/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include "LayerDim.h" #include "SurfaceFlinger.h" #include "DisplayDevice.h" namespace android { // --------------------------------------------------------------------------- LayerDim::LayerDim(SurfaceFlinger* flinger, const sp& client, const String8& name, uint32_t w, uint32_t h, uint32_t flags) : Layer(flinger, client, name, w, h, flags) { } LayerDim::~LayerDim() { } void LayerDim::onDraw(const sp& hw, const Region& clip) const { const State& s(getDrawingState()); if (s.alpha>0) { const GLfloat alpha = s.alpha/255.0f; const uint32_t fbHeight = hw->getHeight(); glDisable(GL_TEXTURE_EXTERNAL_OES); glDisable(GL_TEXTURE_2D); if (s.alpha == 0xFF) { glDisable(GL_BLEND); } else { glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } glColor4f(0, 0, 0, alpha); LayerMesh mesh; computeGeometry(hw, &mesh); glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices()); glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount()); glDisable(GL_BLEND); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } bool LayerDim::isVisible() const { const Layer::State& s(getDrawingState()); return !(s.flags & layer_state_t::eLayerHidden) && s.alpha; } // --------------------------------------------------------------------------- }; // namespace android