# Build the unit tests. LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) ifneq ($(TARGET_SIMULATOR),true) # Build the unit tests. test_src_files := \ SurfaceTextureClient_test.cpp \ shared_libraries := \ libcutils \ libutils \ libbinder \ libgui \ libstlport \ static_libraries := \ libgtest \ libgtest_main \ c_includes := \ bionic \ bionic/libstdc++/include \ external/gtest/include \ external/stlport/stlport \ module_tags := tests $(foreach file,$(test_src_files), \ $(eval include $(CLEAR_VARS)) \ $(eval LOCAL_SHARED_LIBRARIES := $(shared_libraries)) \ $(eval LOCAL_STATIC_LIBRARIES := $(static_libraries)) \ $(eval LOCAL_C_INCLUDES := $(c_includes)) \ $(eval LOCAL_SRC_FILES := $(file)) \ $(eval LOCAL_MODULE := $(notdir $(file:%.cpp=%))) \ $(eval LOCAL_MODULE_TAGS := $(module_tags)) \ $(eval include $(BUILD_EXECUTABLE)) \ ) # Build the manual test programs. include $(call all-subdir-makefiles) endif # Include subdirectory makefiles # ============================================================ # If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework # team really wants is to build the stuff defined by this makefile. ifeq (,$(ONE_SHOT_MAKEFILE)) include $(call first-makefiles-under,$(LOCAL_PATH)) endif