/* ** ** Copyright 2012 The Android Open Source Project ** ** Licensed under the Apache License Version 2.0(the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing software ** distributed under the License is distributed on an "AS IS" BASIS ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #include #include "DisplayHardware/GraphicBufferAlloc.h" // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- GraphicBufferAlloc::GraphicBufferAlloc() { } GraphicBufferAlloc::~GraphicBufferAlloc() { } sp GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, status_t* error) { sp graphicBuffer(new GraphicBuffer(w, h, format, usage)); status_t err = graphicBuffer->initCheck(); *error = err; if (err != 0 || graphicBuffer->handle == 0) { if (err == NO_MEMORY) { GraphicBuffer::dumpAllocationsToSystemLog(); } ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " "failed (%s), handle=%p", w, h, strerror(-err), graphicBuffer->handle); return 0; } return graphicBuffer; } // ---------------------------------------------------------------------------- }; // namespace android // ----------------------------------------------------------------------------