/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_LAYER_DIM_H #define ANDROID_LAYER_DIM_H #include <stdint.h> #include <sys/types.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include "LayerBase.h" // --------------------------------------------------------------------------- namespace android { class LayerDim : public LayerBaseClient { static bool sUseTexture; static GLuint sTexId; static EGLImageKHR sImage; static int32_t sWidth; static int32_t sHeight; public: LayerDim(SurfaceFlinger* flinger, DisplayID display, const sp<Client>& client); virtual ~LayerDim(); virtual void onDraw(const Region& clip) const; virtual bool needsBlending() const { return true; } virtual bool isSecure() const { return false; } virtual const char* getTypeId() const { return "LayerDim"; } static void initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h); }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_LAYER_DIM_H