/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include "RenderEngine.h" #include "GLES10RenderEngine.h" #include "GLES11RenderEngine.h" #include "GLES20RenderEngine.h" #include "GLExtensions.h" #include "Mesh.h" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); // --------------------------------------------------------------------------- namespace android { // --------------------------------------------------------------------------- static bool findExtension(const char* exts, const char* name) { if (!exts) return false; size_t len = strlen(name); const char* pos = exts; while ((pos = strstr(pos, name)) != NULL) { if (pos[len] == '\0' || pos[len] == ' ') return true; pos += len; } return false; } RenderEngine* RenderEngine::create(EGLDisplay display, int hwcFormat) { // EGL_ANDROIDX_no_config_context is an experimental extension with no // written specification. It will be replaced by something more formal. // SurfaceFlinger is using it to allow a single EGLContext to render to // both a 16-bit primary display framebuffer and a 32-bit virtual display // framebuffer. // // The code assumes that ES2 or later is available if this extension is // supported. EGLConfig config = EGL_NO_CONFIG; if (!findExtension( eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS), "EGL_ANDROIDX_no_config_context")) { config = chooseEglConfig(display, hwcFormat); } EGLint renderableType = 0; if (config == EGL_NO_CONFIG) { renderableType = EGL_OPENGL_ES2_BIT; } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) { LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); } EGLint contextClientVersion = 0; if (renderableType & EGL_OPENGL_ES2_BIT) { contextClientVersion = 2; } else if (renderableType & EGL_OPENGL_ES_BIT) { contextClientVersion = 1; } else { LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); } // Also create our EGLContext EGLint contextAttributes[] = { EGL_CONTEXT_CLIENT_VERSION, contextClientVersion, // MUST be first #ifdef EGL_IMG_context_priority #ifdef HAS_CONTEXT_PRIORITY #warning "using EGL_IMG_context_priority" EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, #endif #endif EGL_NONE, EGL_NONE }; EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); // if can't create a GL context, we can only abort. LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); // now figure out what version of GL did we actually get // NOTE: a dummy surface is not needed if KHR_create_context is supported EGLConfig dummyConfig = config; if (dummyConfig == EGL_NO_CONFIG) { dummyConfig = chooseEglConfig(display, hwcFormat); } EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE }; EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs); LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer"); EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt); LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current"); GLExtensions& extensions(GLExtensions::getInstance()); extensions.initWithGLStrings( glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION), glGetString(GL_EXTENSIONS)); GlesVersion version = parseGlesVersion( extensions.getVersion() ); // initialize the renderer while GL is current RenderEngine* engine = NULL; switch (version) { case GLES_VERSION_1_0: engine = new GLES10RenderEngine(); break; case GLES_VERSION_1_1: engine = new GLES11RenderEngine(); break; case GLES_VERSION_2_0: case GLES_VERSION_3_0: engine = new GLES20RenderEngine(); break; } engine->setEGLHandles(config, ctxt); ALOGI("OpenGL ES informations:"); ALOGI("vendor : %s", extensions.getVendor()); ALOGI("renderer : %s", extensions.getRenderer()); ALOGI("version : %s", extensions.getVersion()); ALOGI("extensions: %s", extensions.getExtension()); ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(display, dummy); return engine; } RenderEngine::RenderEngine() : mEGLContext(EGL_NO_CONTEXT) { } RenderEngine::~RenderEngine() { } void RenderEngine::setEGLHandles(EGLConfig config, EGLContext ctxt) { mEGLConfig = config; mEGLContext = ctxt; } EGLContext RenderEngine::getEGLConfig() const { return mEGLConfig; } EGLContext RenderEngine::getEGLContext() const { return mEGLContext; } void RenderEngine::checkErrors() const { do { // there could be more than one error flag GLenum error = glGetError(); if (error == GL_NO_ERROR) break; ALOGE("GL error 0x%04x", int(error)); } while (true); } RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) { int major, minor; if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) { if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) { ALOGW("Unable to parse GL_VERSION string: \"%s\"", str); return GLES_VERSION_1_0; } } if (major == 1 && minor == 0) return GLES_VERSION_1_0; if (major == 1 && minor >= 1) return GLES_VERSION_1_1; if (major == 2 && minor >= 0) return GLES_VERSION_2_0; if (major == 3 && minor >= 0) return GLES_VERSION_3_0; ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor); return GLES_VERSION_1_0; } void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height, float red, float green, float blue, float alpha) { size_t c; Rect const* r = region.getArray(&c); Mesh mesh(Mesh::TRIANGLES, c*6, 2); Mesh::VertexArray position(mesh.getPositionArray()); for (size_t i=0 ; ileft; position[i*6 + 0].y = height - r->top; position[i*6 + 1].x = r->left; position[i*6 + 1].y = height - r->bottom; position[i*6 + 2].x = r->right; position[i*6 + 2].y = height - r->bottom; position[i*6 + 3].x = r->left; position[i*6 + 3].y = height - r->top; position[i*6 + 4].x = r->right; position[i*6 + 4].y = height - r->bottom; position[i*6 + 5].x = r->right; position[i*6 + 5].y = height - r->top; } setupFillWithColor(red, green, blue, alpha); drawMesh(mesh); } void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) { glClearColor(red, green, blue, alpha); glClear(GL_COLOR_BUFFER_BIT); } void RenderEngine::setScissor( uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) { glScissor(left, bottom, right, top); glEnable(GL_SCISSOR_TEST); } void RenderEngine::disableScissor() { glDisable(GL_SCISSOR_TEST); } void RenderEngine::genTextures(size_t count, uint32_t* names) { glGenTextures(count, names); } void RenderEngine::deleteTextures(size_t count, uint32_t const* names) { glDeleteTextures(count, names); } void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) { glReadPixels(l, b, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); } void RenderEngine::dump(String8& result) { const GLExtensions& extensions(GLExtensions::getInstance()); result.appendFormat("GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(), extensions.getVersion()); result.appendFormat("%s\n", extensions.getExtension()); } // --------------------------------------------------------------------------- RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer( RenderEngine& engine, EGLImageKHR image) : mEngine(engine) { mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus); ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d", mStatus); } RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() { // back to main framebuffer mEngine.unbindFramebuffer(mTexName, mFbName); } status_t RenderEngine::BindImageAsFramebuffer::getStatus() const { return mStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE; } // --------------------------------------------------------------------------- static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute, EGLint wanted, EGLConfig* outConfig) { EGLint numConfigs = -1, n = 0; eglGetConfigs(dpy, NULL, 0, &numConfigs); EGLConfig* const configs = new EGLConfig[numConfigs]; eglChooseConfig(dpy, attrs, configs, numConfigs, &n); if (n) { if (attribute != EGL_NONE) { for (int i=0 ; i mList; struct Attribute { Attribute() {}; Attribute(EGLint v) : v(v) { } EGLint v; bool operator < (const Attribute& other) const { // this places EGL_NONE at the end EGLint lhs(v); EGLint rhs(other.v); if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; return lhs < rhs; } }; class Adder { friend class EGLAttributeVector; EGLAttributeVector& v; EGLint attribute; Adder(EGLAttributeVector& v, EGLint attribute) : v(v), attribute(attribute) { } public: void operator = (EGLint value) { if (attribute != EGL_NONE) { v.mList.add(attribute, value); } } operator EGLint () const { return v.mList[attribute]; } }; public: EGLAttributeVector() { mList.add(EGL_NONE, EGL_NONE); } void remove(EGLint attribute) { if (attribute != EGL_NONE) { mList.removeItem(attribute); } } Adder operator [] (EGLint attribute) { return Adder(*this, attribute); } EGLint operator [] (EGLint attribute) const { return mList[attribute]; } // cast-operator to (EGLint const*) operator EGLint const* () const { return &mList.keyAt(0).v; } }; static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType, EGLConfig* config) { // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if // it is to be used with WIFI displays status_t err; EGLint wantedAttribute; EGLint wantedAttributeValue; EGLAttributeVector attribs; if (renderableType) { attribs[EGL_RENDERABLE_TYPE] = renderableType; attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT|EGL_PBUFFER_BIT; attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; attribs[EGL_RED_SIZE] = 8; attribs[EGL_GREEN_SIZE] = 8; attribs[EGL_BLUE_SIZE] = 8; wantedAttribute = EGL_NONE; wantedAttributeValue = EGL_NONE; } else { // if no renderable type specified, fallback to a simplified query wantedAttribute = EGL_NATIVE_VISUAL_ID; wantedAttributeValue = format; } err = selectConfigForAttribute(display, attribs, wantedAttribute, wantedAttributeValue, config); if (err == NO_ERROR) { EGLint caveat; if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); } return err; } EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format) { status_t err; EGLConfig config; // First try to get an ES2 config err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); if (err != NO_ERROR) { // If ES2 fails, try ES1 err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config); if (err != NO_ERROR) { // still didn't work, probably because we're on the emulator... // try a simplified query ALOGW("no suitable EGLConfig found, trying a simpler query"); err = selectEGLConfig(display, format, 0, &config); if (err != NO_ERROR) { // this EGL is too lame for android LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); } } } // print some debugging info EGLint r,g,b,a; eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); ALOGI("EGL information:"); ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR)); ALOGI("version : %s", eglQueryString(display, EGL_VERSION)); ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); return config; } // --------------------------------------------------------------------------- }; // namespace android // ---------------------------------------------------------------------------