/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SURFACE_FLINGER_H #define ANDROID_SURFACE_FLINGER_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Barrier.h" #include "Layer.h" #include "Tokenizer.h" #include "MessageQueue.h" struct copybit_device_t; struct overlay_device_t; namespace android { // --------------------------------------------------------------------------- class Client; class BClient; class DisplayHardware; class FreezeLock; class Layer; class LayerBuffer; typedef int32_t ClientID; #define LIKELY( exp ) (__builtin_expect( (exp) != 0, true )) #define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false )) // --------------------------------------------------------------------------- class Client : public RefBase { public: Client(ClientID cid, const sp& flinger); ~Client(); int32_t generateId(int pid); void free(int32_t id); status_t bindLayer(const sp& layer, int32_t id); inline bool isValid(int32_t i) const; sp getLayerUser(int32_t i) const; void dump(const char* what); const Vector< wp >& getLayers() const { return mLayers; } const sp& getControlBlockMemory() const { return mCblkHeap; } // pointer to this client's control block per_client_cblk_t* ctrlblk; ClientID cid; private: int getClientPid() const { return mPid; } int mPid; uint32_t mBitmap; SortedVector mInUse; Vector< wp > mLayers; sp mCblkHeap; sp mFlinger; }; // --------------------------------------------------------------------------- class GraphicPlane { public: static status_t orientationToTransfrom(int orientation, int w, int h, Transform* tr); GraphicPlane(); ~GraphicPlane(); bool initialized() const; void setDisplayHardware(DisplayHardware *); void setTransform(const Transform& tr); status_t setOrientation(int orientation); int getOrientation() const { return mOrientation; } const DisplayHardware& displayHardware() const; const Transform& transform() const; EGLDisplay getEGLDisplay() const; private: GraphicPlane(const GraphicPlane&); GraphicPlane operator = (const GraphicPlane&); DisplayHardware* mHw; Transform mTransform; Transform mOrientationTransform; Transform mGlobalTransform; int mOrientation; }; // --------------------------------------------------------------------------- enum { eTransactionNeeded = 0x01, eTraversalNeeded = 0x02 }; class SurfaceFlinger : public BnSurfaceComposer, protected Thread { public: static void instantiate(); static void shutdown(); SurfaceFlinger(); virtual ~SurfaceFlinger(); void init(); virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); virtual status_t dump(int fd, const Vector& args); // ISurfaceComposer interface virtual sp createConnection(); virtual sp getCblk() const; virtual void bootFinished(); virtual void openGlobalTransaction(); virtual void closeGlobalTransaction(); virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags); virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags); virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags); virtual void signal() const; void screenReleased(DisplayID dpy); void screenAcquired(DisplayID dpy); overlay_control_device_t* getOverlayEngine() const; status_t removeLayer(const sp& layer); status_t addLayer(const sp& layer); status_t invalidateLayerVisibility(const sp& layer); private: friend class BClient; friend class LayerBase; friend class LayerBuffer; friend class LayerBaseClient; friend class LayerBaseClient::Surface; friend class Layer; friend class LayerBlur; friend class LayerDim; sp createSurface(ClientID client, int pid, ISurfaceFlingerClient::surface_data_t* params, DisplayID display, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); sp createNormalSurfaceLocked( const sp& client, DisplayID display, int32_t id, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format); sp createBlurSurfaceLocked( const sp& client, DisplayID display, int32_t id, uint32_t w, uint32_t h, uint32_t flags); sp createDimSurfaceLocked( const sp& client, DisplayID display, int32_t id, uint32_t w, uint32_t h, uint32_t flags); sp createPushBuffersSurfaceLocked( const sp& client, DisplayID display, int32_t id, uint32_t w, uint32_t h, uint32_t flags); status_t removeSurface(SurfaceID surface_id); status_t destroySurface(const sp& layer); status_t setClientState(ClientID cid, int32_t count, const layer_state_t* states); class LayerVector { public: inline LayerVector() { } LayerVector(const LayerVector&); inline size_t size() const { return layers.size(); } inline sp const* array() const { return layers.array(); } ssize_t add(const sp&, Vector< sp >::compar_t); ssize_t remove(const sp&); ssize_t reorder(const sp&, Vector< sp >::compar_t); ssize_t indexOf(const sp& key, size_t guess=0) const; inline sp operator [] (size_t i) const { return layers[i]; } private: KeyedVector< sp , size_t> lookup; Vector< sp > layers; }; struct State { State() { orientation = ISurfaceComposer::eOrientationDefault; freezeDisplay = 0; } LayerVector layersSortedByZ; uint8_t orientation; uint8_t orientationType; uint8_t freezeDisplay; }; virtual bool threadLoop(); virtual status_t readyToRun(); virtual void onFirstRef(); const GraphicPlane& graphicPlane(int dpy) const; GraphicPlane& graphicPlane(int dpy); void waitForEvent(); void signalEvent(); void signalDelayedEvent(nsecs_t delay); void handleConsoleEvents(); void handleTransaction(uint32_t transactionFlags); void handleTransactionLocked( uint32_t transactionFlags, Vector< sp >& ditchedLayers); void computeVisibleRegions( LayerVector& currentLayers, Region& dirtyRegion, Region& wormholeRegion); void handlePageFlip(); bool lockPageFlip(const LayerVector& currentLayers); void unlockPageFlip(const LayerVector& currentLayers); void handleRepaint(); void scheduleBroadcast(const sp& client); void executeScheduledBroadcasts(); void postFramebuffer(); void composeSurfaces(const Region& dirty); void unlockClients(); void destroyConnection(ClientID cid); sp getLayerUser_l(SurfaceID index) const; status_t addLayer_l(const sp& layer); status_t removeLayer_l(const sp& layer); status_t purgatorizeLayer_l(const sp& layer); void free_resources_l(); uint32_t getTransactionFlags(uint32_t flags); uint32_t setTransactionFlags(uint32_t flags, nsecs_t delay = 0); void commitTransaction(); friend class FreezeLock; sp getFreezeLock() const; inline void incFreezeCount() { mFreezeCount++; } inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; } inline bool hasFreezeRequest() const { return mFreezeDisplay; } inline bool isFrozen() const { return mFreezeDisplay || mFreezeCount>0; } void debugFlashRegions(); void debugShowFPS() const; void drawWormhole() const; mutable MessageQueue mEventQueue; // access must be protected by mStateLock mutable Mutex mStateLock; State mCurrentState; State mDrawingState; volatile int32_t mTransactionFlags; volatile int32_t mTransactionCount; Condition mTransactionCV; // protected by mStateLock (but we could use another lock) Tokenizer mTokens; DefaultKeyedVector > mClientsMap; DefaultKeyedVector > mLayerMap; GraphicPlane mGraphicPlanes[1]; bool mLayersRemoved; Vector< sp > mDisconnectedClients; // constant members (no synchronization needed for access) sp mServerHeap; surface_flinger_cblk_t* mServerCblk; GLuint mWormholeTexName; nsecs_t mBootTime; Permission mHardwareTest; Permission mAccessSurfaceFlinger; Permission mDump; // Can only accessed from the main thread, these members // don't need synchronization Region mDirtyRegion; Region mDirtyRegionRemovedLayer; Region mInvalidRegion; Region mWormholeRegion; wp mLastScheduledBroadcast; SortedVector< wp > mScheduledBroadcasts; bool mVisibleRegionsDirty; bool mDeferReleaseConsole; bool mFreezeDisplay; int32_t mFreezeCount; nsecs_t mFreezeDisplayTime; // don't use a lock for these, we don't care int mDebugRegion; int mDebugBackground; // these are thread safe mutable Barrier mReadyToRunBarrier; // atomic variables enum { eConsoleReleased = 1, eConsoleAcquired = 2 }; volatile int32_t mConsoleSignals; // only written in the main thread, only read in other threads volatile int32_t mSecureFrameBuffer; }; // --------------------------------------------------------------------------- class FreezeLock : public LightRefBase { SurfaceFlinger* mFlinger; public: FreezeLock(SurfaceFlinger* flinger) : mFlinger(flinger) { mFlinger->incFreezeCount(); } ~FreezeLock() { mFlinger->decFreezeCount(); } }; // --------------------------------------------------------------------------- class BClient : public BnSurfaceFlingerClient { public: BClient(SurfaceFlinger *flinger, ClientID cid, const sp& cblk); ~BClient(); // ISurfaceFlingerClient interface virtual sp getControlBlock() const; virtual sp createSurface( surface_data_t* params, int pid, DisplayID display, uint32_t w, uint32_t h,PixelFormat format, uint32_t flags); virtual status_t destroySurface(SurfaceID surfaceId); virtual status_t setState(int32_t count, const layer_state_t* states); private: ClientID mId; SurfaceFlinger* mFlinger; sp mCblk; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_SURFACE_FLINGER_H