/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include "SurfaceFlinger.h" #include "SurfaceTextureLayer.h" namespace android { // --------------------------------------------------------------------------- SurfaceTextureLayer::SurfaceTextureLayer(const sp& flinger) : BufferQueue(), flinger(flinger) { } SurfaceTextureLayer::~SurfaceTextureLayer() { // remove ourselves from SurfaceFlinger's list. We do this asynchronously // because we don't know where this dtor is called from, it could be // called with the mStateLock held, leading to a dead-lock (it actually // happens). class MessageCleanUpList : public MessageBase { sp flinger; wp gbp; public: MessageCleanUpList(const sp& flinger, const wp& gbp) : flinger(flinger), gbp(gbp) { } virtual bool handler() { Mutex::Autolock _l(flinger->mStateLock); flinger->mGraphicBufferProducerList.remove(gbp); return true; } }; flinger->postMessageAsync( new MessageCleanUpList(flinger, this) ); } // --------------------------------------------------------------------------- }; // namespace android