.top, b.width(), b.height()); } #endif if (mFlags & UPDATE_ON_DEMAND) { mNativeWindow->setUpdateRectangle(dirty.getBounds()); } mPageFlipCount++; eglSwapBuffers(dpy, surface); checkEGLErrors("eglSwapBuffers"); // for debugging //glClearColor(1,0,0,0); //glClear(GL_COLOR_BUFFER_BIT); } uint32_t DisplayHardware::getFlags() const { return mFlags; } void DisplayHardware::makeCurrent() const { eglMakeCurrent(mDisplay, mSurface, mSurface, mContext); }