/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GRAPHIC_BUFFER_H #define ANDROID_GRAPHIC_BUFFER_H #include #include #include #include #include #include #include struct ANativeWindowBuffer; namespace android { class GraphicBufferMapper; // =========================================================================== // GraphicBuffer // =========================================================================== class GraphicBuffer : public ANativeObjectBase< ANativeWindowBuffer, GraphicBuffer, RefBase >, public Flattenable { friend class Flattenable; public: enum { USAGE_SW_READ_NEVER = GRALLOC_USAGE_SW_READ_NEVER, USAGE_SW_READ_RARELY = GRALLOC_USAGE_SW_READ_RARELY, USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN, USAGE_SW_READ_MASK = GRALLOC_USAGE_SW_READ_MASK, USAGE_SW_WRITE_NEVER = GRALLOC_USAGE_SW_WRITE_NEVER, USAGE_SW_WRITE_RARELY = GRALLOC_USAGE_SW_WRITE_RARELY, USAGE_SW_WRITE_OFTEN = GRALLOC_USAGE_SW_WRITE_OFTEN, USAGE_SW_WRITE_MASK = GRALLOC_USAGE_SW_WRITE_MASK, USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK, USAGE_PROTECTED = GRALLOC_USAGE_PROTECTED, USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE, USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER, USAGE_HW_2D = GRALLOC_USAGE_HW_2D, USAGE_HW_COMPOSER = GRALLOC_USAGE_HW_COMPOSER, USAGE_HW_VIDEO_ENCODER = GRALLOC_USAGE_HW_VIDEO_ENCODER, USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK, USAGE_CURSOR = GRALLOC_USAGE_CURSOR, }; GraphicBuffer(); // creates w * h buffer GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inUsage); // create a buffer from an existing handle GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inUsage, uint32_t inStride, native_handle_t* inHandle, bool keepOwnership); // create a buffer from an existing ANativeWindowBuffer GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership); // return status status_t initCheck() const; uint32_t getWidth() const { return static_cast(width); } uint32_t getHeight() const { return static_cast(height); } uint32_t getStride() const { return static_cast(stride); } uint32_t getUsage() const { return static_cast(usage); } PixelFormat getPixelFormat() const { return format; } Rect getBounds() const { return Rect(width, height); } uint64_t getId() const { return mId; } status_t reallocate(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inUsage); bool needsReallocation(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inUsage); status_t lock(uint32_t inUsage, void** vaddr); status_t lock(uint32_t inUsage, const Rect& rect, void** vaddr); // For HAL_PIXEL_FORMAT_YCbCr_420_888 status_t lockYCbCr(uint32_t inUsage, android_ycbcr *ycbcr); status_t lockYCbCr(uint32_t inUsage, const Rect& rect, android_ycbcr *ycbcr); status_t unlock(); status_t lockAsync(uint32_t inUsage, void** vaddr, int fenceFd); status_t lockAsync(uint32_t inUsage, const Rect& rect, void** vaddr, int fenceFd); status_t lockAsyncYCbCr(uint32_t inUsage, android_ycbcr *ycbcr, int fenceFd); status_t lockAsyncYCbCr(uint32_t inUsage, const Rect& rect, android_ycbcr *ycbcr, int fenceFd); status_t unlockAsync(int *fenceFd); ANativeWindowBuffer* getNativeBuffer() const; // for debugging static void dumpAllocationsToSystemLog(); // Flattenable protocol size_t getFlattenedSize() const; size_t getFdCount() const; status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); private: ~GraphicBuffer(); enum { ownNone = 0, ownHandle = 1, ownData = 2, }; inline const GraphicBufferMapper& getBufferMapper() const { return mBufferMapper; } inline GraphicBufferMapper& getBufferMapper() { return mBufferMapper; } uint8_t mOwner; private: friend class Surface; friend class BpSurface; friend class BnSurface; friend class LightRefBase; GraphicBuffer(const GraphicBuffer& rhs); GraphicBuffer& operator = (const GraphicBuffer& rhs); const GraphicBuffer& operator = (const GraphicBuffer& rhs) const; status_t initSize(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inUsage); void free_handle(); GraphicBufferMapper& mBufferMapper; ssize_t mInitCheck; // If we're wrapping another buffer then this reference will make sure it // doesn't get freed. sp mWrappedBuffer; uint64_t mId; }; }; // namespace android #endif // ANDROID_GRAPHIC_BUFFER_H