/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SURFACE_FLINGER_H #define ANDROID_SURFACE_FLINGER_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Barrier.h" #include "Layer.h" #include "MessageQueue.h" namespace android { // --------------------------------------------------------------------------- class Client; class DisplayHardware; class FreezeLock; class Layer; class LayerDim; #define LIKELY( exp ) (__builtin_expect( (exp) != 0, true )) #define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false )) // --------------------------------------------------------------------------- class Client : public BnSurfaceComposerClient { public: Client(const sp& flinger); ~Client(); status_t initCheck() const; // protected by SurfaceFlinger::mStateLock ssize_t attachLayer(const sp& layer); void detachLayer(const LayerBaseClient* layer); sp getLayerUser(int32_t i) const; private: // ISurfaceComposerClient interface virtual sp getControlBlock() const; virtual ssize_t getTokenForSurface(const sp& sur) const; virtual sp createSurface( surface_data_t* params, const String8& name, DisplayID display, uint32_t w, uint32_t h,PixelFormat format, uint32_t flags); virtual status_t destroySurface(SurfaceID surfaceId); virtual status_t setState(int32_t count, const layer_state_t* states); DefaultKeyedVector< size_t, wp > mLayers; sp mFlinger; int32_t mNameGenerator; }; class UserClient : public BnSurfaceComposerClient { public: // pointer to this client's control block SharedClient* ctrlblk; public: UserClient(const sp& flinger); ~UserClient(); status_t initCheck() const; // protected by SurfaceFlinger::mStateLock void detachLayer(const Layer* layer); private: // ISurfaceComposerClient interface virtual sp getControlBlock() const; virtual ssize_t getTokenForSurface(const sp& sur) const; virtual sp createSurface( surface_data_t* params, const String8& name, DisplayID display, uint32_t w, uint32_t h,PixelFormat format, uint32_t flags); virtual status_t destroySurface(SurfaceID surfaceId); virtual status_t setState(int32_t count, const layer_state_t* states); // atomic-ops mutable volatile int32_t mBitmap; sp mCblkHeap; sp mFlinger; }; class GraphicBufferAlloc : public BnGraphicBufferAlloc { public: GraphicBufferAlloc(); virtual ~GraphicBufferAlloc(); virtual sp createGraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage); }; // --------------------------------------------------------------------------- class GraphicPlane { public: static status_t orientationToTransfrom(int orientation, int w, int h, Transform* tr); GraphicPlane(); ~GraphicPlane(); bool initialized() const; void setDisplayHardware(DisplayHardware *); status_t setOrientation(int orientation); int getOrientation() const { return mOrientation; } int getWidth() const; int getHeight() const; const DisplayHardware& displayHardware() const; DisplayHardware& editDisplayHardware(); const Transform& transform() const; EGLDisplay getEGLDisplay() const; private: GraphicPlane(const GraphicPlane&); GraphicPlane operator = (const GraphicPlane&); DisplayHardware* mHw; Transform mGlobalTransform; Transform mDisplayTransform; int mOrientation; float mDisplayWidth; float mDisplayHeight; int mWidth; int mHeight; }; // --------------------------------------------------------------------------- enum { eTransactionNeeded = 0x01, eTraversalNeeded = 0x02 }; class SurfaceFlinger : public BinderService, public BnSurfaceComposer, protected Thread { public: static char const* getServiceName() { return "SurfaceFlinger"; } SurfaceFlinger(); virtual ~SurfaceFlinger(); void init(); virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); virtual status_t dump(int fd, const Vector& args); // ISurfaceComposer interface virtual sp createConnection(); virtual sp createClientConnection(); virtual sp createGraphicBufferAlloc(); virtual sp getCblk() const; virtual void bootFinished(); virtual void openGlobalTransaction(); virtual void closeGlobalTransaction(); virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags); virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags); virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags); virtual void signal() const; virtual bool authenticateSurface(const sp& surface) const; virtual status_t captureScreen(DisplayID dpy, sp* heap, uint32_t* width, uint32_t* height, PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, uint32_t maxLayerZ); virtual status_t turnElectronBeamOff(int32_t mode); virtual status_t turnElectronBeamOn(int32_t mode); void screenReleased(DisplayID dpy); void screenAcquired(DisplayID dpy); status_t removeLayer(const sp& layer); status_t addLayer(const sp& layer); status_t invalidateLayerVisibility(const sp& layer); void invalidateHwcGeometry(); sp getLayer(const sp& sur) const; private: friend class Client; friend class LayerBase; friend class LayerBaseClient; friend class LayerBaseClient::Surface; friend class Layer; friend class LayerDim; sp createSurface( ISurfaceComposerClient::surface_data_t* params, const String8& name, const sp& client, DisplayID display, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); sp createNormalSurface( const sp& client, DisplayID display, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format); sp createDimSurface( const sp& client, DisplayID display, uint32_t w, uint32_t h, uint32_t flags); status_t removeSurface(const sp& client, SurfaceID sid); status_t destroySurface(const sp& layer); status_t setClientState(const sp& client, int32_t count, const layer_state_t* states); class LayerVector : public SortedVector< sp > { public: LayerVector() { } LayerVector(const LayerVector& rhs) : SortedVector< sp >(rhs) { } virtual int do_compare(const void* lhs, const void* rhs) const { const sp& l(*reinterpret_cast*>(lhs)); const sp& r(*reinterpret_cast*>(rhs)); // sort layers by Z order uint32_t lz = l->currentState().z; uint32_t rz = r->currentState().z; // then by sequence, so we get a stable ordering return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence); } }; struct State { State() { orientation = ISurfaceComposer::eOrientationDefault; freezeDisplay = 0; } LayerVector layersSortedByZ; uint8_t orientation; uint8_t orientationType; uint8_t freezeDisplay; }; virtual bool threadLoop(); virtual status_t readyToRun(); virtual void onFirstRef(); public: // hack to work around gcc 4.0.3 bug const GraphicPlane& graphicPlane(int dpy) const; GraphicPlane& graphicPlane(int dpy); private: void waitForEvent(); public: // hack to work around gcc 4.0.3 bug void signalEvent(); private: void handleConsoleEvents(); void handleTransaction(uint32_t transactionFlags); void handleTransactionLocked( uint32_t transactionFlags, Vector< sp >& ditchedLayers); void computeVisibleRegions( const LayerVector& currentLayers, Region& dirtyRegion, Region& wormholeRegion); void handlePageFlip(); bool lockPageFlip(const LayerVector& currentLayers); void unlockPageFlip(const LayerVector& currentLayers); void handleWorkList(); void handleRepaint(); void postFramebuffer(); void composeSurfaces(const Region& dirty); ssize_t addClientLayer(const sp& client, const sp& lbc); status_t addLayer_l(const sp& layer); status_t removeLayer_l(const sp& layer); status_t purgatorizeLayer_l(const sp& layer); uint32_t getTransactionFlags(uint32_t flags); uint32_t setTransactionFlags(uint32_t flags); void commitTransaction(); status_t captureScreenImplLocked(DisplayID dpy, sp* heap, uint32_t* width, uint32_t* height, PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, uint32_t maxLayerZ); status_t turnElectronBeamOffImplLocked(int32_t mode); status_t turnElectronBeamOnImplLocked(int32_t mode); status_t electronBeamOffAnimationImplLocked(); status_t electronBeamOnAnimationImplLocked(); status_t renderScreenToTextureLocked(DisplayID dpy, GLuint* textureName, GLfloat* uOut, GLfloat* vOut); friend class FreezeLock; sp getFreezeLock() const; inline void incFreezeCount() { if (mFreezeCount == 0) mFreezeDisplayTime = 0; mFreezeCount++; } inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; } inline bool hasFreezeRequest() const { return mFreezeDisplay; } inline bool isFrozen() const { return (mFreezeDisplay || mFreezeCount>0) && mBootFinished; } void debugFlashRegions(); void debugShowFPS() const; void drawWormhole() const; mutable MessageQueue mEventQueue; status_t postMessageAsync(const sp& msg, nsecs_t reltime=0, uint32_t flags = 0); status_t postMessageSync(const sp& msg, nsecs_t reltime=0, uint32_t flags = 0); // access must be protected by mStateLock mutable Mutex mStateLock; State mCurrentState; volatile int32_t mTransactionFlags; volatile int32_t mTransactionCount; Condition mTransactionCV; SortedVector< sp > mLayerPurgatory; bool mResizeTransationPending; // protected by mStateLock (but we could use another lock) GraphicPlane mGraphicPlanes[1]; bool mLayersRemoved; DefaultKeyedVector< wp, wp > mLayerMap; // constant members (no synchronization needed for access) sp mServerHeap; surface_flinger_cblk_t* mServerCblk; GLuint mWormholeTexName; nsecs_t mBootTime; Permission mHardwareTest; Permission mAccessSurfaceFlinger; Permission mReadFramebuffer; Permission mDump; // Can only accessed from the main thread, these members // don't need synchronization State mDrawingState; Region mDirtyRegion; Region mDirtyRegionRemovedLayer; Region mInvalidRegion; Region mWormholeRegion; bool mVisibleRegionsDirty; bool mHwWorkListDirty; bool mDeferReleaseConsole; bool mFreezeDisplay; int32_t mElectronBeamAnimationMode; int32_t mFreezeCount; nsecs_t mFreezeDisplayTime; Vector< sp > mVisibleLayersSortedByZ; // don't use a lock for these, we don't care int mDebugRegion; int mDebugBackground; int mDebugDisableHWC; volatile nsecs_t mDebugInSwapBuffers; nsecs_t mLastSwapBufferTime; volatile nsecs_t mDebugInTransaction; nsecs_t mLastTransactionTime; bool mBootFinished; // these are thread safe mutable Barrier mReadyToRunBarrier; // atomic variables enum { eConsoleReleased = 1, eConsoleAcquired = 2 }; volatile int32_t mConsoleSignals; // only written in the main thread, only read in other threads volatile int32_t mSecureFrameBuffer; }; // --------------------------------------------------------------------------- class FreezeLock : public LightRefBase { SurfaceFlinger* mFlinger; public: FreezeLock(SurfaceFlinger* flinger) : mFlinger(flinger) { mFlinger->incFreezeCount(); } ~FreezeLock() { mFlinger->decFreezeCount(); } }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_SURFACE_FLINGER_H