/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include "BufferAllocator.h" #include "LayerBitmap.h" #include "SurfaceFlinger.h" namespace android { // =========================================================================== // Buffer and implementation of android_native_buffer_t // =========================================================================== Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags) : SurfaceBuffer(), mInitCheck(NO_INIT), mFlags(flags), mVStride(0) { this->format = format; if (w>0 && h>0) { mInitCheck = initSize(w, h); } } Buffer::~Buffer() { if (handle) { BufferAllocator& allocator(BufferAllocator::get()); allocator.free(handle); } } status_t Buffer::initCheck() const { return mInitCheck; } android_native_buffer_t* Buffer::getNativeBuffer() const { return static_cast(const_cast(this)); } status_t Buffer::initSize(uint32_t w, uint32_t h) { status_t err = NO_ERROR; BufferAllocator& allocator = BufferAllocator::get(); /* * buffers used for software rendering, but h/w composition * are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE * * buffers used for h/w rendering and h/w composition * are allocated with HW_RENDER | HW_TEXTURE * * buffers used with h/w rendering and either NPOT or no egl_image_ext * are allocated with SW_READ_RARELY | HW_RENDER * */ if (mFlags & Buffer::SECURE) { // secure buffer, don't store it into the GPU usage = BufferAllocator::USAGE_SW_READ_OFTEN | BufferAllocator::USAGE_SW_WRITE_OFTEN; } else { if (mFlags & Buffer::GPU) { // the client wants to do GL rendering usage = BufferAllocator::USAGE_HW_RENDER | BufferAllocator::USAGE_HW_TEXTURE; } else { // software rendering-client, h/w composition usage = BufferAllocator::USAGE_SW_READ_OFTEN | BufferAllocator::USAGE_SW_WRITE_OFTEN | BufferAllocator::USAGE_HW_TEXTURE; } } err = allocator.alloc(w, h, format, usage, &handle, &stride); if (err == NO_ERROR) { if (err == NO_ERROR) { width = w; height = h; mVStride = 0; } } return err; } status_t Buffer::lock(GGLSurface* sur, uint32_t usage) { void* vaddr; status_t res = SurfaceBuffer::lock(usage, &vaddr); if (res == NO_ERROR && sur) { sur->version = sizeof(GGLSurface); sur->width = width; sur->height = height; sur->stride = stride; sur->format = format; sur->vstride = mVStride; sur->data = static_cast(vaddr); } return res; } // =========================================================================== // LayerBitmap // =========================================================================== LayerBitmap::LayerBitmap() : mInfo(0), mWidth(0), mHeight(0) { } LayerBitmap::~LayerBitmap() { } status_t LayerBitmap::init(surface_info_t* info, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags) { if (info == NULL) return BAD_VALUE; mFormat = format; mFlags = flags; mWidth = w; mHeight = h; mInfo = info; memset(info, 0, sizeof(surface_info_t)); info->flags = surface_info_t::eNeedNewBuffer; // init the buffer, but don't trigger an allocation mBuffer = new Buffer(0, 0, format, flags); return NO_ERROR; } status_t LayerBitmap::setSize(uint32_t w, uint32_t h) { Mutex::Autolock _l(mLock); if ((w != mWidth) || (h != mHeight)) { mWidth = w; mHeight = h; // this will signal the client that it needs to asks us for a new buffer mInfo->flags = surface_info_t::eNeedNewBuffer; } return NO_ERROR; } sp LayerBitmap::allocate() { Mutex::Autolock _l(mLock); surface_info_t* info = mInfo; mBuffer.clear(); // free buffer before allocating a new one sp buffer = new Buffer(mWidth, mHeight, mFormat, mFlags); status_t err = buffer->initCheck(); if (LIKELY(err == NO_ERROR)) { info->flags = surface_info_t::eBufferDirty; info->status = NO_ERROR; } else { memset(info, 0, sizeof(surface_info_t)); info->status = NO_MEMORY; } mBuffer = buffer; return buffer; } status_t LayerBitmap::free() { mBuffer.clear(); mWidth = 0; mHeight = 0; return NO_ERROR; } // --------------------------------------------------------------------------- }; // namespace android