/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_DISPLAY_DEVICE_H #define ANDROID_DISPLAY_DEVICE_H #include #include #include #include #include #include #include #include #include "Transform.h" struct ANativeWindow; namespace android { class DisplayInfo; class FramebufferSurface; class LayerBase; class SurfaceFlinger; class DisplayDevice : public LightRefBase { public: // region in layer-stack space mutable Region dirtyRegion; // region in screen space mutable Region swapRegion; // region in screen space Region undefinedRegion; enum DisplayType { DISPLAY_ID_INVALID = -1, DISPLAY_PRIMARY = HWC_DISPLAY_PRIMARY, DISPLAY_EXTERNAL = HWC_DISPLAY_EXTERNAL, NUM_DISPLAY_TYPES = HWC_NUM_DISPLAY_TYPES, DISPLAY_VIRTUAL = HWC_NUM_DISPLAY_TYPES }; enum { PARTIAL_UPDATES = 0x00020000, // video driver feature SWAP_RECTANGLE = 0x00080000, }; DisplayDevice( const sp& flinger, DisplayType type, const wp& displayToken, const sp& nativeWindow, const sp& framebufferSurface, EGLConfig config); ~DisplayDevice(); // whether this is a valid object. An invalid DisplayDevice is returned // when an non existing id is requested bool isValid() const; // Flip the front and back buffers if the back buffer is "dirty". Might // be instantaneous, might involve copying the frame buffer around. void flip(const Region& dirty) const; int getWidth() const; int getHeight() const; PixelFormat getFormat() const; uint32_t getFlags() const; EGLSurface getEGLSurface() const; void setVisibleLayersSortedByZ(const Vector< sp >& layers); const Vector< sp >& getVisibleLayersSortedByZ() const; bool getSecureLayerVisible() const; Region getDirtyRegion(bool repaintEverything) const; void setLayerStack(uint32_t stack); void setProjection(int orientation, const Rect& viewport, const Rect& frame); int getOrientation() const { return mOrientation; } const Transform& getTransform() const { return mGlobalTransform; } const Rect& getViewport() const { return mViewport; } const Rect& getFrame() const { return mFrame; } uint32_t getLayerStack() const { return mLayerStack; } int32_t getDisplayType() const { return mType; } int32_t getHwcDisplayId() const { return mHwcDisplayId; } const wp& getDisplayToken() const { return mDisplayToken; } status_t compositionComplete() const; Rect getBounds() const { return Rect(mDisplayWidth, mDisplayHeight); } inline Rect bounds() const { return getBounds(); } static EGLBoolean makeCurrent(EGLDisplay dpy, const sp& hw, EGLContext ctx); /* ------------------------------------------------------------------------ * blank / unplank management */ void releaseScreen() const; void acquireScreen() const; bool isScreenAcquired() const; bool canDraw() const; /* ------------------------------------------------------------------------ * Debugging */ uint32_t getPageFlipCount() const; void dump(String8& res) const; private: void init(EGLConfig config); /* * Constants, set during initialization */ sp mFlinger; DisplayType mType; int32_t mHwcDisplayId; wp mDisplayToken; // ANativeWindow this display is rendering into sp mNativeWindow; // set if mNativeWindow is a FramebufferSurface sp mFramebufferSurface; EGLDisplay mDisplay; EGLSurface mSurface; EGLContext mContext; int mDisplayWidth; int mDisplayHeight; PixelFormat mFormat; uint32_t mFlags; mutable uint32_t mPageFlipCount; /* * Can only accessed from the main thread, these members * don't need synchronization. */ // list of visible layers on that display Vector< sp > mVisibleLayersSortedByZ; // Whether we have a visible secure layer on this display bool mSecureLayerVisible; // Whether the screen is blanked; mutable int mScreenAcquired; /* * Transaction state */ static status_t orientationToTransfrom(int orientation, int w, int h, Transform* tr); void updateGeometryTransform(); uint32_t mLayerStack; int mOrientation; Rect mViewport; Rect mFrame; Transform mGlobalTransform; }; }; // namespace android #endif // ANDROID_DISPLAY_DEVICE_H