/* * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "BufferQueueConsumer" #define ATRACE_TAG ATRACE_TAG_GRAPHICS //#define LOG_NDEBUG 0 #include #include #include #include #include namespace android { BufferQueueConsumer::BufferQueueConsumer(const sp& core) : mCore(core), mSlots(core->mSlots), mConsumerName() {} BufferQueueConsumer::~BufferQueueConsumer() {} status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer, nsecs_t expectedPresent) { ATRACE_CALL(); Mutex::Autolock lock(mCore->mMutex); // Check that the consumer doesn't currently have the maximum number of // buffers acquired. We allow the max buffer count to be exceeded by one // buffer so that the consumer can successfully set up the newly acquired // buffer before releasing the old one. int numAcquiredBuffers = 0; for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) { ++numAcquiredBuffers; } } if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) { BQ_LOGE("acquireBuffer: max acquired buffer count reached: %d (max %d)", numAcquiredBuffers, mCore->mMaxAcquiredBufferCount); return INVALID_OPERATION; } // Check if the queue is empty. // In asynchronous mode the list is guaranteed to be one buffer deep, // while in synchronous mode we use the oldest buffer. if (mCore->mQueue.empty()) { return NO_BUFFER_AVAILABLE; } BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin()); // If expectedPresent is specified, we may not want to return a buffer yet. // If it's specified and there's more than one buffer queued, we may want // to drop a buffer. if (expectedPresent != 0) { const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second // The 'expectedPresent' argument indicates when the buffer is expected // to be presented on-screen. If the buffer's desired present time is // earlier (less) than expectedPresent -- meaning it will be displayed // on time or possibly late if we show it as soon as possible -- we // acquire and return it. If we don't want to display it until after the // expectedPresent time, we return PRESENT_LATER without acquiring it. // // To be safe, we don't defer acquisition if expectedPresent is more // than one second in the future beyond the desired present time // (i.e., we'd be holding the buffer for a long time). // // NOTE: Code assumes monotonic time values from the system clock // are positive. // Start by checking to see if we can drop frames. We skip this check if // the timestamps are being auto-generated by Surface. If the app isn't // generating timestamps explicitly, it probably doesn't want frames to // be discarded based on them. while (mCore->mQueue.size() > 1 && !mCore->mQueue[0].mIsAutoTimestamp) { // If entry[1] is timely, drop entry[0] (and repeat). We apply an // additional criterion here: we only drop the earlier buffer if our // desiredPresent falls within +/- 1 second of the expected present. // Otherwise, bogus desiredPresent times (e.g., 0 or a small // relative timestamp), which normally mean "ignore the timestamp // and acquire immediately", would cause us to drop frames. // // We may want to add an additional criterion: don't drop the // earlier buffer if entry[1]'s fence hasn't signaled yet. const BufferItem& bufferItem(mCore->mQueue[1]); nsecs_t desiredPresent = bufferItem.mTimestamp; if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC || desiredPresent > expectedPresent) { // This buffer is set to display in the near future, or // desiredPresent is garbage. Either way we don't want to drop // the previous buffer just to get this on the screen sooner. BQ_LOGV("acquireBuffer: nodrop desire=%lld expect=%lld " "(%lld) now=%lld", desiredPresent, expectedPresent, desiredPresent - expectedPresent, systemTime(CLOCK_MONOTONIC)); break; } BQ_LOGV("acquireBuffer: drop desire=%lld expect=%lld size=%d", desiredPresent, expectedPresent, mCore->mQueue.size()); if (mCore->stillTracking(front)) { // Front buffer is still in mSlots, so mark the slot as free mSlots[front->mSlot].mBufferState = BufferSlot::FREE; } mCore->mQueue.erase(front); front = mCore->mQueue.begin(); } // See if the front buffer is due nsecs_t desiredPresent = front->mTimestamp; if (desiredPresent > expectedPresent && desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) { BQ_LOGV("acquireBuffer: defer desire=%lld expect=%lld " "(%lld) now=%lld", desiredPresent, expectedPresent, desiredPresent - expectedPresent, systemTime(CLOCK_MONOTONIC)); return PRESENT_LATER; } BQ_LOGV("acquireBuffer: accept desire=%lld expect=%lld " "(%lld) now=%lld", desiredPresent, expectedPresent, desiredPresent - expectedPresent, systemTime(CLOCK_MONOTONIC)); } int slot = front->mSlot; *outBuffer = *front; ATRACE_BUFFER_INDEX(slot); BQ_LOGV("acquireBuffer: acquiring { slot=%d/%llu buffer=%p }", slot, front->mFrameNumber, front->mGraphicBuffer->handle); // If the front buffer is still being tracked, update its slot state if (mCore->stillTracking(front)) { mSlots[slot].mAcquireCalled = true; mSlots[slot].mNeedsCleanupOnRelease = false; mSlots[slot].mBufferState = BufferSlot::ACQUIRED; mSlots[slot].mFence = Fence::NO_FENCE; } // If the buffer has previously been acquired by the consumer, set // mGraphicBuffer to NULL to avoid unnecessarily remapping this buffer // on the consumer side if (outBuffer->mAcquireCalled) { outBuffer->mGraphicBuffer = NULL; } mCore->mQueue.erase(front); // We might have freed a slot while dropping old buffers, or the producer // may be blocked waiting for the number of buffers in the queue to // decrease. mCore->mDequeueCondition.broadcast(); ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size()); return NO_ERROR; } status_t BufferQueueConsumer::detachBuffer(int slot) { ATRACE_CALL(); ATRACE_BUFFER_INDEX(slot); BQ_LOGV("detachBuffer(C): slot %d", slot); Mutex::Autolock lock(mCore->mMutex); if (mCore->mIsAbandoned) { BQ_LOGE("detachBuffer(C): BufferQueue has been abandoned"); return NO_INIT; } if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) { BQ_LOGE("detachBuffer(C): slot index %d out of range [0, %d)", slot, BufferQueueDefs::NUM_BUFFER_SLOTS); return BAD_VALUE; } else if (mSlots[slot].mBufferState != BufferSlot::ACQUIRED) { BQ_LOGE("detachBuffer(C): slot %d is not owned by the consumer " "(state = %d)", slot, mSlots[slot].mBufferState); return BAD_VALUE; } mCore->freeBufferLocked(slot); mCore->mDequeueCondition.broadcast(); return NO_ERROR; } status_t BufferQueueConsumer::attachBuffer(int* outSlot, const sp& buffer) { ATRACE_CALL(); if (outSlot == NULL) { BQ_LOGE("attachBuffer(P): outSlot must not be NULL"); return BAD_VALUE; } else if (buffer == NULL) { BQ_LOGE("attachBuffer(P): cannot attach NULL buffer"); return BAD_VALUE; } Mutex::Autolock lock(mCore->mMutex); // Make sure we don't have too many acquired buffers and find a free slot // to put the buffer into (the oldest if there are multiple). int numAcquiredBuffers = 0; int found = BufferQueueCore::INVALID_BUFFER_SLOT; for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) { ++numAcquiredBuffers; } else if (mSlots[s].mBufferState == BufferSlot::FREE) { if (found == BufferQueueCore::INVALID_BUFFER_SLOT || mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) { found = s; } } } if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) { BQ_LOGE("attachBuffer(P): max acquired buffer count reached: %d " "(max %d)", numAcquiredBuffers, mCore->mMaxAcquiredBufferCount); return INVALID_OPERATION; } if (found == BufferQueueCore::INVALID_BUFFER_SLOT) { BQ_LOGE("attachBuffer(P): could not find free buffer slot"); return NO_MEMORY; } *outSlot = found; ATRACE_BUFFER_INDEX(*outSlot); BQ_LOGV("attachBuffer(C): returning slot %d", *outSlot); mSlots[*outSlot].mGraphicBuffer = buffer; mSlots[*outSlot].mBufferState = BufferSlot::ACQUIRED; mSlots[*outSlot].mAttachedByConsumer = true; mSlots[*outSlot].mNeedsCleanupOnRelease = false; mSlots[*outSlot].mFence = Fence::NO_FENCE; mSlots[*outSlot].mFrameNumber = 0; // mAcquireCalled tells BufferQueue that it doesn't need to send a valid // GraphicBuffer pointer on the next acquireBuffer call, which decreases // Binder traffic by not un/flattening the GraphicBuffer. However, it // requires that the consumer maintain a cached copy of the slot <--> buffer // mappings, which is why the consumer doesn't need the valid pointer on // acquire. // // The StreamSplitter is one of the primary users of the attach/detach // logic, and while it is running, all buffers it acquires are immediately // detached, and all buffers it eventually releases are ones that were // attached (as opposed to having been obtained from acquireBuffer), so it // doesn't make sense to maintain the slot/buffer mappings, which would // become invalid for every buffer during detach/attach. By setting this to // false, the valid GraphicBuffer pointer will always be sent with acquire // for attached buffers. mSlots[*outSlot].mAcquireCalled = false; return NO_ERROR; } status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber, const sp& releaseFence, EGLDisplay eglDisplay, EGLSyncKHR eglFence) { ATRACE_CALL(); ATRACE_BUFFER_INDEX(slot); if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS || releaseFence == NULL) { return BAD_VALUE; } sp listener; { // Autolock scope Mutex::Autolock lock(mCore->mMutex); // If the frame number has changed because the buffer has been reallocated, // we can ignore this releaseBuffer for the old buffer if (frameNumber != mSlots[slot].mFrameNumber) { return STALE_BUFFER_SLOT; } // Make sure this buffer hasn't been queued while acquired by the consumer BufferQueueCore::Fifo::iterator current(mCore->mQueue.begin()); while (current != mCore->mQueue.end()) { if (current->mSlot == slot) { BQ_LOGE("releaseBuffer: buffer slot %d pending release is " "currently queued", slot); return BAD_VALUE; } ++current; } if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) { mSlots[slot].mEglDisplay = eglDisplay; mSlots[slot].mEglFence = eglFence; mSlots[slot].mFence = releaseFence; mSlots[slot].mBufferState = BufferSlot::FREE; listener = mCore->mConnectedProducerListener; BQ_LOGV("releaseBuffer: releasing slot %d", slot); } else if (mSlots[slot].mNeedsCleanupOnRelease) { BQ_LOGV("releaseBuffer: releasing a stale buffer slot %d " "(state = %d)", slot, mSlots[slot].mBufferState); mSlots[slot].mNeedsCleanupOnRelease = false; return STALE_BUFFER_SLOT; } else { BQ_LOGV("releaseBuffer: attempted to release buffer slot %d " "but its state was %d", slot, mSlots[slot].mBufferState); return BAD_VALUE; } mCore->mDequeueCondition.broadcast(); } // Autolock scope // Call back without lock held if (listener != NULL) { listener->onBufferReleased(); } return NO_ERROR; } status_t BufferQueueConsumer::connect( const sp& consumerListener, bool controlledByApp) { ATRACE_CALL(); if (consumerListener == NULL) { BQ_LOGE("connect(C): consumerListener may not be NULL"); return BAD_VALUE; } BQ_LOGV("connect(C): controlledByApp=%s", controlledByApp ? "true" : "false"); Mutex::Autolock lock(mCore->mMutex); if (mCore->mIsAbandoned) { BQ_LOGE("connect(C): BufferQueue has been abandoned"); return NO_INIT; } mCore->mConsumerListener = consumerListener; mCore->mConsumerControlledByApp = controlledByApp; return NO_ERROR; } status_t BufferQueueConsumer::disconnect() { ATRACE_CALL(); BQ_LOGV("disconnect(C)"); Mutex::Autolock lock(mCore->mMutex); if (mCore->mConsumerListener == NULL) { BQ_LOGE("disconnect(C): no consumer is connected"); return BAD_VALUE; } mCore->mIsAbandoned = true; mCore->mConsumerListener = NULL; mCore->mQueue.clear(); mCore->freeAllBuffersLocked(); mCore->mDequeueCondition.broadcast(); return NO_ERROR; } status_t BufferQueueConsumer::getReleasedBuffers(uint64_t *outSlotMask) { ATRACE_CALL(); if (outSlotMask == NULL) { BQ_LOGE("getReleasedBuffers: outSlotMask may not be NULL"); return BAD_VALUE; } Mutex::Autolock lock(mCore->mMutex); if (mCore->mIsAbandoned) { BQ_LOGE("getReleasedBuffers: BufferQueue has been abandoned"); return NO_INIT; } uint64_t mask = 0; for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { if (!mSlots[s].mAcquireCalled) { mask |= (1ULL << s); } } // Remove from the mask queued buffers for which acquire has been called, // since the consumer will not receive their buffer addresses and so must // retain their cached information BufferQueueCore::Fifo::iterator current(mCore->mQueue.begin()); while (current != mCore->mQueue.end()) { if (current->mAcquireCalled) { mask &= ~(1ULL << current->mSlot); } ++current; } BQ_LOGV("getReleasedBuffers: returning mask %#" PRIx64, mask); *outSlotMask = mask; return NO_ERROR; } status_t BufferQueueConsumer::setDefaultBufferSize(uint32_t width, uint32_t height) { ATRACE_CALL(); if (width == 0 || height == 0) { BQ_LOGV("setDefaultBufferSize: dimensions cannot be 0 (width=%u " "height=%u)", width, height); return BAD_VALUE; } BQ_LOGV("setDefaultBufferSize: width=%u height=%u", width, height); Mutex::Autolock lock(mCore->mMutex); mCore->mDefaultWidth = width; mCore->mDefaultHeight = height; return NO_ERROR; } status_t BufferQueueConsumer::setDefaultMaxBufferCount(int bufferCount) { ATRACE_CALL(); Mutex::Autolock lock(mCore->mMutex); return mCore->setDefaultMaxBufferCountLocked(bufferCount); } status_t BufferQueueConsumer::disableAsyncBuffer() { ATRACE_CALL(); Mutex::Autolock lock(mCore->mMutex); if (mCore->mConsumerListener != NULL) { BQ_LOGE("disableAsyncBuffer: consumer already connected"); return INVALID_OPERATION; } BQ_LOGV("disableAsyncBuffer"); mCore->mUseAsyncBuffer = false; return NO_ERROR; } status_t BufferQueueConsumer::setMaxAcquiredBufferCount( int maxAcquiredBuffers) { ATRACE_CALL(); if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > BufferQueueCore::MAX_MAX_ACQUIRED_BUFFERS) { BQ_LOGE("setMaxAcquiredBufferCount: invalid count %d", maxAcquiredBuffers); return BAD_VALUE; } Mutex::Autolock lock(mCore->mMutex); if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) { BQ_LOGE("setMaxAcquiredBufferCount: producer is already connected"); return INVALID_OPERATION; } BQ_LOGV("setMaxAcquiredBufferCount: %d", maxAcquiredBuffers); mCore->mMaxAcquiredBufferCount = maxAcquiredBuffers; return NO_ERROR; } void BufferQueueConsumer::setConsumerName(const String8& name) { ATRACE_CALL(); BQ_LOGV("setConsumerName: '%s'", name.string()); Mutex::Autolock lock(mCore->mMutex); mCore->mConsumerName = name; mConsumerName = name; } status_t BufferQueueConsumer::setDefaultBufferFormat(uint32_t defaultFormat) { ATRACE_CALL(); BQ_LOGV("setDefaultBufferFormat: %u", defaultFormat); Mutex::Autolock lock(mCore->mMutex); mCore->mDefaultBufferFormat = defaultFormat; return NO_ERROR; } status_t BufferQueueConsumer::setConsumerUsageBits(uint32_t usage) { ATRACE_CALL(); BQ_LOGV("setConsumerUsageBits: %#x", usage); Mutex::Autolock lock(mCore->mMutex); mCore->mConsumerUsageBits = usage; return NO_ERROR; } status_t BufferQueueConsumer::setTransformHint(uint32_t hint) { ATRACE_CALL(); BQ_LOGV("setTransformHint: %#x", hint); Mutex::Autolock lock(mCore->mMutex); mCore->mTransformHint = hint; return NO_ERROR; } sp BufferQueueConsumer::getSidebandStream() const { return mCore->mSidebandStream; } void BufferQueueConsumer::dump(String8& result, const char* prefix) const { mCore->dump(result, prefix); } } // namespace android