/* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */ static void android_glShaderSource (JNIEnv *_env, jobject _this, jint shader, jstring string) { if (!string) { _env->ThrowNew(IAEClass, "string == null"); return; } const char* nativeString = _env->GetStringUTFChars(string, 0); const char* strings[] = {nativeString}; glShaderSource(shader, 1, strings, 0); _env->ReleaseStringUTFChars(string, nativeString); }