/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "MultiTextureConsumer_test" //#define LOG_NDEBUG 0 #include "GLTest.h" #include #include #include #include namespace android { class MultiTextureConsumerTest : public GLTest { protected: enum { TEX_ID = 123 }; virtual void SetUp() { GLTest::SetUp(); sp bq = new BufferQueue(); mGlConsumer = new GLConsumer(bq, TEX_ID); mSurface = new Surface(bq); mANW = mSurface.get(); } virtual void TearDown() { GLTest::TearDown(); } virtual EGLint const* getContextAttribs() { return NULL; } virtual EGLint const* getConfigAttribs() { static EGLint sDefaultConfigAttribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE }; return sDefaultConfigAttribs; } sp mGlConsumer; sp mSurface; ANativeWindow* mANW; }; TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) { ANativeWindow_Buffer buffer; ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR); ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR); glShadeModel(GL_FLAT); glDisable(GL_DITHER); glDisable(GL_CULL_FACE); glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight()); glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1); glEnableClientState(GL_VERTEX_ARRAY); glColor4f(1, 1, 1, 1); glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); uint32_t texel = 0x80808080; glBindTexture(GL_TEXTURE_2D, TEX_ID+1); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, TEX_ID+1); glEnable(GL_TEXTURE_2D); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); glEnable(GL_TEXTURE_EXTERNAL_OES); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glClear(GL_COLOR_BUFFER_BIT); for (int i=0 ; i<8 ; i++) { mSurface->lock(&buffer, NULL); memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4); mSurface->unlockAndPost(); mGlConsumer->updateTexImage(); GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; glVertexPointer(2, GL_FLOAT, 0, vertices); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); } for (int i=0 ; i<8 ; i++) { EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0)); } } } // namespace android